@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 6 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Turkey to 100 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Turkey to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 100 Sea Zone to Northwest Persia
1 fighter moved from 100 Sea Zone to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Turkey to Northwest Persia
5 fighters moved from Turkey to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Turkey to Syria
Italians take Syria from Americans
Combat - Italians
Battle in Tobruk
Battle in Alexandria
Battle in Northwest Persia
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northwest Persia
Italians win, taking Tobruk from Americans, taking Alexandria from British, taking Northwest Persia from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Turkey
3 carriers moved from 100 Sea Zone to 96 Sea Zone
2 destroyers moved from 100 Sea Zone to 96 Sea Zone
3 armour moved from Persia to Turkey
1 aaGun and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from Northwest Persia to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Northern Italy to Germany
1 submarine moved from 85 Sea Zone to 66 Sea Zone
5 fighters moved from 98 Sea Zone to 96 Sea Zone
Place Units - Italians
3 infantry placed in Persia
3 infantry placed in Turkey
1 marine and 2 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Manchuria
ANZAC attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
4 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
2 aaGuns and 5 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 cruiser moved from 34 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
Japanese AA : -0,50
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Manchuria
ANZAC attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
Japanese roll AA dice in Manchuria : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
4 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 41 Sea Zone
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
2 aaGuns and 5 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 cruiser moved from 34 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Central United States to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
Japanese AA : -0,50
ANZAC regular : -0,67
Think I’ll change the casualty. Have been thinking about giving J the option of protecting the mIC, which I don’t like much.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 8x factory_major; Remaining resources: 64 PUs;
Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 infantry moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 bomber moved from Western Germany to Russia
1 bomber moved from Turkey to Russia
1 bomber moved from Persia to Russia
4 fighters moved from Turkey to Russia
1 infantry moved from Karelia to Novgorod
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Novgorod
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Novgorod to Bryansk
2 bombers and 4 fighters moved from Russia to Bryansk
2 armour, 8 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Rostov to Bryansk
1 destroyer and 2 transports moved from 100 Sea Zone to 96 Sea Zone
1 artillery moved from Slovakia Hungary to Germany
8 infantry moved from Slovakia Hungary to Germany
1 artillery and 1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Afghanistan to Persia
5 tactical_bombers moved from Western Germany to Turkey
5 mech_infantrys moved from Slovakia Hungary to Germany
4 fighters moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 fighters moved from Western Germany to Turkey
3 fighters moved from Western Germany to Bryansk
Place Units - Germans
10 artilleries placed in Germany
6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.00
Russians AA : 0.50
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Think I’ll change the casualty. Have been thinking about giving J the option of protecting the mIC, which I don’t like much.
sure, go for it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
EDIT: Removing units owned by ANZAC from Korea: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
EDIT: 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
14 artilleries and 26 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia
1 artillery moved from Timguska to Yenisey
2 aaGuns moved from Eastern Poland to Romania
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
EDIT: Removing units owned by ANZAC from Korea: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
EDIT: 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
14 artilleries and 26 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia
1 artillery moved from Timguska to Yenisey
2 aaGuns moved from Eastern Poland to Romania
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 2,33
Atleast some more red on the board, although I primarily was eying Hungary.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
EDIT: Removing units owned by ANZAC from Korea: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Russia to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
EDIT: 1 marine moved from 6 Sea Zone to Korea
1 infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
14 artilleries and 26 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Romania, round 2 : 16/42 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 7 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 5 infantry moved from Vologda to Russia
1 artillery moved from Timguska to Yenisey
2 aaGuns moved from Eastern Poland to Romania
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 2,33
before dice are rolled, left you know I didn’t mean to fight in sz 6, so I’ll edit that.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
before dice are rolled, left you know I didn’t mean to fight in sz 6, so I’ll edit that.
