Oh you’re right. Delete the mech in Egypt.
OOB Majikforce vs Bolasgod (+20)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 2 carriers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 carriers and 1 destroyer Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers and 4 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Tsinghai Japanese win with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Tsinghai Japanese win with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 2 carriers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 carriers and 1 destroyer Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers and 4 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Tsinghai Japanese win with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Egypt to 97 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from West India to Iraq 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports; French loiter and taunt Germans defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 33 Sea Zone British attack with 1 battleship Japanese defend with 1 battleship, 1 cruiser and 1 submarine Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 33 Sea Zone British roll dice for 1 battleship in 33 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 battleship owned by the British lost in 33 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is -14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 2/7 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Persia 1 artillery moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from 97 Sea Zone to Greece 1 fighter moved from United Kingdom to 91 Sea Zone 1 bomber moved from Gibraltar to Egypt Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 British collect 39 PUs (2 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.00 Japanese regular : -0.17 Germans regular : -0.33 Neutral_Axis regular : -1.33 British regular : -0.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 2 carriers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 carriers and 1 destroyer Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers and 4 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 3 infantry owned by the Chinese retreated to Tsinghai Japanese win with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Egypt to 97 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from West India to Iraq 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans Combat - British Battle in 110 Sea Zone British attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports; French loiter and taunt Germans defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 33 Sea Zone British attack with 1 battleship Japanese defend with 1 battleship, 1 cruiser and 1 submarine Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 33 Sea Zone British roll dice for 1 battleship in 33 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 battleship owned by the British lost in 33 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is -14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 2/7 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Persia 1 artillery moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from 97 Sea Zone to Greece 1 fighter moved from United Kingdom to 91 Sea Zone 1 bomber moved from Gibraltar to Egypt Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 British collect 39 PUs (2 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.00 Japanese regular : -0.17 Germans regular : -0.33 Neutral_Axis regular : -1.33 British regular : -0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 armour, 3 infantry and 1 mech_infantry moved from Albania to Greece 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 bomber moved from Southern Italy to Baltic States 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 2 artilleries and 2 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Baltic States Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Baltic States, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Italians attack with 4 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 fighter and 5 infantry Italians roll dice for 4 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Greece, round 2 : 1/11 hits, 3.83 expected hits British roll dice for 1 fighter and 5 infantry in Greece, round 2 : 2/6 hits, 2.33 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Greece Italians roll dice for 4 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 3 : 3/9 hits, 3.50 expected hits British roll dice for 1 fighter and 4 infantry in Greece, round 3 : 2/5 hits, 2.00 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Greece Italians roll dice for 4 armour, 1 artillery, 1 fighter and 1 mech_infantry in Greece, round 4 : 3/7 hits, 3.17 expected hits British roll dice for 1 fighter and 1 infantry in Greece, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 fighter owned by the British lost in Greece Italians win, taking Greece from British with 4 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 4 infantry Casualties for British: 1 fighter and 5 infantry Battle in Normandy Bordeaux Italians attack with 2 artilleries and 2 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux 2 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to France British win with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 fighter and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Tobruk 1 fighter moved from Greece to Southern Italy 1 armour and 1 mech_infantry moved from Southern Italy to Western Germany 1 bomber moved from Baltic States to Germany Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -3.33 Russians regular : -0.33 British regular : -0.17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship and 1 cruiser ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC regular : 1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship and 1 cruiser ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 3 infantry moved from Tunisia to Libya French take Libya from Italians 1 fighter moved from 110 Sea Zone to United Kingdom Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 1.