Scramble 111 but not 110
sub fights in 106 and dies first.
looks like the game didnt register my UK pacific purchase so before dice, telling you im buyin two mechs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 6 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from India to Egypt
2 fighters moved from Holland Belgium to 110 Sea Zone
3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 5 infantry, 8 submarines and 5 transports moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 7 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 8 PUs;
Combat Move - British
1 artillery and 14 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
1 armour, 5 artilleries and 22 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Burma
British attack with 1 artillery and 14 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 14 infantry in Burma, round 2 : 4/15 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 5 artilleries and 25 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 5 artilleries and 25 infantry in Northwest Persia, round 2 : 8/31 hits, 7.17 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 armour, 5 artilleries and 24 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
3 fighters moved from Egypt to Persia
3 aaGuns moved from India to Burma
2 mech_infantrys moved from India to Burma
1 fighter moved from Russia to Persia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
3 infantry placed in Persia
British undo move 1.
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 11 to 3
EDIT: Adding units owned by UK_Pacific to India: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.67
Italians regular : 0.67
Japanese regular : -0.67
Germans regular : -0.67
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 17 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,5,4,6,2,3,2,5,2
Italians collect 8 PUs (11 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 17 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,5,4,6,2,3,2,5,2
Italians collect 8 PUs (11 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Russia
3 infantry moved from Bryansk to Russia
2 tactical_bombers moved from Caucasus to Volgograd
2 fighters moved from Bryansk to Volgograd
3 fighters and 8 tactical_bombers moved from Bryansk to Russia
3 bombers moved from Germany to Holland Belgium
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers, 1 infantry and 2 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 3 fighters, 4 infantry and 8 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 2 infantry and 2 mech_infantrys
Germans roll dice for 3 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 9/15 hits, 6,67 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 2 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
3 fighters and 8 tactical_bombers moved from Russia to Caucasus
4 armour and 3 mech_infantrys moved from Ukraine to Caucasus
16 armour and 26 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 15 artilleries and 21 infantry moved from Bryansk to Rostov
1 aaGun moved from Smolensk to Archangel
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
6 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Novgorod to Western Germany
3 bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
2 armour, 1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 57 PUs (3 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : 1,33
Germans regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Samara to Vologda
25 infantry moved from Samara to Russia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
3 fighters and 1 tactical_bomber moved from Kansu to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 3 fighters and 1 tactical_bomber in Yakut S.S.R., round 3 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 25 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 25 infantry in Russia, round 2 : 10/25 hits, 4.17 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 25 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
6 aaGuns, 6 armour, 6 artilleries and 37 infantry moved from Samara to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Olgiy to Yenisey
3 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.67
Russians regular : 5.00
i concede. ggwp
@colt45554 said in oysteilo vs. colt45554 (+48) Global 2nd. Ed.:
i concede. ggwp
Ok. May i ask why you concede now and not before you move Russia?
I agree, it was a good game and i like your heavy transport buy in the pacific
The dice didn’t matter for my last russian turn. Too many german units in cauc and more coming while America does nothing on both sides of board