Ok, the engine did put in the request, but you’re right, it should not have worked, or may be a player enforced rule.
L21 Mainah (X) vs bolasgod (L+15)
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@bolasgod
I was planning on scrambling. C’est la vie. -
@mainah copy
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Non Combat Move - Japanese 1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Kweichow to Hunan 1 mech_infantry moved from Hunan to Kwangsi 1 fighter moved from Kwangsi to Hunan 2 mech_infantrys moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Kwangsi 1 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 bombers moved from Japan to Kwangsi 1 transport moved from 19 Sea Zone to 20 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Amur Battle in 6 Sea Zone Americans attack with 1 transport Japanese defend with 2 fighters Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 transport owned by the Americans lost in 6 Sea Zone 5 infantry owned by the Americans lost in Korea Japanese win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 transport Battle in 96 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 cruiser and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to Algeria 2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 6 infantry, 2 marines, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from 94 Sea Zone to Tunisia 2 marines moved from 94 Sea Zone to Tunisia 2 artilleries moved from 94 Sea Zone to Tunisia 6 infantry moved from 94 Sea Zone to Tunisia 2 armour, 2 artilleries and 6 infantry moved from Central United States to Eastern United States 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 2. 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.00 Italians regular : -0.67 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Amur Battle in 6 Sea Zone Americans attack with 1 transport Japanese defend with 2 fighters Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 transport owned by the Americans lost in 6 Sea Zone 5 infantry owned by the Americans lost in Korea Japanese win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 transport Battle in 96 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 cruiser and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 marine moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to Algeria 2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 6 infantry, 2 marines, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from 94 Sea Zone to Tunisia 2 marines moved from 94 Sea Zone to Tunisia 2 artilleries moved from 94 Sea Zone to Tunisia 6 infantry moved from 94 Sea Zone to Tunisia 2 armour, 2 artilleries and 6 infantry moved from Central United States to Eastern United States 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 2. 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 cruiser, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 3 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from India to Szechwan 1 fighter moved from India to Szechwan Combat - British Battle in Sumatra Battle in Szechwan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Sumatra from Japanese, taking Szechwan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone British attack with 1 carrier, 3 destroyers, 2 fighters and 1 transport Germans defend with 1 destroyer British roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone British win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Holland Belgium Non Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Iraq to Trans-Jordan 2 armour, 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 fighter moved from West India to Iraq 1 fighter moved from India to Iraq 1 battleship moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to Shan State 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun and 5 infantry moved from Yunnan to Burma 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Szechwan to Burma 1 fighter moved from Szechwan to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 artillery, 3 infantry and 1 marine placed in United Kingdom 1 cruiser and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.00 Italians regular : -0.67 Japanese regular : 0.33 Germans regular : 0.67 British regular : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Greece to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry British defend with 3 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3.17 expected hits British roll dice for 3 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.83 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/8 hits, 2.83 expected hits British roll dice for 3 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 3/4 hits, 1.83 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 3 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Italians: 5 infantry Casualties for British: 3 armour, 1 artillery and 3 infantry Battle in Trans-Jordan Italians attack with 3 fighters and 2 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 3 aaGuns, 1 armour, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to Southern Italy 2 armour moved from Western Ukraine to Slovakia Hungary Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Egypt 1 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to 105 Sea Zone 2 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in 105 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 2 armour, 2 artilleries, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 2 armour, 2 artilleries, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/17 hits, 5.67 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 armour, 2 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from 105 Sea Zone to France 2 fighters moved from Normandy Bordeaux to Southern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 4 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Poland 2 infantry moved from Germany to Poland 7 armour moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Eastern Poland to Romania 2 armour and 17 mech_infantrys moved from Western Ukraine to Romania 3 aaGuns, 9 artilleries and 18 infantry moved from Western Ukraine to Eastern Poland 1 transport moved from 97 Sea Zone to 81 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 4 artilleries, 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Novgorod 1 fighter moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Western Ukraine to Novgorod 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Bryansk to Novgorod 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Bryansk 2 artilleries and 6 infantry moved from Russia to Bryansk Place Units - Russians 2 armour and 1 artillery placed in Novgorod 2 artilleries and 5 infantry placed in Russia Russians undo move 2. 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 4 bombers moved from Kwangsi to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter moved from Kwangsi to Chahar 1 fighter moved from Hunan to Chahar 2 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Queensland 2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 battleships, 2 carriers and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland 1 fighter moved from Japan to 5 Sea Zone 1 fighter moved from Yakut S.S.R. to Amur 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur 1 fighter moved from Japan to Amur
