@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Kweichow
    Combat - Chinese
        Chinese creates battle in territory Hopei
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Suiyuyan
        2 artilleries and 13 infantry moved from Shensi to Suiyuyan
    Place Units - Chinese
        3 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Kweichow
    Combat - Chinese
        Chinese creates battle in territory Hopei
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Suiyuyan
        2 artilleries and 13 infantry moved from Shensi to Suiyuyan
    Place Units - Chinese
        3 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 unit repaired.
        1 submarine moved from 95 Sea Zone to 96 Sea Zone
        1 bomber moved from Gibraltar to Normandy Bordeaux
        2 bombers moved from Persia to Hopei
        1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
        1 infantry moved from Dutch New Guinea to 45 Sea Zone
        2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
    Combat - Americans
        Strategic bombing raid in Normandy Bordeaux
                Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
            Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Normandy Bordeaux causes 4 damage total. 
        Battle in 96 Sea Zone
            Americans attack with 1 submarine
            Germans defend with 1 transport
                1 transport owned by the Germans lost in 96 Sea Zone
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Germans: 1 transport
        Battle in Paulau Island
        Battle in Hopei
            Americans attack with 2 bombers
            Japanese defend with 1 infantry
                Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei
            Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9
            Casualties for Americans: 1 bomber
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing ownership of Northwest Persia from Germans to Americans
        EDIT: Turning off Edit Mode
        1 bomber moved from Hopei to Suiyuyan
        1 bomber moved from Persia to Suiyuyan
        1 mech_infantry moved from Iraq to Persia
        1 submarine moved from 95 Sea Zone to 93 Sea Zone
        1 submarine moved from 95 Sea Zone to 99 Sea Zone
        1 submarine moved from 95 Sea Zone to 98 Sea Zone
        1 submarine moved from 95 Sea Zone to 92 Sea Zone
        1 bomber moved from Normandy Bordeaux to United Kingdom
        2 infantry moved from Suriname to 88 Sea Zone
        2 transports moved from 102 Sea Zone to 101 Sea Zone
        1 submarine moved from 91 Sea Zone to 101 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
        1 armour moved from Persia to Northwest Persia
        1 armour moved from Northwest Persia to Persia
        2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        2 fighters moved from Wake Island to 34 Sea Zone
        1 infantry moved from Siberia to 5 Sea Zone
        1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
        1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
        1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
        1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
        10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
        1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone
    Place Units - Americans
        2 carriers and 1 destroyer placed in 101 Sea Zone
        3 fighters placed in Eastern United States
        1 artillery and 3 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        2 infantry moved from Shensi to Kweichow
        1 fighter moved from Shensi to Kweichow
    Combat - Chinese
        Chinese creates battle in territory Hopei
        Battle in Kweichow
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Suiyuyan
        2 artilleries and 13 infantry moved from Shensi to Suiyuyan
    Place Units - Chinese
        3 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - British
        British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 infantry moved from 8 Sea Zone to Aleutian Islands
        EDIT: 1 fighter moved from Eastern United States to 8 Sea Zone
        EDIT: 1 carrier moved from 63 Sea Zone to 8 Sea Zone
    Non Combat Move - British
        3 fighters moved from Persia to Egypt
        3 aaGuns, 4 artilleries and 28 infantry moved from Eastern Persia to Persia
        1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
        7 infantry moved from Trans-Jordan to Iraq
        1 mech_infantry moved from Egypt to Iraq
        1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
        1 fighter and 1 tactical_bomber moved from Persia to Egypt
        4 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Persia to Northwest Persia
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        1 carrier moved from 90 Sea Zone to 101 Sea Zone
        1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
        1 artillery, 5 infantry and 3 transports moved from 90 Sea Zone to 106 Sea Zone
        1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
        2 mech_infantrys moved from Union of South Africa to Belgian Congo
    Place Units - British
        1 fighter placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
        3 artilleries placed in Persia
        3 infantry placed in Egypt
        Turning on Edit Mode
        EDIT: Removing units owned by British from 101 Sea Zone: 1 carrier
        EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier
        EDIT: Turning off Edit Mode
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -0,33
Japanese regular : 1,67
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
        1 artillery and 1 marine moved from 95 Sea Zone to Sicily
        1 destroyer moved from 97 Sea Zone to 93 Sea Zone
        3 fighters moved from Yugoslavia to 93 Sea Zone
        2 fighters moved from Southern Italy to Sicily
        1 bomber moved from Southern Italy to Sicily
    Combat - Italians
        Battle in Sicily
            Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Sicily
            Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
            Casualties for Italians: 1 artillery
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 93 Sea Zone
            Italians attack with 1 destroyer and 3 fighters
            Americans defend with 1 submarine
                Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 93 Sea Zone
            Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Italians
        1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
        2 fighters moved from Sicily to Yugoslavia
        3 fighters moved from 93 Sea Zone to Southern Italy
        1 bomber moved from Sicily to Southern Italy
        2 mech_infantrys moved from Northern Italy to Romania
    Place Units - Italians
        2 destroyers placed in 95 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
        Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen hold on, adjustment coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
        1 artillery and 1 marine moved from 95 Sea Zone to Sicily
        1 destroyer moved from 97 Sea Zone to 93 Sea Zone
        3 fighters moved from Yugoslavia to 93 Sea Zone
