@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
The aussie-marine is on a US-cr.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
2 artilleries and 13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
2 artilleries and 13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Persia to Hopei
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 96 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Paulau Island
Battle in Hopei
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei
Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Americans
EDIT: Turning off Edit Mode
1 bomber moved from Hopei to Suiyuyan
1 bomber moved from Persia to Suiyuyan
1 mech_infantry moved from Iraq to Persia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Suriname to 88 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 armour moved from Persia to Northwest Persia
1 armour moved from Northwest Persia to Persia
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
2 artilleries and 13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from 8 Sea Zone to Aleutian Islands
EDIT: 1 fighter moved from Eastern United States to 8 Sea Zone
EDIT: 1 carrier moved from 63 Sea Zone to 8 Sea Zone
Non Combat Move - British
3 fighters moved from Persia to Egypt
3 aaGuns, 4 artilleries and 28 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
7 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 90 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery, 5 infantry and 3 transports moved from 90 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 artilleries placed in Persia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 101 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -0,33
Japanese regular : 1,67
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen hold on, adjustment coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to France: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen one more change
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to France: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to France: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen ok that’s it. plz use latest
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone
1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone
EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland
1 fighter moved from New South Wales to 34 Sea Zone
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone
1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone
EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland
1 fighter moved from New South Wales to 34 Sea Zone
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,50
@trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen my Italian updates, FYI
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.
Strange. I know I saw it and I was pretty sure that I downloaded the latest one, but seems I slipped there as well.
Ah, ok, there was a third one. Mystery solved.
A fourth.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
A fourth.
yah I did a bunch all back-to-back, like within seconds :)