Had another edit to do so posted the French one.
L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
A fourth.
yah I did a bunch all back-to-back, like within seconds :)
As you know I’m an expert of those serial edits. The trulp trademark.
You can apply them during G.
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Adding units owned by Italians to Southern France: 1 artillery EDIT: Turning off Edit Mode Germans buy 2 fighters, 3 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 7 infantry moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Bessarabia to Bryansk 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Caucasus to Volgograd 1 artillery and 2 infantry moved from Caucasus to Volgograd Combat - Germans Battle in 92 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Volgograd Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 11 infantry Germans roll dice for 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys in Bryansk, round 2 : 4/25 hits, 4.83 expected hits
Combat Hit Differential Summary :
Americans regular : 0.83 Russians regular : 0.33 Germans regular : -1.00
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@trulpen 4 hits in Bryansk. casualties?
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen 4 hits in Bryansk. casualties?
Will be able to check in about 10 min.
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I’ll take the aa and 3 inf.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Adding units owned by Italians to Southern France: 1 artillery EDIT: Turning off Edit Mode Germans buy 2 fighters, 3 infantry, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 7 infantry moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Bessarabia to Bryansk 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Caucasus to Volgograd 1 artillery and 2 infantry moved from Caucasus to Volgograd Combat - Germans Battle in 92 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Volgograd Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 11 infantry Germans roll dice for 1 armour, 1 artillery, 7 infantry and 16 mech_infantrys in Bryansk, round 2 : 4/25 hits, 4.83 expected hits Russians roll dice for 1 aaGun, 1 artillery and 11 infantry in Bryansk, round 2 : 6/12 hits, 4.00 expected hits 3 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 16 mech_infantrys owned by the Germans retreated to Ukraine Russians win with 1 artillery and 8 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 6 infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 3 submarines moved from 111 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Southern France 1 fighter moved from Caucasus to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 2 fighters moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 bomber moved from Volgograd to Southern Italy 1 infantry moved from Archangel to Belarus 1 infantry moved from Nenetsia to Archangel 4 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Bessarabia 1 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from France to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 fighter moved from Yugoslavia to France 1 fighter moved from Yugoslavia to 110 Sea Zone 1 fighter moved from Yugoslavia to 110 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 submarines placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 tactical_bomber placed in Yugoslavia 2 fighters and 2 tactical_bombers placed in Western Germany Germans undo move 4. 2 tactical_bombers placed in Yugoslavia 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Russians regular : 2.33 Germans regular : -1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 fighter moved from Tambov to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda 1 fighter moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Vologda to Archangel Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Belarus to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Volgograd to Russia 1 artillery and 5 infantry moved from Bryansk to Tambov 1 infantry moved from Urals to Vologda 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Smolensk 1 artillery moved from Smolensk to Russia 1 armour and 2 mech_infantrys moved from Vologda to Russia 2 infantry moved from Russia to Tambov Place Units - Russians 4 artilleries, 1 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -1,17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 aaGuns, 2 fighters, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 21 Sea Zone 10 fighters and 7 tactical_bombers moved from 35 Sea Zone to Guam 1 infantry moved from India to West India Japanese take West India from UK_Pacific 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Anhwe to Hopei 2 bombers moved from French Indo China to Hopei Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hopei Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 10 fighters, 2 infantry and 7 tactical_bombers Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 10 fighters, 2 infantry and 7 tactical_bombers in Guam, round 2 : 10/19 hits, 10.00 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 10 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Manchuria to Siberia 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Yunnan to Anhwe 2 bombers moved from Hopei to Yunnan 1 armour moved from Shan State to Malaya 1 mech_infantry moved from Yunnan to Malaya 2 bombers moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from India to Malaya 3 fighters moved from Philippines to Malaya 2 fighters moved from Japan to Hunan 7 artilleries and 10 infantry moved from India to West India 1 aaGun moved from India to West India 3 marines moved from India to Burma 1 mech_infantry moved from Manchuria to Buyant-Uhaa 2 infantry moved from Manchuria to Buyant-Uhaa 10 fighters and 7 tactical_bombers moved from Guam to 35 Sea Zone Place Units - Japanese 1 submarine placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 aaGun and 1 infantry placed in Manchuria 2 fighters placed in Japan 2 tactical_bombers placed in Malaya Japanese undo move 6. 