Sure thing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 aaGun, 4 destroyers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 bombers moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 armour moved from Kansu to Shensi
1 armour moved from Shensi to Sikang
1 armour moved from Kansu to Shensi
1 armour moved from Shensi to Sikang
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 19 carriers, 2 cruisers, 12 destroyers, 22 fighters, 20 submarines, 3 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser
20 submarines owned by the Americans submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 28/60 hits, 28.67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 16 carriers, 1 cruiser, 8 fighters, 5 infantry, 1 marine, 29 submarines, 1 tactical_bomber and 3 transports
ANZAC defend with 1 submarine
29 submarines owned by the Japanese submerged
1 submarine owned by the ANZAC submerged
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese winJapanese winJapanese win with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 2 armour, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Sikang, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines; ANZAC defend with 1 submarine and 1 transport
5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Dutch New Guinea
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 12 carriers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 12 carriers
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 35 Sea Zone: 5 infantry, 1 marine and 3 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to Kwangsi: 5 infantry and 1 marine
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Sikang to French Indo China
7 mech_infantrys moved from Persia to Turkey
3 mech_infantrys moved from Afghanistan to Persia
5 mech_infantrys moved from West India to Persia
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Hunan
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Afghanistan
4 fighters moved from Turkey to Gibraltar
1 tactical_bomber moved from Turkey to Gibraltar
1 marine moved from 36 Sea Zone to Kwangsi
1 fighter moved from 19 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Japan
3 tactical_bombers moved from 20 Sea Zone to Japan
8 fighters moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from Persia to Turkey
2 tactical_bombers moved from Turkey to Gibraltar
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 aaGun and 8 infantry placed in Japan
3 mech_infantrys placed in West India
3 mech_infantrys placed in India
3 destroyers placed in 36 Sea Zone
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,6,5,5,3,2,2,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,5,3,2,5,3,1,3,4,1,1,4,5,1,3,4,1,1,5,2,6,3,4,3,2,2,4,3,6,5,3,3,4,4,2,1,4,4,1,1,4,1,1,5,5,2,5,3,2,1,5,6,4,2,3,1,6,1,1,3,4,6,4,5,3,5,2,3,1,2,6,3,2,4,4,1,2,5,2,4,4,6,5,4,2,3,1,5,4,1,2,2,5,3,3,1,2,2,3,5,2,6,1
Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.17
Japanese regular : -5.17
ANZAC regular : 2.00
21 convoy, not bad. but I think I made out better by gobbling up 24 ipc of subs ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 aaGun, 4 destroyers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 bombers moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 armour moved from Kansu to Shensi
1 armour moved from Shensi to Sikang
1 armour moved from Kansu to Shensi
1 armour moved from Shensi to Sikang
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 19 carriers, 2 cruisers, 12 destroyers, 22 fighters, 20 submarines, 3 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser
20 submarines owned by the Americans submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 28/60 hits, 28.67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 19 carriers, 3 cruisers, 12 destroyers, 22 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 16 carriers, 1 cruiser, 8 fighters, 5 infantry, 1 marine, 29 submarines, 1 tactical_bomber and 3 transports
ANZAC defend with 1 submarine
29 submarines owned by the Japanese submerged
1 submarine owned by the ANZAC submerged
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese winJapanese winJapanese win with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 16 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 3 transports remaining with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 2 armour, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Sikang, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines; ANZAC defend with 1 submarine and 1 transport
5 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Dutch New Guinea
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 12 carriers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 12 carriers
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 35 Sea Zone: 5 infantry, 1 marine and 3 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to Kwangsi: 5 infantry and 1 marine
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Sikang to French Indo China
7 mech_infantrys moved from Persia to Turkey
3 mech_infantrys moved from Afghanistan to Persia
5 mech_infantrys moved from West India to Persia
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Hunan
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Afghanistan
4 fighters moved from Turkey to Gibraltar
1 tactical_bomber moved from Turkey to Gibraltar
1 marine moved from 36 Sea Zone to Kwangsi
1 fighter moved from 19 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Japan
3 tactical_bombers moved from 20 Sea Zone to Japan
8 fighters moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from Persia to Turkey
2 tactical_bombers moved from Turkey to Gibraltar
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 aaGun and 8 infantry placed in Japan
3 mech_infantrys placed in West India
3 mech_infantrys placed in India
3 destroyers placed in 36 Sea Zone
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,6,5,5,3,2,2,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,5,3,2,5,3,1,3,4,1,1,4,5,1,3,4,1,1,5,2,6,3,4,3,2,2,4,3,6,5,3,3,4,4,2,1,4,4,1,1,4,1,1,5,5,2,5,3,2,1,5,6,4,2,3,1,6,1,1,3,4,6,4,5,3,5,2,3,1,2,6,3,2,4,4,1,2,5,2,4,4,6,5,4,2,3,1,5,4,1,2,2,5,3,3,1,2,2,3,5,2,6,1
Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.17
Japanese regular : -5.17
ANZAC regular : 2.00
edited some subs. use latest
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
21 convoy, not bad. but I think I made out better by gobbling up 24 ipc of subs ;)
Actually pretty bad. The subs around the islands clearly underperformed, convoying 6 less than mean value.
And typical that my submarine-heroes gave up their breaths in vain.
Tricky with the kamis, but I’ll find my way through the minefield.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Syria
1 infantry moved from Iraq to Syria
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Eastern Poland to Northwest Persia
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 transports moved from 6 Sea Zone to 23 Sea Zone
19 carriers and 10 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 battleship moved from 6 Sea Zone to 23 Sea Zone
10 submarines moved from 6 Sea Zone to 23 Sea Zone
2 cruisers moved from 6 Sea Zone to 23 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
7 submarines moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Eastern Poland to Yugoslavia
Americans take Yugoslavia from Germans
2 carriers moved from 102 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
3 fighters moved from 102 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Morocco
Battle in Portugal
Battle in 6 Sea Zone
Americans attack with 18 fighters, 6 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Germans, taking Portugal from Italians with 18 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Northwest Persia
Americans attack with 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Northwest Persia
Americans win, taking Northwest Persia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Syria
Americans attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 infantry and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Syria
1 tactical_bomber owned by the Americans retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Marianas
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marianas
Americans win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 5 infantry and 1 marine moved from Korea to Manchuria
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria
18 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 submarine moved from 17 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 23 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 87 Sea Zone to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Saudi Arabia to Iraq
1 tactical_bomber moved from Syria to Romania
1 fighter moved from 98 Sea Zone to Romania
1 bomber moved from Northwest Persia to Iraq
EDIT: 1 transport moved from 8 Sea Zone to 23 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
3 infantry placed in Saudi Arabia
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : 0,00
Japanese regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :