L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Kazakhstan to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Turkmenistan to Afghanistan
            2 infantry moved from Eastern Poland to Western Ukraine
            5 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 110 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Novgorod to 114 Sea Zone
            1 fighter moved from Yugoslavia to 114 Sea Zone
            2 bombers moved from Yugoslavia to Western Ukraine
            1 armour moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 artillery moved from Baltic States to Belarus
            1 artillery and 5 infantry moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Western Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 5 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Belarus, round 2 : 3/9 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 armour and 1 mech_infantry moved from Kazakhstan to Urals
            1 armour moved from Kazakhstan to Urals
            1 armour and 1 mech_infantry moved from Kazakhstan to Urals
            7 armour and 24 mech_infantrys moved from Kazakhstan to Novosibirsk
            1 artillery moved from Bessarabia to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
            3 mech_infantrys moved from Yugoslavia to Eastern Poland
            8 artilleries moved from Greece to Bulgaria
            2 artilleries moved from Gibraltar to Spain
            1 tactical_bomber moved from Southern France to Yugoslavia
            1 tactical_bomber moved from Southern France to Yugoslavia
            1 bomber moved from Western Ukraine to Novosibirsk
            1 bomber moved from Western Ukraine to Yugoslavia
            1 tactical_bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 aaGun moved from Southern France to Spain
            3 mech_infantrys moved from Eastern Poland to Belarus
            5 mech_infantrys moved from Eastern Poland to Archangel
            2 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            2 tactical_bombers moved from Northern Italy to Eastern Poland
            3 tactical_bombers moved from Northern Italy to Eastern Poland
            2 tactical_bombers moved from Yugoslavia to Eastern Poland
            2 fighters moved from 97 Sea Zone to Eastern Poland
            1 fighter moved from Spain to Yugoslavia
            1 fighter moved from Spain to Southern Italy
            2 artilleries and 2 infantry moved from Finland to Karelia
            1 fighter moved from Northern Italy to Yugoslavia
            1 fighter moved from Northern Italy to Eastern Poland
            1 mech_infantry moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            2 artilleries and 2 infantry placed in Germany
            3 infantry placed in Yugoslavia
            3 mech_infantrys placed in Novgorod
            6 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Afghanistan: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Persia: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 0.67
    

    Savegame


  • @trulpen posted update, plz use latest


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Volgograd to Caucasus
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Russia to Caucasus
            1 fighter moved from Russia to Bessarabia
            1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Caucasus to Samara
            10 infantry moved from Samara to Vologda
            3 infantry moved from Bryansk to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 armour and 6 mech_infantrys moved from Volgograd to Russia
            1 infantry moved from Smolensk to Russia
            1 fighter moved from Bessarabia to Rostov
            2 artilleries moved from Samara to Russia
            2 aaGuns, 12 artilleries and 26 infantry moved from Volgograd to Samara
            1 infantry moved from Ukraine to Bryansk
            3 aaGuns, 6 artilleries and 20 infantry moved from Ukraine to Rostov
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Vologda: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -1,33
    

    Savegame


  • Will be gone for a while now, but back in maybe 3 h.


  • I’ll try and follow any requests by phone.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
            1 infantry and 2 mech_infantrys moved from Yenisey to Timguska
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 fighter moved from Hunan to Kweichow
            1 tactical_bomber moved from French Indo China to Kweichow
    
        Combat - Japanese
            Battle in Timguska
                Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 infantry moved from West India to Eastern Persia
            2 artilleries moved from India to West India
            2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            3 marines moved from French Indo China to 36 Sea Zone
            2 battleships and 2 marines moved from 36 Sea Zone to 34 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 34 Sea Zone
            10 carriers moved from 35 Sea Zone to 34 Sea Zone
            6 destroyers moved from 35 Sea Zone to 34 Sea Zone
            17 submarines moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            12 fighters moved from 35 Sea Zone to 34 Sea Zone
            5 fighters moved from French Indo China to 34 Sea Zone
            1 fighter moved from Manchuria to 34 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Chahar
            6 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 aaGun and 1 infantry moved from Philippines to 35 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
            1 fighter moved from Kweichow to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Chahar to Hunan
            1 armour moved from Hunan to Chahar
            1 fighter moved from Japan to Manchuria
    
        Place Units - Japanese
            2 carriers placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            3 infantry placed in India
            3 infantry placed in Manchuria
            1 tactical_bomber placed in Japan
            3 submarines placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -1.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Turkey to Greece
                  Americans take Greece from Italians
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Turkey to Greece
            2 infantry moved from Iraq to Turkey
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Rio de Oro
                  Americans take Rio de Oro from Neutral_True
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry moved from Uruguay to Brazil
            1 infantry moved from Paraguay to Brazil
            1 infantry moved from Bolivia to Brazil
            6 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 81 Sea Zone
            1 infantry placed in Saudi Arabia
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Turkey to Greece
                  Americans take Greece from Italians
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Turkey to Greece
            2 infantry moved from Iraq to Turkey
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Rio de Oro
                  Americans take Rio de Oro from Neutral_True
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry moved from Uruguay to Brazil
            1 infantry moved from Paraguay to Brazil
            1 infantry moved from Bolivia to Brazil
            6 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 81 Sea Zone
            1 infantry placed in Saudi Arabia
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 aaGun, 5 artilleries and 8 infantry moved from Iraq to Persia
            1 fighter moved from Saudi Arabia to Persia
            2 infantry moved from Trans-Jordan to Egypt
            20 infantry moved from Turkey to Greece
            10 artilleries moved from Turkey to Greece
            1 aaGun moved from Turkey to Greece
            3 artilleries moved from Turkey to Greece
            12 infantry moved from Turkey to Iraq
            13 infantry moved from Turkey to Greece
            1 marine moved from Turkey to Iraq
            1 armour and 1 mech_infantry moved from Turkey to Greece
            2 armour and 6 mech_infantrys moved from Turkey to Persia
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Angola to Anglo Egyptian Sudan
            2 infantry moved from Angola to Belgian Congo
            3 infantry moved from Mozambique to Tanganyika Territory
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Gibraltar
    
        Place Units - British
            2 fighters and 1 infantry placed in Persia
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,67
    

    Savegame


  • Need to change some things. Like Turkey.