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Karelia to Novgorod 4 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod Germans take Baltic States from Russians 2 armour moved from Eastern Poland to Novgorod 2 bombers moved from Western Germany to Novgorod 2 armour moved from Eastern Poland to Novgorod 1 artillery and 3 infantry moved from Bessarabia to Ukraine 4 armour, 4 artilleries and 19 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Romania to Western Ukraine 6 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Novgorod Germans attack with 8 armour, 2 bombers, 7 infantry and 4 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber Russians roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits Germans roll dice for 8 armour, 2 bombers, 7 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/21 hits, 7.17 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 4.83 expected hits 5 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 8 armour, 2 bombers, 1 infantry and 4 mech_infantrys in Novgorod, round 3 : 6/15 hits, 6.17 expected hits Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 5/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 8 armour and 2 bombers in Novgorod, round 4 : 6/10 hits, 5.33 expected hits Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 7 armour and 2 bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 armour, 7 infantry and 4 mech_infantrys Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 0/5 hits, 2.33 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 4 : 3/5 hits, 2.33 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 armour, 10 artilleries and 23 infantry Russians defend with 1 infantry Germans roll dice for 5 armour, 10 artilleries and 23 infantry in Western Ukraine, round 2 : 9/38 hits, 11.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 armour, 10 artilleries and 23 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 2 bombers moved from Novgorod to Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 121 Sea Zone to 123 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in France 9 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 3.67 Germans regular : -5.50 British regular : 1.17 Russians AA : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Non Combat Move - Russians 1 infantry moved from Belarus to Archangel 3 artilleries and 6 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Evenkiyskiy: 1 infantry EDIT: Removing units owned by Russians from Evenkiyskiy: 5 infantry EDIT: Adding units owned by Russians to Urals: 6 infantry EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 6 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 6 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -2.17
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@majikforce I forgot to move my russian infantry and i moved them in edit mode.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 3 artilleries, 5 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 fighters moved from Yunnan to Tsinghai 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea 2 bombers moved from Paulau Island to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Hawaiian Islands Battle in Dutch New Guinea Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/7 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 4/7 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Hawaiian Islands from Americans, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 33 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 2 submarines Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 cruiser 1 submarine owned by the Japanese submerged Battle in Tsinghai Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Tsinghai, round 3 : 3/9 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese winBritish winBritish win with 1 cruiser remaining with 1 cruiser remaining, taking Tsinghai from Chinese with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 5 infantry Non Combat Move - Japanese 1 aaGun and 3 infantry moved from Suiyuyan to Shensi 2 fighters moved from Tsinghai to Shensi 1 artillery moved from Shan State to French Indo China 1 carrier, 1 destroyer and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone 6 infantry moved from Manchuria to Korea 2 bombers moved from 33 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.83 ANZAC regular : -1.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 3 mech_infantrys moved from 93 Sea Zone to Southern France 5 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 3 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British British creates battle in territory 39 Sea Zone
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@majikforce scramble in SZ 97?
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@bolasgod No thanks.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 3 mech_infantrys moved from 93 Sea Zone to Southern France 5 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery placed in Western United States 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Bulgaria to Romania British take Romania from Germans 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 3 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - British British creates battle in territory 39 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber and 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 39 Sea Zone British attack with 1 cruiser Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Non Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Egypt 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter moved from Persia to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 2 infantry moved from Kenya to Ethiopia Place Units - British 3 infantry placed in Normandy Bordeaux 2 armour, 1 artillery, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 36 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 armour and 1 mech_infantry moved from Greece to Romania Italians take Bulgaria from British 1 armour and 1 mech_infantry moved from Western Germany to Southern France 2 artilleries and 1 infantry moved from France to Southern France 3 infantry moved from Northern Italy to Southern France 2 mech_infantrys moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Germany to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Southern France, round 2 : 5/12 hits, 3.83 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/10 hits, 3.50 expected hits 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 5/9 hits, 3.33 expected hits Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Southern France, round 3 : 1/5 hits, 1.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Italians: 4 infantry Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Battle in Romania Italians attack with 4 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 4 armour and 1 mech_infantry in Romania, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Romania Italians win, taking Romania from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Tobruk to Southern Italy 1 bomber moved from Southern France to Southern Italy 2 aaGuns moved from France to Southern France Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,3,3,3,4,6,3,3 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 1.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.00