        2 fighters moved from Southern Italy to Sicily
        1 bomber moved from Southern Italy to Sicily
    Combat - Italians
        Battle in Sicily
            Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Sicily
            Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
            Casualties for Italians: 1 artillery
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 93 Sea Zone
            Italians attack with 1 destroyer and 3 fighters
            Americans defend with 1 submarine
                Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 93 Sea Zone
            Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Italians
        1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
        2 fighters moved from Sicily to Yugoslavia
        3 fighters moved from 93 Sea Zone to Southern Italy
        1 bomber moved from Sicily to Southern Italy
        2 mech_infantrys moved from Northern Italy to Romania
    Place Units - Italians
        2 destroyers placed in 95 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
        Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
        EDIT: Adding units owned by Italians to France: 2 fighters
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen one more change
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
        1 artillery and 1 marine moved from 95 Sea Zone to Sicily
        1 destroyer moved from 97 Sea Zone to 93 Sea Zone
        3 fighters moved from Yugoslavia to 93 Sea Zone
        2 fighters moved from Southern Italy to Sicily
        1 bomber moved from Southern Italy to Sicily
    Combat - Italians
        Battle in Sicily
            Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Sicily
            Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
            Casualties for Italians: 1 artillery
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 93 Sea Zone
            Italians attack with 1 destroyer and 3 fighters
            Americans defend with 1 submarine
                Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 93 Sea Zone
            Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Italians
        1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
        2 fighters moved from Sicily to Yugoslavia
        3 fighters moved from 93 Sea Zone to Southern Italy
        1 bomber moved from Sicily to Southern Italy
        2 mech_infantrys moved from Northern Italy to Romania
    Place Units - Italians
        2 destroyers placed in 95 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
        Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
        EDIT: Adding units owned by Italians to France: 2 fighters
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
        EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
        1 artillery and 1 marine moved from 95 Sea Zone to Sicily
        1 destroyer moved from 97 Sea Zone to 93 Sea Zone
        3 fighters moved from Yugoslavia to 93 Sea Zone
        2 fighters moved from Southern Italy to Sicily
        1 bomber moved from Southern Italy to Sicily
    Combat - Italians
        Battle in Sicily
            Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Sicily
            Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
            Casualties for Italians: 1 artillery
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 93 Sea Zone
            Italians attack with 1 destroyer and 3 fighters
            Americans defend with 1 submarine
                Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 93 Sea Zone
            Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Italians
        1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
        2 fighters moved from Sicily to Yugoslavia
        3 fighters moved from 93 Sea Zone to Southern Italy
        1 bomber moved from Sicily to Southern Italy
        2 mech_infantrys moved from Northern Italy to Romania
    Place Units - Italians
        2 destroyers placed in 95 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
        Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
        EDIT: Adding units owned by Italians to France: 2 fighters
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
        EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
        EDIT: Adding units owned by Italians to Southern France: 1 artillery
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen ok that’s it. plz use latest
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam
    Combat - ANZAC
        Battle in Guam
            ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield and 2 infantry
                ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits
                Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Guam
            ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone
        1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone
        EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland
        1 fighter moved from New South Wales to 34 Sea Zone
        1 artillery and 1 mech_infantry moved from New South Wales to Queensland
        1 aaGun and 4 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 submarine and 1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam
    Combat - ANZAC
        Battle in Guam
            ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield and 2 infantry
                ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits
                Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Guam
            ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone
        1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone
        EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland
        1 fighter moved from New South Wales to 34 Sea Zone
        1 artillery and 1 mech_infantry moved from New South Wales to Queensland
        1 aaGun and 4 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 submarine and 1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Non Combat Move - French
        1 infantry moved from Eastern Persia to Persia
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,50
@trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
    Research Technology - Germans
    Purchase Units - Germans
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
        EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
        EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
        EDIT: Adding units owned by Italians to Southern France: 1 artillery
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen my Italian updates, FYI
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.
Strange. I know I saw it and I was pretty sure that I downloaded the latest one, but seems I slipped there as well.
Ah, ok, there was a third one. Mystery solved.
A fourth.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
A fourth.
yah I did a bunch all back-to-back, like within seconds :)
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
A fourth.
yah I did a bunch all back-to-back, like within seconds :)
As you know I’m an expert of those serial edits. The trulp trademark.
You can apply them during G.