L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3


  • Those italian ac with german air. Missed that.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Those italian ac with german air. Missed that.

    alright think about it some more and let me know when it’s ready to go.


  • TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            3 mech_infantrys moved from Turkey to Volgograd
            1 infantry moved from Caucasus to Kazakhstan
            3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov
            1 bomber moved from Turkey to Kazakhstan
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Volgograd
                Americans attack with 3 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                    Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                    Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 3 mech_infantrys
            Battle in Rostov
                Americans attack with 3 armour, 1 infantry and 4 mech_infantrys
                Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
                    Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits
                    Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits
                    3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov
                Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
                Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys
            Battle in Kazakhstan
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Volgograd from Germans to Russians
            EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry moved from Turkey to Caucasus
            3 artilleries and 6 infantry moved from Turkey to Northwest Persia
            1 bomber moved from Kazakhstan to Egypt
            1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia
            2 fighters moved from 28 Sea Zone to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 46 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from 7 Sea Zone to Midway
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to Central United States
            2 fighters moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer placed in 81 Sea Zone
            Americans undo move 2.
            2 mech_infantrys placed in Saudi Arabia
            1 infantry placed in Turkey
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Caucasus: 1 infantry
            EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 10 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 bomber
            EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters and 1 tactical_bomber moved from Turkey to Rostov
            1 fighter moved from Persia to Rostov
            2 fighters moved from Egypt to Rostov
            2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
            13 artilleries and 35 infantry moved from Caucasus to Rostov
            1 armour and 4 mech_infantrys moved from Caucasus to Volgograd
            1 armour and 4 mech_infantrys moved from Volgograd to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber
                Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits
                    Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits
                    2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov
                    British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits
                    Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits
                    18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov
                1 tactical_bomber owned by the British and 7 fighters owned by the British retreated
                8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd
                Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 12 artilleries and 35 infantry
                Casualties for Germans: 2 infantry and 41 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Rostov to Volgograd
            1 fighter moved from Rostov to Volgograd
            1 fighter moved from Rostov to Volgograd
            13 artilleries and 29 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 117 Sea Zone to 101 Sea Zone
            3 aaGuns moved from Caucasus to Volgograd
            4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
            9 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to 101 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in Egypt
            1 destroyer placed in 98 Sea Zone
            1 submarine placed in 71 Sea Zone
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 5 infantry and 1 mech_infantry
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Egypt: 6 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Italians regular : 3,33
    Japanese regular : -0,50
    Germans regular : 1,33
    British regular : 8,67
    

    Savegame


  • Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.

    yup, losing Egypt would not be a good thing for sure.

    so you want to keep the pac position as is then?


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.

    yup, losing Egypt would not be a good thing for sure.

    so you want to keep the pac position as is then?

    Ah, the fleet? Didn’t even look at it. Will do.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.

    yup, losing Egypt would not be a good thing for sure.

    so you want to keep the pac position as is then?

    Ah, the fleet? Didn’t even look at it. Will do.

    I mean, haven’t you lost enough fleets by now ??


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.

    yup, losing Egypt would not be a good thing for sure.

    so you want to keep the pac position as is then?

    Ah, the fleet? Didn’t even look at it. Will do.

    I mean, haven’t you lost enough fleets by now ??

    More than enough.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.

    yup, losing Egypt would not be a good thing for sure.

    so you want to keep the pac position as is then?

    Ah, the fleet? Didn’t even look at it. Will do.

    I mean, haven’t you lost enough fleets by now ??

    More than enough.

    well cool, let me know when it’s good to go. no rush.


  • Did a calculation and it does not look very good for that fleet. I’ll move it to z54 during Franz. Easier with the move-edit. Thanks for the heads-up, although this game is probably over by now anyway.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Did a calculation and it does not look very good for that fleet. I’ll move it to z54 during Franz. Easier with the move-edit. Thanks for the heads-up, although this game is probably over by now anyway.

    ok no prob. I’ll proceed with italy then.


  • TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 carrier and 2 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from Southern Italy to Cyprus
            1 fighter moved from Yugoslavia to Cyprus
            1 bomber moved from Yugoslavia to Cyprus
            2 artilleries, 5 infantry and 1 marine moved from Greece to Turkey
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 2 artilleries, 5 infantry and 1 marine
                Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries, 5 infantry and 1 marine in Turkey, round 2 : 1/8 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Turkey
                Italians win, taking Turkey from Americans with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Cyprus
                Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 marine
                    Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Cyprus
                Italians win, taking Cyprus from British with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
    
        Non Combat Move - Italians
            2 fighters moved from Cyprus to Greece
            1 fighter moved from Gibraltar to Greece
            2 mech_infantrys moved from Yugoslavia to Greece
            1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey
            1 mech_infantry moved from Rostov to Turkey
            2 fighters moved from Afghanistan to Greece
            1 bomber moved from Cyprus to Greece
            1 fighter moved from Gibraltar to Greece
            1 infantry moved from Rostov to Caucasus
            1 aaGun and 3 infantry moved from Ukraine to Western Ukraine
            3 armour moved from Afghanistan to Eastern Persia
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 airfield placed in Greece
            1 artillery and 2 infantry placed in Southern Italy
            Italians undo move 2.
            1 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -1.00
    British regular : -0.33
    

    Savegame


  • @trulpen fun game!


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen fun game!

    Not really. Atleast not for me after losing all that fleet multiple times.


  • Hmm, think you did an forbidden move there. The ac has no attack-value, so can’t defend the tr from the sub, right?


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Hmm, think you did an forbidden move there. The ac has no attack-value, so can’t defend the tr from the sub, right?

    No I looked it up. All that’s needed to ignore a sub is a warship. And an cv is a warship.


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Hmm, think you did an forbidden move there. The ac has no attack-value, so can’t defend the tr from the sub, right?

    No I looked it up. All that’s needed to ignore a sub is a warship. And an cv is a warship.

    I believe you’re mistaken.

    “The sea zone may be either friendly or hostile, but if it is hostile it must be made friendly through sea combat before the amphibious assault can commence.”


  • But might be that there’s a special case with subs.


  • Think I know what the problem is.

    “a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase”

    The thing is that you attack the sea zone with 1 ac. Battle commences. The ac gets sunk.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Think I know what the problem is.

    “a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase”

    The thing is that you attack the sea zone with 1 ac. Battle commences. The ac gets sunk.

    but I didn’t attack the sub. I ignored it, which is allowed so long as there’s at least one warship present. and a CV is a warship.

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