  • Redid the turn several times and then forgot to build a mIC in Turkey. Will switch 2 subs for that.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Redid the turn several times and then forgot to build a mIC in Turkey. Will switch 2 subs for that.

    ok, just let me know when it’s ready then


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Turkey to Greece
                  Americans take Greece from Italians
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Turkey to Greece
            2 infantry moved from Iraq to Turkey
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Rio de Oro
                  Americans take Rio de Oro from Neutral_True
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry moved from Uruguay to Brazil
            1 infantry moved from Paraguay to Brazil
            1 infantry moved from Bolivia to Brazil
            6 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 81 Sea Zone
            1 infantry placed in Saudi Arabia
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 5 artilleries and 8 infantry moved from Iraq to Persia
            1 fighter moved from Saudi Arabia to Persia
            2 infantry moved from Trans-Jordan to Egypt
            20 infantry moved from Turkey to Greece
            10 artilleries moved from Turkey to Greece
            1 aaGun moved from Turkey to Greece
            3 artilleries moved from Turkey to Greece
            12 infantry moved from Turkey to Iraq
            1 marine moved from Turkey to Iraq
            2 armour and 6 mech_infantrys moved from Turkey to Persia
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Angola to Anglo Egyptian Sudan
            2 infantry moved from Angola to Belgian Congo
            3 infantry moved from Mozambique to Tanganyika Territory
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Gibraltar
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Turkey to Greece
            2 infantry moved from Turkey to Greece
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to Turkey: 1 factory_minor
            EDIT: Turning off Edit Mode
            2 fighters and 1 infantry placed in Persia
            1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,67
    

    Savegame


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Redid the turn several times and then forgot to build a mIC in Turkey. Will switch 2 subs for that.

    ok, just let me know when it’s ready then

    Same procedure as last year.

    I’ve learned from the best that factories is da shit! :cool:


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Turkey to Greece
                  Americans take Greece from Italians
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Turkey to Greece
            2 infantry moved from Iraq to Turkey
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Venezuela to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Morocco to Rio de Oro
                  Americans take Rio de Oro from Neutral_True
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry moved from Uruguay to Brazil
            1 infantry moved from Paraguay to Brazil
            1 infantry moved from Bolivia to Brazil
            6 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 81 Sea Zone
            1 infantry placed in Saudi Arabia
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery, 1 fighter and 3 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 5 artilleries and 8 infantry moved from Iraq to Persia
            1 fighter moved from Saudi Arabia to Persia
            2 infantry moved from Trans-Jordan to Egypt
            20 infantry moved from Turkey to Greece
            10 artilleries moved from Turkey to Greece
            1 aaGun moved from Turkey to Greece
            3 artilleries moved from Turkey to Greece
            12 infantry moved from Turkey to Iraq
            1 marine moved from Turkey to Iraq
            2 armour and 6 mech_infantrys moved from Turkey to Persia
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Angola to Anglo Egyptian Sudan
            2 infantry moved from Angola to Belgian Congo
            3 infantry moved from Mozambique to Tanganyika Territory
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Gibraltar
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Turkey to Greece
            2 infantry moved from Turkey to Greece
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to Turkey: 1 factory_minor
            EDIT: Turning off Edit Mode
            2 fighters and 1 infantry placed in Persia
            1 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Greece: 1 aaGun
            EDIT: Adding units owned by British to Turkey: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,67
    

    Savegame


  • Last thing, just put an aa in Turkey. Italy may proceed.


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 bomber moved from Yenisey to Kazakhstan
            1 armour moved from Novosibirsk to Tsinghai
                  Italians take Tsinghai from Chinese
            1 fighter moved from Bulgaria to Kazakhstan
            1 artillery moved from Eastern Poland to Bessarabia
            2 fighters moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Italians take Smolensk from Russians
            1 fighter moved from Bulgaria to Kazakhstan
            1 fighter moved from Bulgaria to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery and 3 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 fighters in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                Italians win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 3 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 4 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Novosibirsk to Tsinghai
            3 mech_infantrys moved from Eastern Poland to Smolensk
            1 bomber moved from Kazakhstan to India
            2 fighters moved from Kazakhstan to Turkmenistan
            3 fighters moved from Bessarabia to Yugoslavia
            3 infantry and 2 mech_infantrys moved from Southern France to Spain
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Bulgaria to Yugoslavia
            1 marine moved from Bulgaria to Yugoslavia
            1 aaGun moved from Bulgaria to Yugoslavia
            1 artillery moved from Albania to Yugoslavia
            1 infantry moved from Albania to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from 97 Sea Zone to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            2 infantry moved from Albania to Yugoslavia
            1 aaGun moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.67
    

    Savegame


  • @trulpen i’d like to send my italian bomber to romania instead. i can edit during G


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen i’d like to send my italian bomber to romania instead. i can edit during G

    I’ll send it there for you.


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            EDIT: 1 infantry moved from Queensland to New South Wales
            1 mech_infantry moved from Queensland to New South Wales
            2 infantry moved from Queensland to New South Wales
            3 infantry moved from South Australia to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 infantry moved from Northwest Persia to Persia
    
        Place Units - ANZAC
            1 aaGun, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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