@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour and 6 mech_infantrys moved from Greece to Romania
3 infantry moved from France to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Romania
Germans attack with 9 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour and 6 mech_infantrys in Romania, round 2 : 5/15 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Western Germany to Southern Italy
3 artilleries and 15 infantry moved from Germany to Poland
2 infantry moved from Denmark to Western Germany
2 mech_infantrys moved from Albania to Greater Southern Germany
4 aaGuns, 10 artilleries, 22 infantry and 8 mech_infantrys moved from Baltic States to Poland
Place Units - Germans
3 infantry placed in France
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery and 5 infantry moved from Finland to Norway
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Norway
Russians attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 5 infantry in Norway, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Norway
Russians roll dice for 1 artillery and 3 infantry in Norway, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 artillery and 2 infantry in Norway, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 3 infantry in Norway, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Norway
1 artillery owned by the Russians retreated to Finland
Germans win with 3 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
2 aaGuns, 4 armour, 12 artilleries, 60 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
2 aaGuns, 2 artilleries and 12 infantry moved from Novgorod to Baltic States
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
3 armour moved from Russia to Western Ukraine
2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
Place Units - Russians
1 tactical_bomber placed in Russia
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 mech_infantrys placed in Volgograd
Russians undo move 3.
Russians undo move 2.
2 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
Russians undo move 4.
2 armour and 1 mech_infantry placed in Novgorod
Russians undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
Russians undo move 3.
1 armour and 2 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : -3.17
@bolasgod
A 60 Russia! I messed up some where
@mainah Well you just scored a huge victory in Norway… But yea the NOs for Russia seem very strong in this version, I am getting 21IPCs a turn!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to Hunan
4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
Combat Hit Differential Summary :
@bolasgod
Order of Loss for SZ 25?
@mainah oh man I thought they weren’t connected… that’s why I put a blocker up in SZ26… There goes the American fleet… Max defence I suppose, carriers 1st
Even a blocker @ SZ 31, I could have launched an air only strafing attack, and resupplied the air for a follow on attack the next turn. The optimum move would have been to leave behing your ground forces in Hawaii, and retreat to SZ 10 as I would not have been able to block a counter attack from where I was starting. Then with a decent fleet/air buy on the west coast, I would not have been able to capture/hold Hawaii.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to Hunan
4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 5/11 hits, 6.50 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 3 fighters and 2 transports in 25 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 3/9 hits, 5.33 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 59
Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from 32 Sea Zone to Marshall Islands
2 bombers moved from 25 Sea Zone to Marshall Islands
3 fighters moved from 16 Sea Zone to Japan
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
4 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
4 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Anhwe to Kwangsi
2 armour and 2 artilleries moved from Anhwe to Kiangsu
1 carrier and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
Place Units - Japanese
5 fighters placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -4.83
and your lucky dice streak holds. I should have had at least 1 additional loaded carrier left.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 mech_infantrys moved from Tobruk to Alexandria
2 armour moved from Tunisia to 94 Sea Zone
3 artilleries moved from Algeria to 94 Sea Zone
5 infantry moved from Algeria to 94 Sea Zone
2 armour, 3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 98 Sea Zone to Alexandria
3 artilleries moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Battle in Alexandria
Americans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Alexandria, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Trans-Jordan from Italians, taking Alexandria from Italians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 aaGuns and 8 infantry moved from Morocco to Algeria
2 armour moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 10 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Anhwe
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 mech_infantrys moved from Tobruk to Alexandria
2 armour moved from Tunisia to 94 Sea Zone
3 artilleries moved from Algeria to 94 Sea Zone
5 infantry moved from Algeria to 94 Sea Zone
2 armour, 3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 98 Sea Zone to Alexandria
3 artilleries moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Battle in Alexandria
Americans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Alexandria, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Trans-Jordan from Italians, taking Alexandria from Italians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 aaGuns and 8 infantry moved from Morocco to Algeria
2 armour moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 10 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Anhwe
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in Norway
British attack with 1 artillery, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 2/10 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Sumatra from Japanese, taking Norway from Germans with 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Vyborg
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
4 artilleries and 8 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to India
Place Units - British
1 artillery, 7 infantry and 1 marine placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -1.17
Japanese regular : -1.00
Italians regular : -0.33
Germans regular : 0.00
British regular : -1.50
@mainah said in L21 Mainah (X) vs bolasgod (L+15):
and your lucky dice streak holds. I should have had at least 1 additional loaded carrier left.
This game is interesting haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Kenya to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,1,6,1,2,1,6
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Slovakia Hungary
5 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/8 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
5 aaGuns, 13 artilleries, 36 infantry and 8 mech_infantrys moved from Poland to Germany
2 mech_infantrys moved from Greater Southern Germany to Yugoslavia
9 armour and 5 mech_infantrys moved from Romania to Yugoslavia
3 infantry moved from Normandy Bordeaux to France
6 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 13 infantry moved from Baltic States to Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 tactical_bomber moved from Russia to Slovakia Hungary
5 armour, 12 artilleries, 60 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 5 armour, 14 artilleries, 73 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 14 artilleries, 73 infantry and 3 mech_infantrys in Poland, round 2 : 17/95 hits, 22.17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 5 armour, 14 artilleries, 72 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 armour moved from Western Ukraine to Poland
2 aaGuns moved from Eastern Poland to Poland
2 aaGuns moved from Baltic States to Poland
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Novgorod to Baltic States
4 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 artillery moved from Finland to Karelia
Place Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Shantung to Anhwe
2 armour, 2 artilleries and 7 infantry moved from Kiangsu to Anhwe
8 fighters moved from Japan to Anhwe
4 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone
1 artillery moved from Victoria to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Hawaiian Islands
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 2 armour, 2 artilleries, 12 fighters, 10 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries and 13 infantry
Japanese roll dice for 2 armour, 2 artilleries, 12 fighters, 10 infantry and 1 tactical_bomber in Anhwe, round 2 : 6/27 hits, 10.33 expected hits
Chinese roll dice for 3 artilleries and 13 infantry in Anhwe, round 2 : 10/16 hits, 5.33 expected hits
10 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 2 artilleries, 12 fighters and 1 tactical_bomber in Anhwe, round 3 : 6/17 hits, 8.33 expected hits
Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 3 : 3/10 hits, 3.33 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 12 fighters and 1 tactical_bomber in Anhwe, round 4 : 8/14 hits, 7.17 expected hits
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 4 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 2 artilleries and 10 infantry
Casualties for Chinese: 3 artilleries and 13 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
8 fighters moved from Anhwe to Kiangsu
1 aaGun, 4 armour, 5 infantry and 11 mech_infantrys moved from Kwangsi to Kwangtung
1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 battleship moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 aaGuns and 6 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 6 infantry moved from 19 Sea Zone to Kiangsu
3 bombers moved from Marshall Islands to Japan
Place Units - Japanese
3 fighters placed in Kwangtung
3 fighters placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -5.83
Lucky dice up to the end!