Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV


  • 3d6: 6, 5, 2

  • 19 17 16

    Next round

    Attackers [dice 4d6]
    Defenders [dice 3d6]


  • 4d6: 5, 3, 6, 5
    3d6: 3, 1, 5

  • 19 17 16

    I’ll retreat at that point. I’ll load up and re-post.

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for British from 26 to 28
                EDIT: Turning off Edit Mode
            4 fighters moved from 50 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from 50 Sea Zone to 25 Sea Zone
            3 fighters moved from 50 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone
            1 marine moved from Solomon Islands to 50 Sea Zone
            1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur
            4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
            1 submarine moved from 50 Sea Zone to 64 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
    
        Combat - Americans
            Battle in Wake Island
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 1 marine
                    Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Amur
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 64 Sea Zone
                Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            5 fighters moved from 25 Sea Zone to 32 Sea Zone
            3 fighters moved from Wake Island to 32 Sea Zone
            3 fighters moved from Eastern United States to Iceland
            1 destroyer moved from 104 Sea Zone to 126 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to Eastern United States
            1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            4 infantry moved from Tsinghai to Kansu
            4 infantry moved from Honan to Shansi
            5 infantry moved from Hopei to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Tsinghai
            5 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone
            1 fighter and 1 infantry moved from Yunnan to Shan State
            1 bomber moved from Eastern India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of French West Africa from Neutral_Axis to British
            EDIT: Turning off Edit Mode
            3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from Tsinghai to Hunan
            1 bomber moved from Shan State to Eastern India
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone
            1 transport moved from 81 Sea Zone to 40 Sea Zone
            2 infantry moved from Western India to Eastern India
            2 artilleries and 6 infantry moved from Kenya to Belgian Congo
            4 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to Iraq
            3 infantry moved from Southern Persia to Iraq
            1 artillery and 5 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Shan State to Eastern India
            1 armour moved from 85 Sea Zone to French West Africa
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Southern Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2
            British collect 28 PUs (7 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 fighter placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 fighter
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from 32 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.67
    Japanese regular : 1.00
    British regular : 0.83
    

    Savegame

  • 23 22

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to 99 Sea Zone
            3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Malta to 98 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Algeria
            1 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/5 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tobruk
                Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Algeria
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Algeria, round 3 : 3/4 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 100 Sea Zone
            2 submarines moved from 99 Sea Zone to 94 Sea Zone
            3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
            2 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 transport placed in 97 Sea Zone
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Italians regular : -0,33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Southern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Queensland to Wake Island
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.

  • 19 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            2 fighters moved from Trans-Jordan to Southern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Queensland to Wake Island
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 40 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    @simon33 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.

    Technically, I didn’t ask for an OOL in SZ25. Do you want to change that? But if so, I reckon we would have to re-roll defensive dice in the second round.

  • 23 22

    @simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.

  • 23 22

    Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.

  • 19 17 16

    @pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.

    This changed from version 6 of PtV. So in games started before this, it’s only fair to keep playing the rules which applied at the time they started.

  • 19 17 16

    @pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    @simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.

    Well, the defender can ask for a re-roll but I couldn’t imagine you objecting to retaining 1/5 attacking hits .

  • 23 22

    @simon33 Fair enough! You mean that is “the risk” for taking a gamble playing without asking for scrambles? Hmm, I am divided . Let’s keep it this way here. Guess we need to be more careful asking scrambles.

  • 23 22

    @simon33 Ah ok! I think 3 planes make sense since everything else is 3.

  • 23 22

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 destroyer moved from 93 Sea Zone to 85 Sea Zone
            1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
            1 bomber moved from Southern Italy to 94 Sea Zone
            1 bomber moved from Ukraine to 94 Sea Zone
            1 infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            1 mech_infantry moved from Ukraine to Stalingrad
                  Germans take Stalingrad from Russians
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
    
        Combat - Germans
            Battle in 85 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 85 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 94 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt
                Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 94 Sea Zone
                    2 transports owned by the Americans lost in 94 Sea Zone
                Germans win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
            Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    
        Non Combat Move - Germans
            Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
            1 carrier moved from 96 Sea Zone to 100 Sea Zone
            1 submarine moved from 122 Sea Zone to 112 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 112 Sea Zone
            1 carrier moved from 93 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 100 Sea Zone
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            1 aaGun, 2 armour and 3 infantry moved from Ukraine to Rostov
            4 armour moved from Western Ukraine to Rostov
            8 infantry moved from Western Ukraine to Ukraine
            4 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Southern Belarus
            4 infantry moved from Poland to Eastern Poland
            2 aaGuns and 9 infantry moved from Germany to Poland
            2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 infantry moved from 118 Sea Zone to Leningrad
            5 artilleries and 15 infantry moved from Karelia to Archangel
            2 artilleries and 4 infantry moved from Leningrad to Novgorod
            1 infantry moved from Leningrad to Vologda
            3 armour moved from Nenetsia to Novgorod
            1 aaGun, 7 artilleries and 20 infantry moved from Northern Belarus to Novgorod
            6 armour moved from Northern Belarus to Eastern Poland
            1 bomber moved from 94 Sea Zone to Egypt
            1 bomber moved from 94 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bessarabia to Egypt
            1 fighter moved from Bessarabia to Leningrad
            1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
    
        Place Units - Germans
            2 infantry and 1 tactical_bomber placed in Leningrad
            3 infantry placed in Ukraine
            2 armour and 2 mech_infantrys placed in Western Germany
            10 infantry placed in Germany
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Germans regular : -0,17
    

    Savegame

  • 23 22

    @pejon_88 Why did your (assume) AC hit at 1 or less in the sea battle? In the battle calculator it was 2 or less? Are ACs 1 or less now?

  • 19 17 16

    @pejon_88
    regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).

    The substantive changes:

    1. Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)

    2. New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.

    3. A U.S. marine has been added to Hawaii.

    Enjoy!

  • 19 17 16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour, 7 infantry and 1 mech_infantry moved from Northern Caucasus to Stalingrad
            2 artilleries and 5 infantry moved from Samara to Stalingrad
            2 fighters and 1 tactical_bomber moved from Russia to Kursk
            1 infantry moved from Tula to Kursk
            1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Yaroslavl to Smolensk
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Smolensk, round 2 : 6/40 hits, 7.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Stalingrad
                Russians attack with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Stalingrad, round 2 : 3/16 hits, 3.83 expected hits
                    Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kursk to Russia
            2 artilleries and 8 infantry moved from Russia to Smolensk
            1 aaGun moved from Yaroslavl to Russia
            6 infantry moved from Gorky to Russia
            2 infantry moved from Urals to Samara
            2 aaGuns, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Northern Manchuria to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1
            Russians collect 28 PUs (1 lost to blockades); end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -1.50
    

    Savegame

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