@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
that was a hard blow to the allies, I’m not gonna lie. I think you just didn’t really consider that I could hit without a DD, or maybe you missed all my air that could reach? altho I must say, I did get pretty damn lucky on the rolls! but then again, you’ve been getting super lucky on all those SBRs and air snipes, which has been very frustrating so far. glad my prophecy came true on that Anzac tac raid tho ;)
Yes, actually didn’t consider an attack without a des and appartently missed 3 figs. Where the heck did they come from!?
Now I know. I miscalculated the range and thought some of the air couldn’t land.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Now I know. I miscalculated the range and thought some of the air couldn’t land.
Speaking of which, tripleA wouldn’t let me land one of my figs for some reason. Looks to be a bug. I only had one fig and one tac that wouldn’t have been able to land without carriers, and I had taken those out as casualties. So I edited accordingly. Feel free to check that out.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Now I know. I miscalculated the range and thought some of the air couldn’t land.
Speaking of which, tripleA wouldn’t let me land one of my figs for some reason. Looks to be a bug. I only had one fig and one tac that wouldn’t have been able to land without carriers, and I had taken those out as casualties. So I edited accordingly. Feel free to check that out.
It’s a common problem. For some reason 3A takes air with most range first. Rather silly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Szechwan to Volgograd
2 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Volgograd to Tambov
1 fighter moved from Rostov to Russia
4 artilleries moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
6 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -0,33
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 bombers moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from India to Kweichow
2 infantry and 1 mech_infantry moved from Buryatia to Amur
1 infantry and 1 mech_infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 3 infantry and 2 mech_infantrys in Amur, round 2 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Manchuria
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 34 Sea Zone to Philippines
2 battleships, 9 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 submarines and 2 transports moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hopei to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to Shan State
6 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from India to 37 Sea Zone
5 fighters moved from India to 35 Sea Zone
1 tactical_bomber moved from India to 35 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
3 marines moved from Burma to India
1 armour moved from India to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Chahar to Manchuria
Place Units - Japanese
2 fighters and 2 infantry placed in Japan
1 artillery and 2 infantry placed in India
3 infantry placed in Manchuria
3 submarines placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.50
Russians regular : -0.33
@trulpen FYI I assumed your anz marine is sitting on the anz cruiser. looks like it from the history. can you confirm?
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen FYI I assumed your anz marine is sitting on the anz cruiser. looks like it from the history. can you confirm?
It should be on a US-cr. What I remember I did a transfer by Queensland and did some move-edits to make it evident.
But I’ll check.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Persia to Hopei
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 96 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Paulau Island
Battle in Hopei
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei
Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Americans
EDIT: Turning off Edit Mode
1 bomber moved from Hopei to Suiyuyan
1 bomber moved from Persia to Suiyuyan
1 mech_infantry moved from Iraq to Persia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Suriname to 88 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 armour moved from Persia to Northwest Persia
1 armour moved from Northwest Persia to Persia
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67
Germans AA : -0,17
The aussie-marine is on a US-cr.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
2 artilleries and 13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
2 artilleries and 13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Persia to Hopei
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 96 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Paulau Island
Battle in Hopei
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei
Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Americans
EDIT: Turning off Edit Mode
1 bomber moved from Hopei to Suiyuyan
1 bomber moved from Persia to Suiyuyan
1 mech_infantry moved from Iraq to Persia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Suriname to 88 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 armour moved from Persia to Northwest Persia
1 armour moved from Northwest Persia to Persia
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
2 artilleries and 13 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from 8 Sea Zone to Aleutian Islands
EDIT: 1 fighter moved from Eastern United States to 8 Sea Zone
EDIT: 1 carrier moved from 63 Sea Zone to 8 Sea Zone
Non Combat Move - British
3 fighters moved from Persia to Egypt
3 aaGuns, 4 artilleries and 28 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
7 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 90 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery, 5 infantry and 3 transports moved from 90 Sea Zone to 106 Sea Zone
1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 artilleries placed in Persia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 101 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -0,33
Japanese regular : 1,67
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen hold on, adjustment coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to France: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
@trulpen one more change
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to France: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from 95 Sea Zone to Sicily
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Yugoslavia to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Sicily
Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Sicily to Yugoslavia
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Sicily to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to France: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern France: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -2.17