@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I usually hate the chinese as both sides, but here I simply love them! :)
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
I usually hate the chinese as both sides, but here I simply love them! :)
:hearts: :flag-cn: :hearts:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 artillery moved from Yugoslavia to Northern Italy
        1 mech_infantry moved from Southern Italy to Northern Italy
        4 fighters moved from Southern Italy to Northern Italy
        1 bomber moved from Rostov to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry
            Americans defend with 1 factory_minor and 1 infantry
                Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits, 3.33 expected hits
                Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Northern Italy
            Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
    Non Combat Move - Italians
        1 marine moved from Cyprus to 99 Sea Zone
        1 carrier, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
        1 marine moved from 97 Sea Zone to Southern Italy
        1 mech_infantry moved from Southern Italy to Northern Italy
        1 aaGun moved from Southern Italy to Northern Italy
        3 fighters moved from Northern Italy to Yugoslavia
        3 armour, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
        1 artillery and 1 infantry moved from Western Ukraine to Ukraine
        2 infantry moved from Bessarabia to Ukraine
        1 bomber moved from Northern Italy to Southern Italy
        1 fighter moved from Northern Italy to Southern Italy
    Place Units - Italians
        1 fighter placed in Southern Italy
        1 submarine placed in 97 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 99 Sea Zone: 2 fighters
        EDIT: Adding units owned by Germans to 97 Sea Zone: 2 fighters
        EDIT: Turning off Edit Mode
    Turn Complete - Italians
        Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 tactical_bomber moved from 33 Sea Zone to Paulau Island
        EDIT: 1 battleship and 1 marine moved from 33 Sea Zone to 23 Sea Zone
        EDIT: ANZAC undo move 2.
    Combat - ANZAC
        Strategic bombing raid in Paulau Island
                Japanese roll AA dice in Paulau Island : 1/1 hits, 0,17 expected hits
            1 tactical_bomber killed by AA
            Bombing raid in Paulau Island causes 0 damage total. 
    Non Combat Move - ANZAC
        1 cruiser, 4 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
        1 tactical_bomber moved from New South Wales to 33 Sea Zone
        1 infantry moved from Eastern Persia to Persia
    Place Units - ANZAC
        1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 tactical_bomber moved from 33 Sea Zone to Paulau Island
        EDIT: 1 battleship and 1 marine moved from 33 Sea Zone to 23 Sea Zone
        EDIT: ANZAC undo move 2.
    Combat - ANZAC
        Strategic bombing raid in Paulau Island
                Japanese roll AA dice in Paulau Island : 1/1 hits, 0,17 expected hits
            1 tactical_bomber killed by AA
            Bombing raid in Paulau Island causes 0 damage total. 
    Non Combat Move - ANZAC
        1 cruiser, 4 destroyers and 2 submarines moved from 46 Sea Zone to 33 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
        1 tactical_bomber moved from New South Wales to 33 Sea Zone
        1 infantry moved from Eastern Persia to Persia
    Place Units - ANZAC
        1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 92 Sea Zone to 95 Sea Zone
        1 infantry moved from West India to Eastern Persia
    Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : 0,83
@trulpen did I not warn you about the aa ?
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen did I not warn you about the aa ?
Yes, your prophecy was true! I bow to thee!
