look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Queensland to 33 Sea Zone
5 submarines moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Persia
1 mech_infantry moved from Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Iraq
Place Units - Americans
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hopei to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Chinese regular : -1,17
Japanese regular : 0,33
Casualty?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hopei to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
4 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Queensland to 33 Sea Zone
5 submarines moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Persia
1 mech_infantry moved from Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Iraq
Place Units - Americans
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hopei to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
4 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - British
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Persia to Northwest Persia
10 infantry moved from Persia to Northwest Persia
16 artilleries moved from Persia to Iraq
2 armour and 5 mech_infantrys moved from Persia to Iraq
44 infantry and 1 marine moved from Persia to Iraq
2 aaGuns moved from Persia to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
EDIT: 1 mech_infantry moved from Morocco to Tunisia
EDIT: 1 aaGun moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Queensland to 33 Sea Zone
5 submarines moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Persia
1 mech_infantry moved from Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Iraq
Place Units - Americans
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hopei to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
4 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - British
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Persia to Northwest Persia
10 infantry moved from Persia to Northwest Persia
16 artilleries moved from Persia to Iraq
2 armour and 5 mech_infantrys moved from Persia to Iraq
44 infantry and 1 marine moved from Persia to Iraq
2 aaGuns moved from Persia to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
EDIT: 1 mech_infantry moved from Morocco to Tunisia
EDIT: 1 aaGun moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
12 fighters and 4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 12 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 12 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 fighters and 4 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Queensland to 33 Sea Zone
5 submarines moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to Persia
1 mech_infantry moved from Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
10 carriers, 2 cruisers, 9 destroyers, 3 fighters, 1 marine, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Iraq
Place Units - Americans
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Eastern United States
1 tactical_bomber placed in Western United States
1 infantry and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 marine and 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hopei to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
4 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - British
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Persia to Northwest Persia
10 infantry moved from Persia to Northwest Persia
16 artilleries moved from Persia to Iraq
2 armour and 5 mech_infantrys moved from Persia to Iraq
44 infantry and 1 marine moved from Persia to Iraq
2 aaGuns moved from Persia to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
EDIT: 1 mech_infantry moved from Morocco to Tunisia
EDIT: 1 aaGun moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,67
Japanese regular : -1,33
Changed the purchase, switching a tac and marine for a fig and sub.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Southern Italy to 98 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Volgograd
3 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
3 artilleries moved from Spain to Portugal
3 mech_infantrys moved from Spain to Portugal
Combat - Italians
Combat Hit Differential Summary :
@trulpen scramble ??
@trulpen I’m just gonna assume no scramble, I doubt it would make sense for you to lose your last remaining air :)
if I assumed wrong, we could reroll here
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Southern Italy to 98 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Volgograd
3 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
3 artilleries moved from Spain to Portugal
3 mech_infantrys moved from Spain to Portugal
Combat - Italians
Battle in Volgograd
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans loiter and taunt; Italians attack with 1 carrier, 3 destroyers, 3 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 3 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Portugal
Italians attack with 3 artilleries and 3 mech_infantrys
Neutral_True defend with 2 infantry
Italians roll dice for 3 artilleries and 3 mech_infantrys in Portugal, round 2 : 1/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Italians roll dice for 3 artilleries and 3 mech_infantrys in Portugal, round 3 : 1/6 hits, 2.00 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Neutral_True lost in Portugal
Italians win, taking Portugal from Neutral_True with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
3 mech_infantrys moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
3 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 1 marine moved from Spain to 93 Sea Zone
1 artillery, 1 marine and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 marine moved from 97 Sea Zone to Albania
3 fighters moved from 98 Sea Zone to Crete
1 bomber moved from Volgograd to Yugoslavia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -0.67
Neutral_True regular : 0.00
British regular : -0.33
@trulpen woot!! finally some income for the romans!!
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen I’m just gonna assume no scramble, I doubt it would make sense for you to lose your last remaining air :)
if I assumed wrong, we could reroll here
It’s a good assumption. Pretty evident that scrambling would be the inferior choice.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen woot!! finally some income for the romans!!
Scary.
@trulpen wait I got some adjustments coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Southern Italy to 98 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Volgograd
3 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
3 artilleries moved from Spain to Portugal
3 mech_infantrys moved from Spain to Portugal
Combat - Italians
Battle in Volgograd
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans loiter and taunt; Italians attack with 1 carrier, 3 destroyers, 3 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 carrier, 3 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Portugal
Italians attack with 3 artilleries and 3 mech_infantrys
Neutral_True defend with 2 infantry
Italians roll dice for 3 artilleries and 3 mech_infantrys in Portugal, round 2 : 1/6 hits, 2.00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Italians roll dice for 3 artilleries and 3 mech_infantrys in Portugal, round 3 : 1/6 hits, 2.00 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Neutral_True lost in Portugal
Italians win, taking Portugal from Neutral_True with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
3 mech_infantrys moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
3 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 1 marine moved from Spain to 93 Sea Zone
1 artillery, 1 marine and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Volgograd to Yugoslavia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Yugoslavia
3 fighters moved from 98 Sea Zone to Greece
1 artillery and 1 marine moved from 97 Sea Zone to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -0.67
Neutral_True regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 cruiser, 4 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 cruiser, 4 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Morocco to Algeria
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67