thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Eastern Poland to Baltic States
3 armour moved from Eastern Poland to Baltic States
20 infantry moved from Eastern Poland to Western Ukraine
9 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from 87 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from Southern France to 90 Sea Zone
3 bombers moved from Western Germany to 90 Sea Zone
3 submarines moved from 93 Sea Zone to 90 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 87 Sea Zone to 90 Sea Zone
Combat Hit Differential Summary :
@bolasgod
OOL for SZ 90?
@mainah oh boy if I lose this fight I will concede… Preserve the planes and just sink the carrier 1st. I have to defend my transports or the game is over…
@bolasgod
OK - I’ll interpret that as Max D - start with units that defense low, work my way up. Keep a tipped BB over the planes, as they will not have a place to land regardless if they win.


TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Romania
1 armour moved from Yugoslavia to Romania
2 infantry moved from Eastern Poland to Baltic States
3 armour moved from Eastern Poland to Baltic States
20 infantry moved from Eastern Poland to Western Ukraine
9 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from 87 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from Southern France to 90 Sea Zone
3 bombers moved from Western Germany to 90 Sea Zone
3 submarines moved from 93 Sea Zone to 90 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 87 Sea Zone to 90 Sea Zone
Combat - Germans
Battle in 90 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber
Americans defend with 1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports
Germans roll dice for 4 submarines in 90 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 6 transports in 90 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
3 submarines owned by the Germans and 1 carrier owned by the Germans lost in 90 Sea Zone
Germans roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 3 : 1/6 hits, 3.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 6 transports in 90 Sea Zone, round 3 : 8/9 hits, 4.50 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 3 bombers owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 90 Sea Zone
Americans win with 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is -91
Casualties for Germans: 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Romania
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 9 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 20 infantry in Western Ukraine, round 2 : 6/29 hits, 7.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 2 infantry in Baltic States, round 2 : 4/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
2 fighters owned by the Americans could not land and were killed
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
3 aaGuns, 5 armour and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from 87 Sea Zone to Southern France
6 infantry moved from Finland to Karelia
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 4.00
Russians regular : 1.67
Germans regular : -4.50
I am not conceding, just venting…
@mainah wow that went horribly for you… Sorry about that…
@bolasgod
:blush: :rolling_on_the_floor_laughing: It’s fine. I got over it quickly. I really can’t complain - I have had MARTI throw far worse dice to my benefit a few times too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Archangel to Novgorod
3 artilleries moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
14 infantry moved from Archangel to Novgorod
1 aaGun and 5 infantry moved from Smolensk to Bryansk
2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Timguska to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 4 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry and 1 mech_infantry moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yakut S.S.R.
Combat Hit Differential Summary :
@bolasgod
Scramble SZ 54?
@mainah yes i will, why not, the dice seem to like me haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 4 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry and 1 mech_infantry moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yakut S.S.R.
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Guam
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 54 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Guam from Americans, taking 54 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 4/17 hits, 6.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Sumatra
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from 41 Sea Zone to Kwangsi
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Yakut S.S.R.
1 infantry moved from Chahar to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -2.17
UK_Pacific regular : -0.33
ANZAC regular : -1.00
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 12 infantry and 3 marines; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
Place Units - Americans
1 artillery, 6 infantry and 3 marines placed in Eastern United States
2 armour, 2 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.67