Poor aussies. ;)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
        Germans buy 1 armour, 5 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Archangel to Nenetsia
              Germans take Nenetsia from Russians
        1 infantry moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        2 infantry moved from Rostov to Volgograd
        1 bomber moved from India to Volgograd
        1 armour moved from Caucasus to Northwest Persia
              Germans take Northwest Persia from British
        1 armour moved from Northwest Persia to Caucasus
        2 fighters moved from 97 Sea Zone to 95 Sea Zone
        2 carriers and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
        1 infantry moved from Crete to 99 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
        1 infantry moved from 96 Sea Zone to Malta
        4 fighters moved from Western Germany to 95 Sea Zone
        3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 95 Sea Zone
        1 fighter moved from Rostov to 95 Sea Zone
        1 bomber moved from Rostov to 95 Sea Zone
        1 fighter moved from Western Ukraine to Volgograd
        1 submarine moved from 125 Sea Zone to 111 Sea Zone
        3 submarines moved from 112 Sea Zone to 111 Sea Zone
        1 tactical_bomber moved from Bessarabia to 95 Sea Zone
    Combat - Germans
        Battle in Malta
        Battle in 111 Sea Zone
            Germans attack with 4 submarines
            Americans defend with 1 destroyer
                Germans roll dice for 4 submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 111 Sea Zone
            Germans win, taking Malta from British with 4 submarines remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Volgograd
            Germans attack with 1 bomber, 1 fighter and 2 infantry
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Volgograd
                Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in 95 Sea Zone
            Germans attack with 1 bomber, 2 carriers, 10 fighters, 1 submarine and 4 tactical_bombers
            French defend with 1 destroyer; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 bomber, 10 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 13/15 hits, 8.33 expected hits
Combat Hit Differential Summary :
Americans regular : -1.17
Russians regular : 0.33
Germans regular : 2.17
@trulpen casualties ?
Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
Missed to move the des and sub from z71. After Italy I’m not sure it’s ok to edit them to z81 though. You decide if there is any impact on your moves.
hmm yah well I just made a big move in the med…
@trulpen normally I’m pretty flexible about that, but in this case it could impact
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen casualties ?
Oh, I only counted 7 figs, 4 tac, 1 sb. Shit. I’ll look.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen casualties ?
Nothing else than max d. Keep 2 figs.
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
I agree, although I wasn’t aware of the turn going underway. Doesn’t matter. Moving in the US-fleet was a shitty move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 5x factory_minor; Remaining resources: 72 PUs; 
        Germans buy 1 armour, 5 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Archangel to Nenetsia
              Germans take Nenetsia from Russians
        1 infantry moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        2 infantry moved from Rostov to Volgograd
        1 bomber moved from India to Volgograd
        1 armour moved from Caucasus to Northwest Persia
              Germans take Northwest Persia from British
        1 armour moved from Northwest Persia to Caucasus
        2 fighters moved from 97 Sea Zone to 95 Sea Zone
        2 carriers and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
        1 infantry moved from Crete to 99 Sea Zone
        1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
        1 infantry moved from 96 Sea Zone to Malta
        4 fighters moved from Western Germany to 95 Sea Zone
        3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 95 Sea Zone
        1 fighter moved from Rostov to 95 Sea Zone
        1 bomber moved from Rostov to 95 Sea Zone
        1 fighter moved from Western Ukraine to Volgograd
        1 submarine moved from 125 Sea Zone to 111 Sea Zone
        3 submarines moved from 112 Sea Zone to 111 Sea Zone
        1 tactical_bomber moved from Bessarabia to 95 Sea Zone
    Combat - Germans
        Battle in Malta
        Battle in 111 Sea Zone
            Germans attack with 4 submarines
            Americans defend with 1 destroyer
                Germans roll dice for 4 submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 111 Sea Zone
            Germans win, taking Malta from British with 4 submarines remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Volgograd
            Germans attack with 1 bomber, 1 fighter and 2 infantry
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Volgograd
                Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in 95 Sea Zone
            Germans attack with 1 bomber, 2 carriers, 10 fighters, 1 submarine and 4 tactical_bombers
