Scramble Scotland?
Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV
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Let’s roll it here. Urgh, only had one hit there.
Defenders [dice 3d6]
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3d6: 6, 5, 2
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Next round
Attackers [dice 4d6]
Defenders [dice 3d6] -
4d6: 5, 3, 6, 5
3d6: 3, 1, 5 -
I’ll retreat at that point. I’ll load up and re-post.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing PUs for British from 26 to 28 EDIT: Turning off Edit Mode 4 fighters moved from 50 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from 50 Sea Zone to 25 Sea Zone 3 fighters moved from 50 Sea Zone to Wake Island 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone 1 marine moved from Solomon Islands to 50 Sea Zone 1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur 4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians Combat - Americans Battle in Wake Island Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Amur Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Battle in 64 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters moved from 25 Sea Zone to 32 Sea Zone 3 fighters moved from Wake Island to 32 Sea Zone 3 fighters moved from Eastern United States to Iceland 1 destroyer moved from 104 Sea Zone to 126 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Eastern United States 1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Chahar 1 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Tsinghai to Kansu 4 infantry moved from Honan to Shansi 5 infantry moved from Hopei to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai 5 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone 1 fighter and 1 infantry moved from Yunnan to Shan State 1 bomber moved from Eastern India to Shan State Combat - British Battle in Shan State British attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French West Africa from Neutral_Axis to British EDIT: Turning off Edit Mode 3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Tsinghai to Hunan 1 bomber moved from Shan State to Eastern India 1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone 1 transport moved from 81 Sea Zone to 40 Sea Zone 2 infantry moved from Western India to Eastern India 2 artilleries and 6 infantry moved from Kenya to Belgian Congo 4 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 3 infantry moved from Southern Persia to Iraq 1 artillery and 5 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Shan State to Eastern India 1 armour moved from 85 Sea Zone to French West Africa 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Southern Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2 British collect 28 PUs (7 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery and 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 1 fighter Turning on Edit Mode EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 32 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.67 Japanese regular : 1.00 British regular : 0.83 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to 99 Sea Zone 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Algeria 1 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov Italians take Rostov from Russians 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk Combat - Italians Battle in Tobruk Italians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/5 hits, 2,33 expected hits Americans roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tobruk Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Algeria Italians attack with 1 artillery and 3 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Algeria, round 3 : 3/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 submarine moved from 98 Sea Zone to 100 Sea Zone 2 submarines moved from 99 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Tobruk to Egypt 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Ukraine to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 transport placed in 97 Sea Zone 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Italians regular : -0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Southern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Queensland to Wake Island 1 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Southern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Queensland to Wake Island 1 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@simon33 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
Technically, I didn’t ask for an OOL in SZ25. Do you want to change that? But if so, I reckon we would have to re-roll defensive dice in the second round.
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@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
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Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.
This changed from version 6 of PtV. So in games started before this, it’s only fair to keep playing the rules which applied at the time they started.
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
Well, the defender can ask for a re-roll but I couldn’t imagine you objecting to retaining 1/5 attacking hits .
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@simon33 Fair enough! You mean that is “the risk” for taking a gamble playing without asking for scrambles? Hmm, I am divided . Let’s keep it this way here. Guess we need to be more careful asking scrambles.
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@simon33 Ah ok! I think 3 planes make sense since everything else is 3.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 16 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer moved from 93 Sea Zone to 85 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 bomber moved from Ukraine to 94 Sea Zone 1 infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 mech_infantry moved from Ukraine to Stalingrad Germans take Stalingrad from Russians 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone Combat - Germans Battle in 85 Sea Zone Germans attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 85 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 94 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 94 Sea Zone 2 transports owned by the Americans lost in 94 Sea Zone Germans win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 1 carrier moved from 96 Sea Zone to 100 Sea Zone 1 submarine moved from 122 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 112 Sea Zone 1 carrier moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from Ukraine to Rostov 4 armour moved from Western Ukraine to Rostov 8 infantry moved from Western Ukraine to Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Southern Belarus 4 infantry moved from Poland to Eastern Poland 2 aaGuns and 9 infantry moved from Germany to Poland 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 5 artilleries and 15 infantry moved from Karelia to Archangel 2 artilleries and 4 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Vologda 3 armour moved from Nenetsia to Novgorod 1 aaGun, 7 artilleries and 20 infantry moved from Northern Belarus to Novgorod 6 armour moved from Northern Belarus to Eastern Poland 1 bomber moved from 94 Sea Zone to Egypt 1 bomber moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Bessarabia to Egypt 1 fighter moved from Bessarabia to Leningrad 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone Place Units - Germans 2 infantry and 1 tactical_bomber placed in Leningrad 3 infantry placed in Ukraine 2 armour and 2 mech_infantrys placed in Western Germany 10 infantry placed in Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Germans regular : -0,17 -
@pejon_88 Why did your (assume) AC hit at 1 or less in the sea battle? In the battle calculator it was 2 or less? Are ACs 1 or less now?
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@pejon_88
regularkid said in WW2 Path to Victory - Rules Discussion:Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).
The substantive changes:
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Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)
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New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.
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A U.S. marine has been added to Hawaii.
Enjoy!
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