onesteveo (x) vs (wheatbeer (a+24) L BM3

  • '17

    @onesteveo If it makes any difference, my intended move would be to the 2 fighters from Burma to Yunnan (they didn’t move during the turn, and I think it’s a fairly clear oversight unrelated to anything Germany did). The fighters wouldn’t in range of Moscow or influenced by anything the Germans did, they simply were meant to reinforce the UK stack.


  • @wheatbeer for sure I just always do whether myself or who I’m playing if next country has gone that’s all she wrote

  • '17

    This raises 3 issues:

    1. The time between posts varies substantially and this advantages whichever player begins their turn sooner.

    2. Unlike a live game, it’s impossible to know when a forum opponent has opened the map and begun their turn.

    3. I can’t know what else might be “all she wrote” in your mind.

    If we’re not able to play a fast/friendly/sporting, then the alternative is that all phases of all turns are final.


  • @wheatbeer totally get where your coming from. Want this to be a fun game so there’s no more confusion we should just follow league rules as is then

  • '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Sikang
            1 infantry moved from Volgograd to Rostov
            2 fighters moved from Volgograd to Rostov
            6 infantry moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 6 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Russia
            1 armour and 4 mech_infantrys moved from Volgograd to Russia
            1 tactical_bomber moved from Sikang to Yunnan
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '17

    @onesteveo I see dice rolls from 3 days ago, but no turn post for Japan. Did you forget to post? or did you save to do NCM later?

  • '17

    Bump #1

  • '17

    Bump #2

  • '17

    Bump #3

  • '17

    Bump #4

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