            French defend with 1 destroyer; Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 transports
                Americans roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 bomber, 10 fighters and 4 tactical_bombers in 95 Sea Zone, round 2 : 13/15 hits, 8.33 expected hits
                Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports in 95 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
                1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 95 Sea Zone
            5 submarines owned by the Americans Submerged
                Germans roll dice for 1 bomber, 9 fighters and 4 tactical_bombers in 95 Sea Zone, round 3 : 9/14 hits, 7.83 expected hits
                Americans roll dice for 2 fighters and 3 transports in 95 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                2 fighters owned by the Americans, 3 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
            Germans win with 1 bomber, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 98
            Casualties for Germans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
            Casualties for Americans: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 transports
            Casualties for French: 1 destroyer
    Non Combat Move - Germans
        1 fighter could not land in 95 Sea Zone and was removed
        1 bomber moved from 95 Sea Zone to Southern Italy
        2 fighters moved from 95 Sea Zone to 97 Sea Zone
        1 destroyer moved from 99 Sea Zone to 97 Sea Zone
        1 fighter moved from 95 Sea Zone to Southern Italy
        3 fighters moved from 95 Sea Zone to Yugoslavia
        3 tactical_bombers moved from 95 Sea Zone to Southern Italy
        2 fighters moved from 95 Sea Zone to Yugoslavia
        6 artilleries and 3 infantry moved from Rostov to Caucasus
        1 fighter moved from Volgograd to Caucasus
        1 bomber moved from Volgograd to Caucasus
        2 mech_infantrys moved from Western Ukraine to Ukraine
        2 mech_infantrys moved from Bessarabia to Ukraine
        1 mech_infantry moved from Eastern Poland to Ukraine
        1 mech_infantry moved from Belarus to Ukraine
        1 infantry moved from Belarus to Archangel
        1 infantry moved from Romania to Bessarabia
        2 mech_infantrys moved from Poland to Western Ukraine
        3 mech_infantrys moved from Germany to Eastern Poland
        3 mech_infantrys moved from Yugoslavia to Bessarabia
        1 destroyer moved from 112 Sea Zone to 125 Sea Zone
        3 carriers moved from 112 Sea Zone to 110 Sea Zone
        2 transports moved from 112 Sea Zone to 110 Sea Zone
        1 destroyer moved from 112 Sea Zone to 110 Sea Zone
        2 artilleries moved from France to Normandy Bordeaux
        2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 aaGun moved from France to Normandy Bordeaux
        4 infantry moved from Western Germany to Germany
        1 infantry moved from Southern Italy to Northern Italy
        1 marine moved from Western Germany to 112 Sea Zone
        1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
        1 marine moved from 110 Sea Zone to Normandy Bordeaux
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Belarus to Bryansk
    Place Units - Germans
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
        EDIT: Turning off Edit Mode
        1 armour and 2 mech_infantrys placed in Novgorod
        3 fighters placed in 110 Sea Zone
        2 fighters and 1 mech_infantry placed in Yugoslavia
        1 mech_infantry placed in Germany
    Turn Complete - Germans
        Germans collect 56 PUs; end with 56 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Russians regular : 0.33
Germans regular : 3.33
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
@trulpen normally I’m pretty flexible about that, but in this case it could impact
I know. I think it’s correct to deny it.
if I had not attacked, I probably would allow. but the attack and roll already happened, so doesn’t feel right to allow a change that could impact the med situation.
I agree, although I wasn’t aware of the turn going underway. Doesn’t matter. Moving in the US-fleet was a shitty move.
that was a hard blow to the allies, I’m not gonna lie. I think you just didn’t really consider that I could hit without a DD, or maybe you missed all my air that could reach? altho I must say, I did get pretty damn lucky on the rolls! but then again, you’ve been getting super lucky on all those SBRs and air snipes, which has been very frustrating so far. glad my prophecy came true on that Anzac tac raid tho ;)
@axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:
that was a hard blow to the allies, I’m not gonna lie. I think you just didn’t really consider that I could hit without a DD, or maybe you missed all my air that could reach? altho I must say, I did get pretty damn lucky on the rolls! but then again, you’ve been getting super lucky on all those SBRs and air snipes, which has been very frustrating so far. glad my prophecy came true on that Anzac tac raid tho ;)
Yes, actually didn’t consider an attack without a des and appartently missed 3 figs. Where the heck did they come from!?