Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
Wait, didn’t consider something.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Turkey to Volgograd
1 infantry moved from Caucasus to Kazakhstan
3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Turkey to Kazakhstan
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Volgograd
Americans attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 mech_infantrys
Battle in Rostov
Americans attack with 3 armour, 1 infantry and 4 mech_infantrys
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits
3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov
Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys
Battle in Kazakhstan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Turkey to Caucasus
3 artilleries and 6 infantry moved from Turkey to Northwest Persia
1 bomber moved from Kazakhstan to Egypt
1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia
2 fighters moved from 28 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 7 Sea Zone to Midway
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Central United States
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 81 Sea Zone
Americans undo move 2.
2 mech_infantrys placed in Saudi Arabia
1 infantry placed in Turkey
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Turkey to Rostov
1 fighter moved from Persia to Rostov
2 fighters moved from Egypt to Rostov
2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
13 artilleries and 35 infantry moved from Caucasus to Rostov
1 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour and 4 mech_infantrys moved from Volgograd to Rostov
Combat - British
Battle in Rostov
British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits
2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov
British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits
18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov
1 tactical_bomber owned by the British and 7 fighters owned by the British retreated
8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd
Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 12 artilleries and 35 infantry
Casualties for Germans: 2 infantry and 41 mech_infantrys
Non Combat Move - British
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
13 artilleries and 29 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
3 aaGuns moved from Caucasus to Volgograd
4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
9 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 101 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 submarine placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : 3,33
Japanese regular : -0,50
Germans regular : 1,33
British regular : 8,67
Small change, leaving one extra inf in Cairo.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Small change, leaving one extra inf in Cairo.
I also find it interesting that you’d give me such odds on Caro, along with like 250 tuv :)
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Small change, leaving one extra inf in Cairo.
I also find it interesting that you’d give me such odds on Caro, along with like 250 tuv :)
Let me look a bit more.
Those italian ac with german air. Missed that.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Those italian ac with german air. Missed that.
alright think about it some more and let me know when it’s ready to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Turkey to Volgograd
1 infantry moved from Caucasus to Kazakhstan
3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Turkey to Kazakhstan
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Volgograd
Americans attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 mech_infantrys
Battle in Rostov
Americans attack with 3 armour, 1 infantry and 4 mech_infantrys
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits
3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov
Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys
Battle in Kazakhstan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Turkey to Caucasus
3 artilleries and 6 infantry moved from Turkey to Northwest Persia
1 bomber moved from Kazakhstan to Egypt
1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia
2 fighters moved from 28 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 7 Sea Zone to Midway
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Central United States
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 81 Sea Zone
Americans undo move 2.
2 mech_infantrys placed in Saudi Arabia
1 infantry placed in Turkey
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Turkey to Rostov
1 fighter moved from Persia to Rostov
2 fighters moved from Egypt to Rostov
2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
13 artilleries and 35 infantry moved from Caucasus to Rostov
1 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour and 4 mech_infantrys moved from Volgograd to Rostov
Combat - British
Battle in Rostov
British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits
2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov
British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits
18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov
1 tactical_bomber owned by the British and 7 fighters owned by the British retreated
8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd
Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 12 artilleries and 35 infantry
Casualties for Germans: 2 infantry and 41 mech_infantrys
Non Combat Move - British
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
13 artilleries and 29 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
3 aaGuns moved from Caucasus to Volgograd
4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
9 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 101 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 submarine placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 5 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 6 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : 3,33
Japanese regular : -0,50
Germans regular : 1,33
British regular : 8,67
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
I mean, haven’t you lost enough fleets by now ??
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
I mean, haven’t you lost enough fleets by now ??
More than enough.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Not sure what is possible, but with landing in Tobruk and an ab in Greece G can just get in a shit-load of air on Cairo. So I just max it out. So bad.
yup, losing Egypt would not be a good thing for sure.
so you want to keep the pac position as is then?
Ah, the fleet? Didn’t even look at it. Will do.
I mean, haven’t you lost enough fleets by now ??
More than enough.
well cool, let me know when it’s good to go. no rush.
Did a calculation and it does not look very good for that fleet. I’ll move it to z54 during Franz. Easier with the move-edit. Thanks for the heads-up, although this game is probably over by now anyway.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Did a calculation and it does not look very good for that fleet. I’ll move it to z54 during Franz. Easier with the move-edit. Thanks for the heads-up, although this game is probably over by now anyway.
ok no prob. I’ll proceed with italy then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 carrier and 2 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to Cyprus
1 fighter moved from Yugoslavia to Cyprus
1 bomber moved from Yugoslavia to Cyprus
2 artilleries, 5 infantry and 1 marine moved from Greece to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 2 artilleries, 5 infantry and 1 marine
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 5 infantry and 1 marine in Turkey, round 2 : 1/8 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Turkey
Italians win, taking Turkey from Americans with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Cyprus
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 marine
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Non Combat Move - Italians
2 fighters moved from Cyprus to Greece
1 fighter moved from Gibraltar to Greece
2 mech_infantrys moved from Yugoslavia to Greece
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Rostov to Turkey
2 fighters moved from Afghanistan to Greece
1 bomber moved from Cyprus to Greece
1 fighter moved from Gibraltar to Greece
1 infantry moved from Rostov to Caucasus
1 aaGun and 3 infantry moved from Ukraine to Western Ukraine
3 armour moved from Afghanistan to Eastern Persia
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Italians
1 airfield placed in Greece
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -1.00
British regular : -0.33
@trulpen fun game!
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen fun game!
Not really. Atleast not for me after losing all that fleet multiple times.
Hmm, think you did an forbidden move there. The ac has no attack-value, so can’t defend the tr from the sub, right?