L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            EDIT: 1 battleship and 1 marine moved from 33 Sea Zone to 23 Sea Zone
            EDIT: ANZAC undo move 2.
    
        Combat - ANZAC
            Strategic bombing raid in Paulau Island
                    Japanese roll AA dice in Paulau Island : 1/1 hits, 0,17 expected hits
                1 tactical_bomber killed by AA
                Bombing raid in Paulau Island causes 0 damage total. 
    
        Non Combat Move - ANZAC
            1 cruiser, 4 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese AA : 0,83
    

    Savegame


  • @trulpen did I not warn you about the aa ?


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen did I not warn you about the aa ?

    Yes, your prophecy was true! I bow to thee!

    Poor aussies. ;)


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 1 armour, 5 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Rostov to Volgograd
            1 bomber moved from India to Volgograd
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Caucasus
            2 fighters moved from 97 Sea Zone to 95 Sea Zone
            2 carriers and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            4 fighters moved from Western Germany to 95 Sea Zone
            3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 95 Sea Zone
            1 fighter moved from Rostov to 95 Sea Zone
            1 bomber moved from Rostov to 95 Sea Zone
            1 fighter moved from Western Ukraine to Volgograd
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            3 submarines moved from 112 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Bessarabia to 95 Sea Zone
    
        Combat - Germans
            Battle in Malta
            Battle in 111 Sea Zone
                Germans attack with 4 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 4 submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win, taking Malta from British with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 95 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 10 fighters, 1 submarine and 4 tactical_bombers
                French defend with 1 destroyer; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                    Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 10 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 13/15 hits, 8.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Russians regular : 0.33
    Germans regular : 2.17
    

    Savegame


  • @trulpen casualties ?


  • Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.

    hmm yah well I just made a big move in the med…


  • @trulpen normally I’m pretty flexible about that, but in this case it could impact


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen casualties ?

    Oh, I only counted 7 figs, 4 tac, 1 sb. Shit. I’ll look.


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen normally I’m pretty flexible about that, but in this case it could impact

    I know. I think it’s correct to deny it.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen normally I’m pretty flexible about that, but in this case it could impact

    I know. I think it’s correct to deny it.

    if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen casualties ?

    Nothing else than max d. Keep 2 figs.


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen normally I’m pretty flexible about that, but in this case it could impact

    I know. I think it’s correct to deny it.

    if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.

    I agree, although I wasn’t aware of the turn going underway. Doesn’t matter. Moving in the US-fleet was a shitty move.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 1 armour, 5 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Rostov to Volgograd
            1 bomber moved from India to Volgograd
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Caucasus
            2 fighters moved from 97 Sea Zone to 95 Sea Zone
            2 carriers and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            4 fighters moved from Western Germany to 95 Sea Zone
            3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 95 Sea Zone
            1 fighter moved from Rostov to 95 Sea Zone
            1 bomber moved from Rostov to 95 Sea Zone
            1 fighter moved from Western Ukraine to Volgograd
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            3 submarines moved from 112 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Bessarabia to 95 Sea Zone
    
        Combat - Germans
            Battle in Malta
            Battle in 111 Sea Zone
                Germans attack with 4 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 4 submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win, taking Malta from British with 4 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 95 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 10 fighters, 1 submarine and 4 tactical_bombers
                French defend with 1 destroyer; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                    Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 10 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 13/15 hits, 8.33 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports in 95 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 95 Sea Zone
                5 submarines owned by the Americans Submerged
                    Germans roll dice for 1 bomber, 9 fighters and 4 tactical_bombers in 95 Sea Zone, round 3 : 9/14 hits, 7.83 expected hits
                    Americans roll dice for 2 fighters and 3 transports in 95 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Americans, 3 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
                Germans win with 1 bomber, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 98
                Casualties for Germans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 transports
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter could not land in 95 Sea Zone and was removed
            1 bomber moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern Italy
            3 fighters moved from 95 Sea Zone to Yugoslavia
            3 tactical_bombers moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to Yugoslavia
            6 artilleries and 3 infantry moved from Rostov to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 bomber moved from Volgograd to Caucasus
            2 mech_infantrys moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Belarus to Ukraine
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Romania to Bessarabia
            2 mech_infantrys moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Yugoslavia to Bessarabia
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 carriers moved from 112 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from France to Normandy Bordeaux
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
            4 infantry moved from Western Germany to Germany
            1 infantry moved from Southern Italy to Northern Italy
            1 marine moved from Western Germany to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Belarus to Bryansk
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Novgorod
            3 fighters placed in 110 Sea Zone
            2 fighters and 1 mech_infantry placed in Yugoslavia
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Russians regular : 0.33
    Germans regular : 3.33
    

    Savegame


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen normally I’m pretty flexible about that, but in this case it could impact

    I know. I think it’s correct to deny it.

    if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.

    I agree, although I wasn’t aware of the turn going underway. Doesn’t matter. Moving in the US-fleet was a shitty move.

    that was a hard blow to the allies, I’m not gonna lie. I think you just didn’t really consider that I could hit without a DD, or maybe you missed all my air that could reach? altho I must say, I did get pretty damn lucky on the rolls! but then again, you’ve been getting super lucky on all those SBRs and air snipes, which has been very frustrating so far. glad my prophecy came true on that Anzac tac raid tho ;)


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    that was a hard blow to the allies, I’m not gonna lie. I think you just didn’t really consider that I could hit without a DD, or maybe you missed all my air that could reach? altho I must say, I did get pretty damn lucky on the rolls! but then again, you’ve been getting super lucky on all those SBRs and air snipes, which has been very frustrating so far. glad my prophecy came true on that Anzac tac raid tho ;)

    Yes, actually didn’t consider an attack without a des and appartently missed 3 figs. Where the heck did they come from!?


  • Now I know. I miscalculated the range and thought some of the air couldn’t land.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Now I know. I miscalculated the range and thought some of the air couldn’t land.

    Speaking of which, tripleA wouldn’t let me land one of my figs for some reason. Looks to be a bug. I only had one fig and one tac that wouldn’t have been able to land without carriers, and I had taken those out as casualties. So I edited accordingly. Feel free to check that out.


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    Now I know. I miscalculated the range and thought some of the air couldn’t land.

    Speaking of which, tripleA wouldn’t let me land one of my figs for some reason. Looks to be a bug. I only had one fig and one tac that wouldn’t have been able to land without carriers, and I had taken those out as casualties. So I edited accordingly. Feel free to check that out.

    It’s a common problem. For some reason 3A takes air with most range first. Rather silly.


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Szechwan to Volgograd
            2 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Rostov
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Volgograd to Tambov
            1 fighter moved from Rostov to Russia
            4 artilleries moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Samara to Tambov
            1 aaGun moved from Russia to Tambov
            1 infantry moved from Vologda to Samara
            1 infantry moved from Vologda to Novosibirsk
            2 infantry moved from Tambov to Bryansk
            1 aaGun moved from Tambov to Bryansk
            6 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -0,33
    Russians regular : 0,83
    

    Savegame

Suggested Topics

  • 31
  • 77
  • 56
  • 145
  • 351
  • 84
  • 71
  • 126
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.5k

Topics

1.8m

Posts