2 tactical_bombers placed in Japan 1 aaGun placed in Manchuria Japanese undo move 7. 1 infantry placed in Manchuria 1 infantry placed in Malaya 1 aaGun placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : -2.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Suiyuyan to Kweichow Combat - Americans Americans creates battle in territory 99 Sea Zone Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Kweichow to Kansu 1 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 4 infantry, 2 marines, 8 submarines, 4 tactical_bombers and 2 transports moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands EDIT: 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone EDIT: 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone 1 destroyer and 3 submarines moved from 63 Sea Zone to 33 Sea Zone 1 aaGun and 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 armour and 3 mech_infantrys moved from Persia to Northwest Persia 1 fighter moved from 8 Sea Zone to Wake Island 1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 2 artilleries and 14 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 2 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 14 infantry in Hopei, round 2 : 4/16 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Suiyuyan to Kweichow Combat - Americans Americans creates battle in territory 99 Sea Zone Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Kweichow to Kansu 1 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 4 infantry, 2 marines, 8 submarines, 4 tactical_bombers and 2 transports moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands EDIT: 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone EDIT: 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone 1 destroyer and 3 submarines moved from 63 Sea Zone to 33 Sea Zone 1 aaGun and 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 armour and 3 mech_infantrys moved from Persia to Northwest Persia 1 fighter moved from 8 Sea Zone to Wake Island 1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 2 artilleries and 14 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 2 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 14 infantry in Hopei, round 2 : 4/16 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Persia to Szechwan Combat - British Battle in Szechwan British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Szechwan to Kansu 3 aaGuns, 13 artilleries, 40 infantry and 1 marine moved from Persia to Northwest Persia 3 armour and 4 mech_infantrys moved from Persia to Northwest Persia 7 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Egypt to Trans-Jordan EDIT: 2 carriers moved from 101 Sea Zone to 106 Sea Zone EDIT: 3 fighters and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone Place Units - British 9 infantry placed in United Kingdom 3 infantry placed in Persia British undo move 1. 3 infantry placed in Egypt 6 infantry placed in United Kingdom British undo move 2. 3 infantry placed in United Kingdom British undo move 1. 2 infantry placed in Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 0,67 Japanese regular : 0,33 British regular : 0,33
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Please hold. Will look at moving air from Cairo.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Suiyuyan to Kweichow Combat - Americans Americans creates battle in territory 99 Sea Zone Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Kweichow to Kansu 1 infantry moved from Paulau Island to 34 Sea Zone 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 4 infantry, 2 marines, 8 submarines, 4 tactical_bombers and 2 transports moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands EDIT: 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone EDIT: 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone 1 destroyer and 3 submarines moved from 63 Sea Zone to 33 Sea Zone 1 aaGun and 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 armour and 3 mech_infantrys moved from Persia to Northwest Persia 1 fighter moved from 8 Sea Zone to Wake Island 1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 2 artilleries and 14 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 2 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 14 infantry in Hopei, round 2 : 4/16 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Persia to Szechwan Combat - British Battle in Szechwan British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Szechwan to Kansu 3 aaGuns, 13 artilleries, 40 infantry and 1 marine moved from Persia to Northwest Persia 3 armour and 4 mech_infantrys moved from Persia to Northwest Persia 7 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Egypt to Trans-Jordan EDIT: 2 carriers moved from 101 Sea Zone to 106 Sea Zone EDIT: 3 fighters and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone Place Units - British 9 infantry placed in United Kingdom 3 infantry placed in Persia British undo move 1. 3 infantry placed in Egypt 6 infantry placed in United Kingdom British undo move 2. 3 infantry placed in United Kingdom British undo move 1. 2 infantry placed in Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Northwest Persia: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 0,67 Japanese regular : 0,33 British regular : 0,33