Combat Hit Differential Summary :
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@bolasgod
Scramble SZ 54? -
@mainah no thanks
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 4 bombers moved from Kwangsi to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter moved from Kwangsi to Chahar 1 fighter moved from Hunan to Chahar 2 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Queensland 2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 battleships, 2 carriers and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland 1 fighter moved from Japan to 5 Sea Zone 1 fighter moved from Yakut S.S.R. to Amur 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur 1 fighter moved from Japan to Amur Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 4 bombers British defend with 1 battleship Japanese roll dice for 4 bombers in 39 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits British roll dice for 1 battleship in 39 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 39 Sea Zone Japanese win with 4 bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Chahar, round 3 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Chahar, round 4 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 1 armour, 2 fighters and 1 mech_infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Amur Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 2 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Sumatra Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 5 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Queensland Japanese attack with 3 artilleries, 3 fighters, 5 infantry, 1 marine and 3 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry; Americans defend with 1 fighter ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry, 1 marine and 3 tactical_bombers in Queensland, round 2 : 7/15 hits, 6.17 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 3 infantry in Queensland, round 2 : 4/7 hits, 3.33 expected hits 4 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 fighter owned by the Americans lost in Queensland Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Queensland, round 3 : 6/11 hits, 5.17 expected hits ANZAC roll dice for 1 fighter in Queensland, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 3 artilleries, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 5 infantry Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 3 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 5 Sea Zone to Japan 2 fighters moved from Amur to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 4 bombers moved from 39 Sea Zone to Java 1 mech_infantry moved from Kwangsi to Hunan 1 armour moved from Kwangsi to Hunan 1 mech_infantry moved from Kwangtung to Hunan 1 infantry moved from Hunan to Anhwe 2 fighters moved from Chahar to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 2 artilleries moved from Hunan to Anhwe 3 fighters moved from Queensland to 54 Sea Zone 3 tactical_bombers moved from Queensland to 54 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 2 armour and 1 mech_infantry placed in Shantung 3 destroyers placed in 19 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -6.67 ANZAC AA : -1.00 ANZAC regular : 1.00 UK_Pacific regular : -1.33 Russians regular : 1.33 British regular : -1.67
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 3 infantry, 1 marine and 7 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Tunisia to 94 Sea Zone 2 marines moved from Tunisia to 94 Sea Zone 6 infantry moved from Tunisia to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 marine moved from Gibraltar to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 8 infantry, 2 marines and 5 transports moved from 94 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 1 marine moved from 97 Sea Zone to Yugoslavia 1 marine moved from 97 Sea Zone to Albania 8 infantry moved from 97 Sea Zone to Greece 2 artilleries moved from 97 Sea Zone to Greece 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@mainah scramble SZ 97?
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@bolasgod
No thank you -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 3 infantry, 1 marine and 7 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Tunisia to 94 Sea Zone 2 marines moved from Tunisia to 94 Sea Zone 6 infantry moved from Tunisia to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 marine moved from Gibraltar to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 8 infantry, 2 marines and 5 transports moved from 94 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Northern Italy 1 marine moved from 97 Sea Zone to Yugoslavia 1 marine moved from 97 Sea Zone to Albania 8 infantry moved from 97 Sea Zone to Greece 2 artilleries moved from 97 Sea Zone to Greece 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Greece Battle in Yugoslavia Battle in Albania Battle in 96 Sea Zone Americans attack with 1 battleship, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win, taking Northern Italy from Italians, taking Greece from Germans, taking Yugoslavia from Germans, taking Albania from Italians with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in 30 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 3 mech_infantrys moved from Tunisia to Tobruk 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 1 cruiser and 2 transports placed in 10 Sea Zone 1 artillery, 3 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : -0.33 Italians regular : 0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 6 infantry moved from Shensi to Suiyuyan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 1.00