TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Kenya to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,1,6,1,2,1,6
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Slovakia Hungary
5 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/8 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
5 aaGuns, 13 artilleries, 36 infantry and 8 mech_infantrys moved from Poland to Germany
2 mech_infantrys moved from Greater Southern Germany to Yugoslavia
9 armour and 5 mech_infantrys moved from Romania to Yugoslavia
3 infantry moved from Normandy Bordeaux to France
6 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 13 infantry moved from Baltic States to Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 tactical_bomber moved from Russia to Slovakia Hungary
5 armour, 12 artilleries, 60 infantry and 3 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 5 armour, 14 artilleries, 73 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 14 artilleries, 73 infantry and 3 mech_infantrys in Poland, round 2 : 17/95 hits, 22.17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 5 armour, 14 artilleries, 72 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 armour moved from Western Ukraine to Poland
2 aaGuns moved from Eastern Poland to Poland
2 aaGuns moved from Baltic States to Poland
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Novgorod to Baltic States
4 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 artillery moved from Finland to Karelia
Place Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Shantung to Anhwe
2 armour, 2 artilleries and 7 infantry moved from Kiangsu to Anhwe
8 fighters moved from Japan to Anhwe
4 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone
1 artillery moved from Victoria to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Hawaiian Islands
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC, taking Hawaiian Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 2 armour, 2 artilleries, 12 fighters, 10 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries and 13 infantry
Japanese roll dice for 2 armour, 2 artilleries, 12 fighters, 10 infantry and 1 tactical_bomber in Anhwe, round 2 : 6/27 hits, 10.33 expected hits
Chinese roll dice for 3 artilleries and 13 infantry in Anhwe, round 2 : 10/16 hits, 5.33 expected hits
10 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 2 artilleries, 12 fighters and 1 tactical_bomber in Anhwe, round 3 : 6/17 hits, 8.33 expected hits
Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 3 : 3/10 hits, 3.33 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 12 fighters and 1 tactical_bomber in Anhwe, round 4 : 8/14 hits, 7.17 expected hits
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 4 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 2 artilleries and 10 infantry
Casualties for Chinese: 3 artilleries and 13 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
8 fighters moved from Anhwe to Kiangsu
1 aaGun, 4 armour, 5 infantry and 11 mech_infantrys moved from Kwangsi to Kwangtung
1 carrier and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 battleship moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 aaGuns and 6 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 6 infantry moved from 19 Sea Zone to Kiangsu
3 bombers moved from Marshall Islands to Japan
Place Units - Japanese
3 fighters placed in Kwangtung
3 fighters placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00
Japanese regular : -5.83
Lucky dice up to the end!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 fighter moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship
Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 fighter moved from 9 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 98 Sea Zone to 94 Sea Zone
8 infantry moved from Algeria to Tunisia
2 aaGuns moved from Algeria to Tunisia
2 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
2 artilleries moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from 94 Sea Zone to Tunisia
2 armour moved from 94 Sea Zone to Tunisia
2 marines moved from 94 Sea Zone to Tunisia
1 armour moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 6 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
6 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 fighter moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship
Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 fighter moved from 9 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 98 Sea Zone to 94 Sea Zone
8 infantry moved from Algeria to Tunisia
2 aaGuns moved from Algeria to Tunisia
2 armour, 2 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
2 artilleries moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from 94 Sea Zone to Tunisia
2 armour moved from 94 Sea Zone to Tunisia
2 marines moved from 94 Sea Zone to Tunisia
1 armour moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 6 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
6 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 armour moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - British
Battle in Denmark
Battle in 110 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win, taking Denmark from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 aaGun, 1 artillery and 4 infantry moved from Norway to Finland
1 battleship, 1 carrier, 3 destroyers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 7 infantry, 1 marine, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from 112 Sea Zone to Norway
1 marine moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 fighter moved from Vyborg to Poland
1 aaGun and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 aaGun moved from Yunnan to Kwangsi
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
2 artilleries, 6 infantry and 1 marine placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 2 artilleries
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.33
Germans regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
6 fighters moved from Egypt to Southern Italy
1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
@bolasgod
And that’s it. I hold 6 VC in the pac. I saw that majik showed you how to post.
2nd Game? Swap sides, or would you like to be allies again?
@mainah what noooooo haha, wasnt paying attention to the VC’s haha
@bolasgod I was going to grind out Germany and Italy…
@bolasgod I totally forgot about the VC victory, darn. Yes, lets play again!
@bolasgod
Would you like allies or axis?