@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 Mainah (X) vs bolasgod (L+15)
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Tobruk Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 16 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 3 infantry moved from 25 Sea Zone to Midway 1 marine moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 armour, 3 artilleries and 5 infantry moved from Morocco to Algeria 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 2 aaGuns moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 97 Sea Zone to 94 Sea Zone 2 armour moved from Algeria to Tunisia Place Units - Americans 1 carrier, 1 cruiser and 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 2 armour, 2 artilleries and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Yunnan 8 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 battleship, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in 110 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer and 1 submarine British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Battle in Iraq British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 5 infantry moved from Shan State to Yunnan 1 infantry moved from Siam to Shan State 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Yunnan 1 tactical_bomber moved from 110 Sea Zone to United Kingdom Place Units - British 2 infantry placed in United Kingdom 1 battleship and 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 0.50 British regular : -0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Kenya 1 infantry moved from Egypt to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 armour moved from Yugoslavia to Southern Italy 2 fighters moved from Southern Italy to Egypt 1 bomber moved from Egypt to Western Germany 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 1 aaGun moved from France to Western Germany Place Units - Italians 1 infantry placed in Southern Italy 1 aaGun and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 carrier and 1 cruiser ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 carrier and 1 cruiser ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 6 mech_infantrys moved from Greece to Romania 3 infantry moved from France to Normandy Bordeaux 5 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Romania Germans attack with 9 armour and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour and 6 mech_infantrys in Romania, round 2 : 5/15 hits, 5.50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 9 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 fighters moved from Western Germany to Southern Italy 3 artilleries and 15 infantry moved from Germany to Poland 2 infantry moved from Denmark to Western Germany 2 mech_infantrys moved from Albania to Greater Southern Germany 4 aaGuns, 10 artilleries, 22 infantry and 8 mech_infantrys moved from Baltic States to Poland Place Units - Germans 3 infantry placed in France 2 artilleries and 8 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17 British regular : -0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 artillery and 5 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Norway Russians attack with 1 artillery and 5 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 5 infantry in Norway, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Norway Russians roll dice for 1 artillery and 3 infantry in Norway, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Norway Russians roll dice for 1 artillery and 2 infantry in Norway, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Norway, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Norway 1 artillery owned by the Russians retreated to Finland Germans win with 3 infantry remaining. Battle score for attacker is -15 Casualties for Russians: 5 infantry Non Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 2 aaGuns, 4 armour, 12 artilleries, 60 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 2 aaGuns, 2 artilleries and 12 infantry moved from Novgorod to Baltic States 1 armour moved from Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 3 armour moved from Russia to Western Ukraine 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine Place Units - Russians 1 tactical_bomber placed in Russia 3 infantry placed in Ukraine 3 armour placed in Novgorod 3 mech_infantrys placed in Volgograd Russians undo move 3. Russians undo move 2. 2 infantry and 1 mech_infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod Russians undo move 4. 2 armour and 1 mech_infantry placed in Novgorod Russians undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine Russians undo move 3. 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod Russians undo move 3. 1 armour and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -3.17 -
@bolasgod
A 60 Russia! I messed up some where -
@mainah Well you just scored a huge victory in Norway… But yea the NOs for Russia seem very strong in this version, I am getting 21IPCs a turn!
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Hunan 4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 26 Sea ZoneCombat Hit Differential Summary :
-
@bolasgod
Order of Loss for SZ 25? -
@mainah oh man I thought they weren’t connected… that’s why I put a blocker up in SZ26… There goes the American fleet… Max defence I suppose, carriers 1st
-
Even a blocker @ SZ 31, I could have launched an air only strafing attack, and resupplied the air for a follow on attack the next turn. The optimum move would have been to leave behing your ground forces in Hawaii, and retreat to SZ 10 as I would not have been able to block a counter attack from where I was starting. Then with a decent fleet/air buy on the west coast, I would not have been able to capture/hold Hawaii.
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Hunan 4 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 1 bomber moved from Queensland to 26 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 5/11 hits, 6.50 expected hits Americans roll dice for 1 battleship, 3 cruisers, 3 fighters and 2 transports in 25 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 4 : 3/9 hits, 5.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 25 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Battle in 26 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 26 Sea Zone to 32 Sea Zone 1 bomber moved from 32 Sea Zone to Marshall Islands 2 bombers moved from 25 Sea Zone to Marshall Islands 3 fighters moved from 16 Sea Zone to Japan 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 4 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Anhwe to Kwangsi 2 armour and 2 artilleries moved from Anhwe to Kiangsu 1 carrier and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone Place Units - Japanese 5 fighters placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.67 Japanese regular : -4.83 -
and your lucky dice streak holds. I should have had at least 1 additional loaded carrier left.
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Tobruk to Alexandria 2 armour moved from Tunisia to 94 Sea Zone 3 artilleries moved from Algeria to 94 Sea Zone 5 infantry moved from Algeria to 94 Sea Zone 2 armour, 3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Alexandria 3 artilleries moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Alexandria Americans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Alexandria, round 2 : 1/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Americans win, taking Trans-Jordan from Italians, taking Alexandria from Italians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 aaGuns and 8 infantry moved from Morocco to Algeria 2 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 armour, 2 artilleries and 5 infantry placed in Eastern United States 2 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 10 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 mech_infantrys moved from Tobruk to Alexandria 2 armour moved from Tunisia to 94 Sea Zone 3 artilleries moved from Algeria to 94 Sea Zone 5 infantry moved from Algeria to 94 Sea Zone 2 armour, 3 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Alexandria 3 artilleries moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Trans-Jordan Combat - Americans Battle in Trans-Jordan Battle in Alexandria Americans attack with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Alexandria, round 2 : 1/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Americans win, taking Trans-Jordan from Italians, taking Alexandria from Italians with 2 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 aaGuns and 8 infantry moved from Morocco to Algeria 2 armour moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 armour, 2 artilleries and 5 infantry placed in Eastern United States 2 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 10 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Anhwe 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 7 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to Norway 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 5 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Norway British attack with 1 artillery, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 2/10 hits, 3.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Sumatra from Japanese, taking Norway from Germans with 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to Vyborg 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 4 artilleries and 8 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 tactical_bomber moved from Persia to India 1 fighter moved from Persia to India Place Units - British 1 artillery, 7 infantry and 1 marine placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 1 fighterCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -1.17 Japanese regular : -1.00 Italians regular : -0.33 Germans regular : 0.00 British regular : -1.50 -
@mainah said in L21 Mainah (X) vs bolasgod (L+15):
and your lucky dice streak holds. I should have had at least 1 additional loaded carrier left.
This game is interesting haha
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Kenya to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 fighter and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,1,6,1,2,1,6 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





