@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
That US CV was supposed to be mobilised in the Pacific, with the 2 planes. Can I move it on USSR?
Made the edit for you, in the latest file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
2 tactical_bombers moved from Ukraine to Rostov
1 bomber moved from Western Germany to Belarus
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Belarus to Germany
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
1 aaGun, 13 armour, 4 artilleries, 14 infantry and 23 mech_infantrys moved from Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns moved from Bessarabia to Ukraine
2 fighters moved from Egypt to Ukraine
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Novgorod
1 factory_minor placed in Western Ukraine
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour moved from Vologda to Russia
4 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
3 armour and 3 mech_infantrys moved from Vologda to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 3 : 4/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 marine
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 armour moved from Vologda to Russia
4 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
3 armour and 3 mech_infantrys moved from Vologda to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 3 : 4/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 marine
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
3 fighters and 4 tactical_bombers moved from Kwangsi to Tsinghai
2 bombers moved from Japan to Korea
2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Formosa
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Amur
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 3 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 3 armour and 3 mech_infantrys
Japanese roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 4/10 hits, 4.50 expected hits
Chinese roll dice for 3 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/6 hits, 2.50 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Tsinghai, round 3 : 4/9 hits, 4.33 expected hits
Chinese roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 armour and 3 mech_infantrys
Battle in Formosa
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Formosa, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Formosa
Japanese win, taking Formosa from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Korea, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Kwangsi
2 fighters and 2 tactical_bombers moved from Formosa to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kwangsi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 aaGun, 2 armour and 2 artilleries moved from Yunnan to Hunan
1 mech_infantry moved from Kwangsi to Hunan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
3 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50
Japanese regular : -0.50
UK_Pacific regular : -0.33
Russians regular : 1.33
@Gambler6
Allies are headed for a win - a big ANZAC is scarier than a big Italy!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
3 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Gibraltar to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to 110 Sea Zone
4 bombers moved from Eastern United States to Spain
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 9/21 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Americans attack with 2 armour, 2 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 2 infantry and 1 marine in Portugal, round 2 : 2/5 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 armour and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
4 bombers moved from Spain to Gibraltar
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 56 Sea Zone to 46 Sea Zone
3 submarines moved from 63 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to New Guinea
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 2 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British repair damage of 1x factory_major, 3x airfield; Remaining resources: 35 PUs;
British buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 battleship
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 battleship in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 battleship owned by the Italians lost in 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Changing ownership of Iraq from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 124 Sea Zone to Scotland
1 fighter moved from Gibraltar to 96 Sea Zone
2 fighters moved from 93 Sea Zone to Spain
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 artillery moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 infantry moved from Burma to Yunnan
4 aaGuns, 2 armour, 10 artilleries and 19 infantry moved from India to Burma
2 armour, 6 artilleries and 2 infantry moved from Persia to Iraq
2 fighters moved from 56 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 tactical_bomber placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 4 bombers
EDIT: Adding units owned by Americans to Morocco: 2 bombers
EDIT: Adding units owned by Americans to Gibraltar: 2 bombers
EDIT: Turning off Edit Mode
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.50
Italians regular : 0.83
Germans AA : -0.17
Germans regular : 0.50
Neutral_True regular : 2.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
3 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Gibraltar to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to 110 Sea Zone
4 bombers moved from Eastern United States to Spain
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 9/21 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 4 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Americans attack with 2 armour, 2 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 2 infantry and 1 marine in Portugal, round 2 : 2/5 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 armour and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
4 bombers moved from Spain to Gibraltar
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 56 Sea Zone to 46 Sea Zone
3 submarines moved from 63 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to New Guinea
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 2 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British repair damage of 1x factory_major, 3x airfield; Remaining resources: 35 PUs;
British buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 battleship
British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 battleship in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 battleship owned by the Italians lost in 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Changing ownership of Iraq from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 124 Sea Zone to Scotland
1 fighter moved from Gibraltar to 96 Sea Zone
2 fighters moved from 93 Sea Zone to Spain
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 artillery moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 infantry moved from Burma to Yunnan
4 aaGuns, 2 armour, 10 artilleries and 19 infantry moved from India to Burma
2 armour, 6 artilleries and 2 infantry moved from Persia to Iraq
2 fighters moved from 56 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 tactical_bomber placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from Gibraltar: 4 bombers
EDIT: Adding units owned by Americans to Morocco: 2 bombers
EDIT: Adding units owned by Americans to Gibraltar: 2 bombers
EDIT: Turning off Edit Mode
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.50
Italians regular : 0.83
Germans AA : -0.17
Germans regular : 0.50
Neutral_True regular : 2.33
British regular : -0.17
@mainah forgot the two naval attacks with UK and so I went back and did them and edited the completed attacks back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 armour moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Egypt to 81 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from 81 Sea Zone to Egypt
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.00
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Combat Move - French
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 fighters and 2 tactical_bombers moved from Bryansk to Archangel
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Germany to 96 Sea Zone
5 bombers moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 battleship and 6 bombers
British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 1 fighter
Germans roll dice for 1 battleship and 6 bombers in 96 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 96 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship and 1 bomber
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 124 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
2 mech_infantrys moved from Germany to Baltic States
7 mech_infantrys moved from Germany to Romania
2 armour moved from Western Germany to Northern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
4 bombers moved from 96 Sea Zone to Western Germany
1 bomber moved from 96 Sea Zone to Southern Italy
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
4 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Finland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in France
3 artilleries placed in Western Ukraine
3 armour placed in Novgorod
1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : 0.67
Germans regular : 0.83
British regular : 0.67
EDIT - TripleA chose a bom from WGER for a casualty, and I would have chosen the one from Ger due to less range.
@mainah doesn’t really matter, game is over
@gambler6
You’re surrendering? :grinning:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Sakha
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Sakha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Sakha
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
@mainah no I just don’t understand why you waste time when you have the obvious advantage on Moscow.
@gambler6
What am i missing? I ran the numbers twice, including maximizing my purchases for offense, and maximizing yours for defense, and best i could get in a turn or two was 65%?
I dont have enough art to do a TUV worth while strafe