That one was crazy.
L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Szechwan to Volgograd 2 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Rostov 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 fighter moved from Russia to Rostov 1 infantry moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Volgograd to Tambov 1 fighter moved from Rostov to Russia 4 artilleries moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Vologda 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Samara to Tambov 1 aaGun moved from Russia to Tambov 1 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Novosibirsk 2 infantry moved from Tambov to Bryansk 1 aaGun moved from Tambov to Bryansk 6 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,33 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Kweichow 2 bombers moved from India to Kweichow 1 fighter and 1 tactical_bomber moved from India to Kweichow 2 infantry and 1 mech_infantry moved from Buryatia to Amur 1 infantry and 1 mech_infantry moved from Manchuria to Amur Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 3 infantry and 2 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 3 infantry and 2 mech_infantrys in Amur, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Manchuria 1 infantry moved from Yunnan to Szechwan 2 bombers moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from 34 Sea Zone to Philippines 2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 submarines and 2 transports moved from 34 Sea Zone to 35 Sea Zone 3 submarines moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Kweichow 1 armour and 1 mech_infantry moved from Hopei to Yunnan 3 mech_infantrys moved from Burma to Yunnan 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to Shan State 6 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from India to 37 Sea Zone 5 fighters moved from India to 35 Sea Zone 1 tactical_bomber moved from India to 35 Sea Zone 1 tactical_bomber moved from India to 37 Sea Zone 3 marines moved from Burma to India 1 armour moved from India to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Chahar to Manchuria Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 artillery and 2 infantry placed in India 3 infantry placed in Manchuria 3 submarines placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.50 Russians regular : -0.33
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@trulpen FYI I assumed your anz marine is sitting on the anz cruiser. looks like it from the history. can you confirm?
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@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen FYI I assumed your anz marine is sitting on the anz cruiser. looks like it from the history. can you confirm?
It should be on a US-cr. What I remember I did a transfer by Queensland and did some move-edits to make it evident.
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But I’ll check.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux 2 bombers moved from Persia to Hopei 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Battle in 96 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Paulau Island Battle in Hopei Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Germans to Americans EDIT: Turning off Edit Mode 1 bomber moved from Hopei to Suiyuyan 1 bomber moved from Persia to Suiyuyan 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Suriname to 88 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone 1 armour moved from Persia to Northwest Persia 1 armour moved from Northwest Persia to Persia 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Wake Island to 34 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone 10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67 Germans AA : -0,17
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The aussie-marine is on a US-cr.
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan 2 artilleries and 13 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 1,00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan 2 artilleries and 13 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 1,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux 2 bombers moved from Persia to Hopei 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Battle in 96 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Paulau Island Battle in Hopei Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Germans to Americans EDIT: Turning off Edit Mode 1 bomber moved from Hopei to Suiyuyan 1 bomber moved from Persia to Suiyuyan 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Suriname to 88 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone 1 armour moved from Persia to Northwest Persia 1 armour moved from Northwest Persia to Persia 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Wake Island to 34 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone 10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan 2 artilleries and 13 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from 8 Sea Zone to Aleutian Islands EDIT: 1 fighter moved from Eastern United States to 8 Sea Zone EDIT: 1 carrier moved from 63 Sea Zone to 8 Sea Zone Non Combat Move - British 3 fighters moved from Persia to Egypt 3 aaGuns, 4 artilleries and 28 infantry moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 7 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Egypt 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Northwest Persia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 carrier moved from 90 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom 1 artillery, 5 infantry and 3 transports moved from 90 Sea Zone to 106 Sea Zone 1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone 3 artilleries placed in Persia 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 101 Sea Zone: 1 carrier EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -0,33 Japanese regular : 1,67 Germans AA : -0,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone 1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 marine moved from 95 Sea Zone to Sicily 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Yugoslavia to 93 Sea Zone 2 fighters moved from Southern Italy to Sicily 1 bomber moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Sicily to Yugoslavia 3 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Sicily to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -2.17
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@trulpen hold on, adjustment coming
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone 1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 marine moved from 95 Sea Zone to Sicily 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Yugoslavia to 93 Sea Zone 2 fighters moved from Southern Italy to Sicily 1 bomber moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Sicily to Yugoslavia 3 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Sicily to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to France: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -2.17
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@trulpen one more change
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone 1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 marine moved from 95 Sea Zone to Sicily 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Yugoslavia to 93 Sea Zone 2 fighters moved from Southern Italy to Sicily 1 bomber moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Sicily to Yugoslavia 3 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Sicily to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to France: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -2.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone 1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 marine moved from 95 Sea Zone to Sicily 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Yugoslavia to 93 Sea Zone 2 fighters moved from Southern Italy to Sicily 1 bomber moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Sicily Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Sicily to Yugoslavia 3 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Sicily to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to France: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Adding units owned by Italians to Southern France: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -2.17
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@trulpen ok that’s it. plz use latest
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone 1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland 1 fighter moved from New South Wales to 34 Sea Zone 1 artillery and 1 mech_infantry moved from New South Wales to Queensland 1 aaGun and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,50
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone 1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland 1 fighter moved from New South Wales to 34 Sea Zone 1 artillery and 1 mech_infantry moved from New South Wales to Queensland 1 aaGun and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eastern Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,50
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@trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.