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Landed a fig and tac in NWP.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Sicily to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 2 marines moved from 95 Sea Zone to Sardinia 1 bomber moved from Southern Italy to Sardinia 1 fighter moved from Southern Italy to Sardinia 1 infantry moved from Ukraine to Rostov 2 fighters moved from Yugoslavia to Rostov Combat - Italians Battle in Sardinia Italians attack with 1 bomber, 1 fighter and 2 marines Americans defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 marines in Sardinia, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Sardinia, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Italians and 2 infantry owned by the Americans lost in Sardinia Italians win, taking Sardinia from Americans with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 1 Casualties for Italians: 1 marine Casualties for Americans: 2 infantry Battle in Rostov Italians attack with 2 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 2 fighters in Rostov, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Caucasus 1 fighter moved from Sardinia to France 1 bomber moved from Sardinia to Southern Italy 1 destroyer moved from 93 Sea Zone to 95 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 3 artilleries placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -2.17 Russians regular : 0.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 4 destroyers and 3 submarines moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 4 destroyers and 3 submarines moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Morocco to Algeria 1 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs; Germans buy 3 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd 1 bomber moved from Southern Italy to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Caucasus to Volgograd 1 tactical_bomber moved from Yugoslavia to Volgograd 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Caucasus 1 artillery moved from Ukraine to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 tactical_bomber moved from Volgograd to Caucasus 16 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from Southern France to 110 Sea Zone 3 submarines moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 infantry moved from France to Western Germany 1 infantry moved from Western Germany to Germany 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Novgorod to Baltic States 3 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Western Ukraine to Slovakia Hungary Place Units - Germans 3 infantry placed in Novgorod 3 submarines placed in 110 Sea Zone 3 tactical_bombers placed in Yugoslavia 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Turning off Edit Mode Germans undo move 3. 2 tactical_bombers placed in Yugoslavia 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Vologda to Archangel 1 infantry moved from Yakut S.S.R. to Dzavhan Russians take Dzavhan from Japanese 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 3 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Belarus Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 armour moved from Vologda to Russia 5 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 2 infantry moved from Tambov to Bryansk 5 artilleries moved from Russia to Tambov 1 aaGun moved from Vologda to Russia 1 aaGun moved from Russia to Tambov Place Units - Russians 2 infantry and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 bombers moved from Malaya to Java 1 fighter moved from Malaya to 42 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 infantry moved from Buyant-Uhaa to Chahar 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Hunan to Anhwe 2 fighters moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Malaya to Kweichow 1 tactical_bomber moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Anhwe to Chahar 1 mech_infantry moved from Buyant-Uhaa to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Yunnan to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Paulau Island Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Paulau Island from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 2 infantry moved from Manchuria to Jehol 2 infantry moved from Amur to Manchuria 1 mech_infantry moved from Siberia to Manchuria 1 aaGun, 7 artilleries and 10 infantry moved from West India to Eastern Persia 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 battleships, 10 carriers, 1 cruiser, 4 destroyers, 12 fighters, 12 submarines and 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 37 Sea Zone to 34 Sea Zone 3 fighters moved from Malaya to French Indo China 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 armour moved from Yunnan to Hunan 1 marine moved from Burma to Shan State 1 marine moved from Burma to Shan State 1 marine moved from Burma to Shan State 2 bombers moved from Java to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to Hunan 1 fighter moved from Chahar to Hunan 1 fighter and 1 tactical_bomber moved from Chahar to Jehol 1 fighter moved from Japan to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 1 mech_infantry EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry EDIT: Changing ownership of Shensi from Japanese to Chinese EDIT: Turning off Edit Mode 1 submarine placed in 6 Sea Zone 1 carrier and 2 destroyers placed in 37 Sea Zone 1 submarine placed in 36 Sea Zone 1 fighter placed in French Indo China Japanese undo move 4. 1 fighter and 2 infantry placed in India 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Manchuria 2 infantry placed in Japan Japanese undo move 7. Japanese undo move 4. 3 infantry placed in India 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33 ANZAC regular : 0.67