Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Saudi Arabia to Turkey
Americans take Turkey from Germans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Iraq to Egypt
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Iraq to Turkey
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Argentina to Uruguay
Americans take Uruguay from Neutral_True
1 infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
2 infantry moved from Argentina to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 aaGun moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from Iraq to Turkey
Place Units - Americans
1 factory_minor placed in Saudi Arabia
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Kweichow to Hopei
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 0,50
Didn’t mean to press the attack, but slipped instead of retreating when only 1 inf left. Went backspace-frenzy. If I’d hit and you missed, I’d still adjust properly according to my intention.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Saudi Arabia to Turkey
Americans take Turkey from Germans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Iraq to Egypt
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Iraq to Turkey
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Argentina to Uruguay
Americans take Uruguay from Neutral_True
1 infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
2 infantry moved from Argentina to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 aaGun moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from Iraq to Turkey
Place Units - Americans
1 factory_minor placed in Saudi Arabia
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Kweichow to Hopei
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
British buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 submarines moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - British
1 fighter moved from Egypt to Saudi Arabia
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
2 infantry moved from Trans-Jordan to Saudi Arabia
6 infantry moved from Iraq to Saudi Arabia
2 aaGuns moved from Iraq to Turkey
30 infantry moved from Iraq to Turkey
6 artilleries moved from Iraq to Turkey
2 armour and 7 mech_infantrys moved from Iraq to Turkey
4 artilleries moved from Iraq to Turkey
2 artilleries moved from Iraq to Turkey
10 infantry moved from Northwest Persia to Turkey
4 infantry moved from Iraq to Turkey
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Persia to Turkey
1 artillery and 2 infantry moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Algeria to Morocco
Place Units - British
1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
British undo move 1.
2 infantry placed in Egypt
1 submarine placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,2,3,5,6,4,5,6,2
British collect 32 PUs (3 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 0,50
Making adjustments.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Saudi Arabia to Turkey
Americans take Turkey from Germans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Iraq to Egypt
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Iraq to Turkey
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Argentina to Uruguay
Americans take Uruguay from Neutral_True
1 infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
2 infantry moved from Argentina to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
1 aaGun moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from Iraq to Turkey
Place Units - Americans
1 factory_minor placed in Saudi Arabia
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Kweichow to Hopei
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
British buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 submarines moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - British
1 fighter moved from Egypt to Saudi Arabia
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
2 infantry moved from Trans-Jordan to Saudi Arabia
6 infantry moved from Iraq to Saudi Arabia
30 infantry moved from Iraq to Turkey
6 artilleries moved from Iraq to Turkey
2 armour and 7 mech_infantrys moved from Iraq to Turkey
4 artilleries moved from Iraq to Turkey
2 artilleries moved from Iraq to Turkey
10 infantry moved from Northwest Persia to Turkey
4 infantry moved from Iraq to Turkey
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Persia to Turkey
1 artillery and 2 infantry moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Algeria to Morocco
1 aaGun moved from Iraq to Saudi Arabia
1 aaGun moved from Iraq to Turkey
1 artillery moved from Iraq to Turkey
1 marine moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
Place Units - British
1 submarine placed in 71 Sea Zone
1 fighter and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2,4,2,5,3,6,4,6,4
British collect 32 PUs (3 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 0,50
Turn 15…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kazakhstan to Caucasus
3 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 fighters moved from Yugoslavia to Caucasus
1 fighter moved from Greece to Caucasus
1 bomber moved from Yugoslavia to Novosibirsk
2 fighters moved from Greece to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Novosibirsk
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Italians win, taking Novosibirsk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 3 fighters in Caucasus, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Caucasus to Bulgaria
1 artillery and 1 marine moved from Greece to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
1 bomber moved from Novosibirsk to Yenisey
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Albania
1 aaGun moved from Northern Italy to Yugoslavia
3 artilleries moved from Portugal to Spain
2 mech_infantrys moved from Portugal to Southern France
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -3.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Chile to Peru
ANZAC take Peru from Neutral_True
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
3 infantry moved from New South Wales to South Australia
1 aaGun, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Chile to Peru
ANZAC take Peru from Neutral_True
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to 33 Sea Zone
3 infantry moved from New South Wales to South Australia
1 aaGun, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to Afghanistan
2 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 fighter moved from Yugoslavia to 114 Sea Zone
2 bombers moved from Yugoslavia to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Baltic States to Belarus
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Belarus, round 2 : 3/9 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 armour moved from Kazakhstan to Urals
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
7 armour and 24 mech_infantrys moved from Kazakhstan to Novosibirsk
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
3 mech_infantrys moved from Yugoslavia to Eastern Poland
8 artilleries moved from Greece to Bulgaria
