Scramble from Gibraltar/z94?
onesteveo (x) vs (wheatbeer (a+24) L BM3
-
@onesteveo If it makes any difference, my intended move would be to the 2 fighters from Burma to Yunnan (they didn’t move during the turn, and I think it’s a fairly clear oversight unrelated to anything Germany did). The fighters wouldn’t in range of Moscow or influenced by anything the Germans did, they simply were meant to reinforce the UK stack.
-
@wheatbeer for sure I just always do whether myself or who I’m playing if next country has gone that’s all she wrote
-
This raises 3 issues:
-
The time between posts varies substantially and this advantages whichever player begins their turn sooner.
-
Unlike a live game, it’s impossible to know when a forum opponent has opened the map and begun their turn.
-
I can’t know what else might be “all she wrote” in your mind.
If we’re not able to play a fast/friendly/sporting, then the alternative is that all phases of all turns are final.
-
-
@wheatbeer totally get where your coming from. Want this to be a fun game so there’s no more confusion we should just follow league rules as is then
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Sikang 1 infantry moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 6 infantry Japanese defend with 1 mech_infantry Russians roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 armour and 4 mech_infantrys moved from Volgograd to Russia 1 tactical_bomber moved from Sikang to Yunnan 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 0.33 Russians regular : -1.00
-
@onesteveo I see dice rolls from 3 days ago, but no turn post for Japan. Did you forget to post? or did you save to do NCM later?
-
Bump #1
-
Bump #2
-
Bump #3
-
Bump #4