one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
L21 Mainah (X) vs bolasgod (L+15)
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@mainah copy
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Western Germany to Greece 3 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the French and 1 battleship owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 transport owned by the British, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Germans: 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Casualties for French: 1 fighter Battle in Greece Germans attack with 3 armour, 1 bomber and 5 infantry British defend with 1 artillery and 5 infantry Germans roll dice for 3 armour, 1 bomber and 5 infantry in Greece, round 2 : 5/9 hits, 3.00 expected hits British roll dice for 1 artillery and 5 infantry in Greece, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Germans and 5 infantry owned by the British lost in Greece Germans roll dice for 3 armour, 1 bomber and 1 infantry in Greece, round 3 : 2/5 hits, 2.33 expected hits British roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece Germans win, taking Greece from British with 3 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 5 infantry Casualties for British: 1 artillery and 5 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in 97 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Non Combat Move - Germans 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 bomber and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 carrier and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from France to Yugoslavia 1 bomber moved from Greece to Western Germany 2 artilleries and 7 infantry moved from Yugoslavia to Romania Place Units - Germans 4 artilleries and 6 infantry placed in Germany 2 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : 1.50 British regular : 2.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 1 infantry moved from Volgograd to Caucasus 1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Smolensk to Belarus 5 infantry moved from Russia to Smolensk 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Kansu 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 3 tactical_bombers moved from Jehol to Yunnan 1 artillery and 2 infantry moved from Chahar to Central Mongolia 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Amur to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Korea to Central Mongolia Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/15 hits, 7.50 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 6/11 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/9 hits, 5.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Casualties for Chinese: 11 infantry Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Central Mongolia Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Central Mongolia, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Central Mongolia to Chahar 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Anhwe to Chahar 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Manchuria to Anhwe 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from Amur to 5 Sea Zone 2 artilleries and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Japan 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield placed in Kwangsi 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 marine placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 3.00 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 3 tactical_bombers moved from Jehol to Yunnan 1 artillery and 2 infantry moved from Chahar to Central Mongolia 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Amur to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Korea to Central Mongolia Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/15 hits, 7.50 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 6/11 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/9 hits, 5.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Casualties for Chinese: 11 infantry Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Central Mongolia Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Central Mongolia, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Central Mongolia to Chahar 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Anhwe to Chahar 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Manchuria to Anhwe 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from Amur to 5 Sea Zone 2 artilleries and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Japan 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield placed in Kwangsi 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 marine placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 3.00 Russians regular : 0.00 -
Second file. I edited your French DD
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@mainah Thanks, I am headed in for the night, will play more tomorrow
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Oh - I did remember another BM rule that you might be very happy to hear about as the allies. Chinese Guerilla rule - Japan needs to garrison non-coastal Chinese territories with at least 1 land unit (AAA guns do not count) or 1 Chinese Inf spawns at Japan’s CM phase, and will conduct combat if applicable.
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@mainah Interesting, do you feel that the BM is more balanced than OOB then?
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@bolasgod
Yes. Italy has a chance to do something, Japan is toned down a bit. Russia is a little stronger. And the NO addition helps with the money, and really opens up the board (a lot more territories mean something), encouraging more varied play, so less of a script of how to defend the inevitable moscow rush or calcutta. The axis have to branch out to earn enough money, giving the allies some wiggle room. -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 fighter and 2 marines; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Eastern United States 1 fighter moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 fighter and 2 marines placed in Eastern United States 1 battleship and 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 fighter and 2 marines; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Eastern United States 1 fighter moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 fighter and 2 marines placed in Eastern United States 1 battleship and 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 99 Sea Zone 1 fighter owned by the British retreated Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 aaGuns, 1 artillery and 4 infantry moved from Burma to India 2 infantry moved from Shan State to Burma 1 fighter moved from Malaya to India 1 fighter moved from Malaya to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 1 cruiser moved from 41 Sea Zone to 39 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Ontario to Quebec 1 tactical_bomber moved from Malaya to India Place Units - British 1 submarine placed in 109 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom 2 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2 British collect 26 PUs (4 lost to blockades); end with 26 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.83 -
@mainah :+1:
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 6/10 hits, 3.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/7 hits, 2.83 expected hits 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 fighter owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Albania to Greece 2 armour moved from Romania to Poland Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 3.00 British regular : 0.17 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine; Remaining resources: 9 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine; Remaining resources: 9 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Combat - Germans Battle in Gibraltar Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 fighters and 1 harbour Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 fighters owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for British: 2 fighters Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour moved from Holland Belgium to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Slovakia Hungary 6 mech_infantrys moved from Western Germany to Slovakia Hungary 3 aaGuns, 7 artilleries and 17 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Germany 3 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Romania Place Units - Germans 2 armour and 5 mech_infantrys placed in Germany 2 fighters placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans regular : -0.17 British regular : -0.33 -
@mainah You ate my lunch in the Mediterranean… Seems pretty strong for Italy, we’ll see if you can capitalize
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Novgorod to Baltic States 5 infantry moved from Smolensk to Belarus 6 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Rostov Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :





