@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
5d6: 4, 3, 1, 2, 3
[dice 3d6 <=3]
[dice 3d6<=3]
3d6<=3: 3, 2, 2; Hits: 3
Ok, 4 more hits.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 46 Sea Zone
17 fighters and 4 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 17 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 17 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Turkey to Volgograd
1 infantry moved from Caucasus to Kazakhstan
3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Turkey to Kazakhstan
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Volgograd
Americans attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 mech_infantrys
Battle in Rostov
Americans attack with 3 armour, 1 infantry and 4 mech_infantrys
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits
3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov
Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys
Battle in Kazakhstan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Turkey to Caucasus
3 artilleries and 6 infantry moved from Turkey to Northwest Persia
1 bomber moved from Kazakhstan to Egypt
1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia
2 fighters moved from 28 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 7 Sea Zone to Midway
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Central United States
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 81 Sea Zone
Americans undo move 2.
2 mech_infantrys placed in Saudi Arabia
1 infantry placed in Turkey
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : -1,33
Japanese regular : -0,50
Germans regular : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Turkey to Rostov
1 fighter moved from Persia to Rostov
2 fighters moved from Egypt to Rostov
2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
13 artilleries and 35 infantry moved from Caucasus to Rostov
1 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour and 4 mech_infantrys moved from Volgograd to Rostov
Combat - British
Battle in Rostov
British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits
Combat Hit Differential Summary :
British regular : 5,67
25 hits in Rostov. Casualties?
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
25 hits in Rostov. Casualties?
max defense, but keep the Italians. take G casualties first
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
25 hits in Rostov. Casualties?
max defense, but keep the Italians. take G casualties first
Even regarding tanks and air?
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
25 hits in Rostov. Casualties?
max defense, but keep the Italians. take G casualties first
as in, if casualties are equivalent in defensive value, choose German first
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
25 hits in Rostov. Casualties?
max defense, but keep the Italians. take G casualties first
Even regarding tanks and air?
no
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
25 hits in Rostov. Casualties?
max defense, but keep the Italians. take G casualties first
as in, if casualties are equivalent in defensive value, choose German first
Got it. Which do you prefer to keep regarding mechs contra art?
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
25 hits in Rostov. Casualties?
max defense, but keep the Italians. take G casualties first
as in, if casualties are equivalent in defensive value, choose German first
Of course, that’s part of max d. Silly me.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
25 hits in Rostov. Casualties?
max defense, but keep the Italians. take G casualties first
Even regarding tanks and air?
keep art over mechs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Turkey to Volgograd
1 infantry moved from Caucasus to Kazakhstan
3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Turkey to Kazakhstan
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Volgograd
Americans attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 mech_infantrys
Battle in Rostov
Americans attack with 3 armour, 1 infantry and 4 mech_infantrys
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits
3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov
Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys
Battle in Kazakhstan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Turkey to Caucasus
3 artilleries and 6 infantry moved from Turkey to Northwest Persia
1 bomber moved from Kazakhstan to Egypt
1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia
2 fighters moved from 28 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 7 Sea Zone to Midway
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Central United States
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 81 Sea Zone
Americans undo move 2.
2 mech_infantrys placed in Saudi Arabia
1 infantry placed in Turkey
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Turkey to Rostov
1 fighter moved from Persia to Rostov
2 fighters moved from Egypt to Rostov
2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
13 artilleries and 35 infantry moved from Caucasus to Rostov
1 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour and 4 mech_infantrys moved from Volgograd to Rostov
Combat - British
Battle in Rostov
British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits
2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov
British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits
18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov
1 tactical_bomber owned by the British and 7 fighters owned by the British retreated
8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd
Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 12 artilleries and 35 infantry
Casualties for Germans: 2 infantry and 41 mech_infantrys
Non Combat Move - British
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
13 artilleries and 29 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
3 aaGuns moved from Caucasus to Volgograd
4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
9 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 101 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 submarine placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : 3,33
Japanese regular : -0,50
Germans regular : 1,33
British regular : 8,67
Wait, didn’t consider something.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Turkey to Volgograd
1 infantry moved from Caucasus to Kazakhstan
3 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Turkey to Kazakhstan
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Volgograd
Americans attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans roll dice for 3 mech_infantrys in Volgograd, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 2 mech_infantrys in Volgograd, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Americans roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 mech_infantrys
Battle in Rostov
Americans attack with 3 armour, 1 infantry and 4 mech_infantrys
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 0/8 hits, 2,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 24/68 hits, 25,33 expected hits
3 armour owned by the Americans, 1 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Rostov
Italians win with 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Americans: 3 armour, 1 infantry and 4 mech_infantrys
Battle in Kazakhstan
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win, taking Kazakhstan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Americans to Volgograd: 3 armour, 1 infantry and 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Turkey to Caucasus
3 artilleries and 6 infantry moved from Turkey to Northwest Persia
1 bomber moved from Kazakhstan to Egypt
1 armour and 2 mech_infantrys moved from Saudi Arabia to Northwest Persia
2 fighters moved from 28 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 7 Sea Zone to Midway
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Central United States
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters, 1 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 81 Sea Zone
Americans undo move 2.
2 mech_infantrys placed in Saudi Arabia
1 infantry placed in Turkey
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to Northwest Persia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Turkey to Rostov
1 fighter moved from Persia to Rostov
2 fighters moved from Egypt to Rostov
2 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
13 artilleries and 35 infantry moved from Caucasus to Rostov
1 armour and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour and 4 mech_infantrys moved from Volgograd to Rostov
Combat - British
Battle in Rostov
British attack with 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 46 mech_infantrys and 1 tactical_bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 13 artilleries, 7 fighters, 35 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 25/67 hits, 19,33 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 4 infantry, 47 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 26/68 hits, 25,33 expected hits
2 infantry owned by the Germans, 23 mech_infantrys owned by the Germans and 26 infantry owned by the British lost in Rostov
British roll dice for 3 armour, 13 artilleries, 7 fighters, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 18/41 hits, 15,00 expected hits
Italians roll dice for 9 armour, 4 artilleries, 3 fighters, 2 infantry, 24 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 21/43 hits, 17,00 expected hits
18 mech_infantrys owned by the Germans, 12 artilleries owned by the British and 9 infantry owned by the British lost in Rostov
1 tactical_bomber owned by the British and 7 fighters owned by the British retreated
8 mech_infantrys owned by the British, 1 artillery owned by the British and 3 armour owned by the British retreated to Volgograd
Italians win with 9 armour, 4 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 12 artilleries and 35 infantry
Casualties for Germans: 2 infantry and 41 mech_infantrys
Non Combat Move - British
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
13 artilleries and 29 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
3 aaGuns moved from Caucasus to Volgograd
4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
9 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 101 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 submarine placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : 3,33
Japanese regular : -0,50
Germans regular : 1,33
British regular : 8,67
Small change, leaving one extra inf in Cairo.