2 artilleries moved from Gibraltar to Spain
1 tactical_bomber moved from Southern France to Yugoslavia
1 tactical_bomber moved from Southern France to Yugoslavia
1 bomber moved from Western Ukraine to Novosibirsk
1 bomber moved from Western Ukraine to Yugoslavia
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from Southern France to Spain
3 mech_infantrys moved from Eastern Poland to Belarus
5 mech_infantrys moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 tactical_bombers moved from Northern Italy to Eastern Poland
3 tactical_bombers moved from Northern Italy to Eastern Poland
2 tactical_bombers moved from Yugoslavia to Eastern Poland
2 fighters moved from 97 Sea Zone to Eastern Poland
1 fighter moved from Spain to Yugoslavia
1 fighter moved from Spain to Southern Italy
2 artilleries and 2 infantry moved from Finland to Karelia
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
3 infantry placed in Yugoslavia
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to Afghanistan
2 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 fighter moved from Yugoslavia to 114 Sea Zone
2 bombers moved from Yugoslavia to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Baltic States to Belarus
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 5 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Belarus, round 2 : 3/9 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 armour moved from Kazakhstan to Urals
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
7 armour and 24 mech_infantrys moved from Kazakhstan to Novosibirsk
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
3 mech_infantrys moved from Yugoslavia to Eastern Poland
8 artilleries moved from Greece to Bulgaria
2 artilleries moved from Gibraltar to Spain
1 tactical_bomber moved from Southern France to Yugoslavia
1 tactical_bomber moved from Southern France to Yugoslavia
1 bomber moved from Western Ukraine to Novosibirsk
1 bomber moved from Western Ukraine to Yugoslavia
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from Southern France to Spain
3 mech_infantrys moved from Eastern Poland to Belarus
5 mech_infantrys moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 tactical_bombers moved from Northern Italy to Eastern Poland
3 tactical_bombers moved from Northern Italy to Eastern Poland
2 tactical_bombers moved from Yugoslavia to Eastern Poland
2 fighters moved from 97 Sea Zone to Eastern Poland
1 fighter moved from Spain to Yugoslavia
1 fighter moved from Spain to Southern Italy
2 artilleries and 2 infantry moved from Finland to Karelia
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
3 infantry placed in Yugoslavia
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Afghanistan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Persia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.67
@trulpen posted update, plz use latest
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Caucasus to Samara
10 infantry moved from Samara to Vologda
3 infantry moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 armour and 6 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Smolensk to Russia
1 fighter moved from Bessarabia to Rostov
2 artilleries moved from Samara to Russia
2 aaGuns, 12 artilleries and 26 infantry moved from Volgograd to Samara
1 infantry moved from Ukraine to Bryansk
3 aaGuns, 6 artilleries and 20 infantry moved from Ukraine to Rostov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -1,33
Will be gone for a while now, but back in maybe 3 h.
I’ll try and follow any requests by phone.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry and 2 mech_infantrys moved from Yenisey to Timguska
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Hunan to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in Timguska
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Timguska, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 infantry moved from West India to Eastern Persia
2 artilleries moved from India to West India
2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
3 marines moved from French Indo China to 36 Sea Zone
2 battleships and 2 marines moved from 36 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 34 Sea Zone
10 carriers moved from 35 Sea Zone to 34 Sea Zone
6 destroyers moved from 35 Sea Zone to 34 Sea Zone
17 submarines moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
12 fighters moved from 35 Sea Zone to 34 Sea Zone
5 fighters moved from French Indo China to 34 Sea Zone
1 fighter moved from Manchuria to 34 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
6 tactical_bombers moved from 35 Sea Zone to French Indo China
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 aaGun and 1 infantry moved from Philippines to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Kweichow to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Chahar to Hunan
1 armour moved from Hunan to Chahar
1 fighter moved from Japan to Manchuria
Place Units - Japanese
2 carriers placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Manchuria
1 tactical_bomber placed in Japan
3 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Turkey to Greece
Americans take Greece from Italians
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Turkey to Greece
2 infantry moved from Iraq to Turkey
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 infantry moved from Uruguay to Brazil
1 infantry moved from Paraguay to Brazil
1 infantry moved from Bolivia to Brazil
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 81 Sea Zone
1 infantry placed in Saudi Arabia
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Turkey to Greece
Americans take Greece from Italians
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Turkey to Greece
2 infantry moved from Iraq to Turkey
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 infantry moved from Uruguay to Brazil
1 infantry moved from Paraguay to Brazil
1 infantry moved from Bolivia to Brazil
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 81 Sea Zone
1 infantry placed in Saudi Arabia
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,5,5,6
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 aaGun, 5 artilleries and 8 infantry moved from Iraq to Persia
1 fighter moved from Saudi Arabia to Persia
2 infantry moved from Trans-Jordan to Egypt
20 infantry moved from Turkey to Greece
10 artilleries moved from Turkey to Greece
1 aaGun moved from Turkey to Greece
3 artilleries moved from Turkey to Greece
12 infantry moved from Turkey to Iraq
13 infantry moved from Turkey to Greece
1 marine moved from Turkey to Iraq
1 armour and 1 mech_infantry moved from Turkey to Greece
2 armour and 6 mech_infantrys moved from Turkey to Persia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
2 infantry moved from Angola to Belgian Congo
3 infantry moved from Mozambique to Tanganyika Territory
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Gibraltar
Place Units - British
2 fighters and 1 infantry placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 1,67