@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 3 tactical_bombers moved from Jehol to Yunnan
1 artillery and 2 infantry moved from Chahar to Central Mongolia
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Amur to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Korea to Central Mongolia
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/15 hits, 7.50 expected hits
Chinese roll dice for 11 infantry in Yunnan, round 2 : 6/11 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/9 hits, 5.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Casualties for Chinese: 11 infantry
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Central Mongolia, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Central Mongolia to Chahar
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Anhwe to Chahar
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Manchuria to Anhwe
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from Amur to 5 Sea Zone
2 artilleries and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 airfield placed in Kwangsi
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 marine placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 3.00
Russians regular : 0.00
Second file. I edited your French DD
@mainah Thanks, I am headed in for the night, will play more tomorrow
Oh - I did remember another BM rule that you might be very happy to hear about as the allies. Chinese Guerilla rule - Japan needs to garrison non-coastal Chinese territories with at least 1 land unit (AAA guns do not count) or 1 Chinese Inf spawns at Japan’s CM phase, and will conduct combat if applicable.
@mainah Interesting, do you feel that the BM is more balanced than OOB then?
@bolasgod
Yes. Italy has a chance to do something, Japan is toned down a bit. Russia is a little stronger. And the NO addition helps with the money, and really opens up the board (a lot more territories mean something), encouraging more varied play, so less of a script of how to defend the inevitable moscow rush or calcutta. The axis have to branch out to earn enough money, giving the allies some wiggle room.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 fighter and 2 marines; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 artillery moved from 101 Sea Zone to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 2 marines placed in Eastern United States
1 battleship and 1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 fighter and 2 marines; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 artillery moved from 101 Sea Zone to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 2 marines placed in Eastern United States
1 battleship and 1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
1 fighter owned by the British retreated
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 fighter moved from Malaya to India
1 fighter moved from Malaya to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Ontario to Quebec
1 tactical_bomber moved from Malaya to India
Place Units - British
1 submarine placed in 109 Sea Zone
1 fighter and 1 tactical_bomber placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 26 PUs (4 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.83
@mainah :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 6/10 hits, 3.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.83 expected hits
2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 fighter owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 infantry moved from Albania to Greece
2 armour moved from Romania to Poland
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 marine; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 marine; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 fighters and 1 harbour
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour moved from Holland Belgium to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Slovakia Hungary
6 mech_infantrys moved from Western Germany to Slovakia Hungary
3 aaGuns, 7 artilleries and 17 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
3 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
Place Units - Germans
2 armour and 5 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : -0.33
@mainah You ate my lunch in the Mediterranean… Seems pretty strong for Italy, we’ll see if you can capitalize
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
5 infantry moved from Smolensk to Belarus
6 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Well, i fell a little bad about that. I truly thought you knew about the vichy rule - that would have made a difference in your uk loves i’m sure. But the dice have been very unkind overall for the axis - a lot of air power gone early. And your greece activation pulled forces (and chewed quite a few of them up) away from the east. I am very concerned about my prospects on the russian front.
@mainah We’ll see what happens and we can play another one after :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
Combat - Japanese
Non Combat Move - Japanese
4 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Anhwe to Hunan
1 fighter moved from Chahar to Hunan
1 fighter moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Central Mongolia to Chahar
1 armour moved from Soviet Far East to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hunan to Kwangsi
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Japan to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 harbour placed in Hainan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
2 infantry and 1 marine placed in Eastern United States
Americans undo move 1.
1 infantry placed in Central United States
1 infantry and 1 marine placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 infantry placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,6,1,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :