2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB

  • '15 '14

    I just realized you used the tripleA version that is heavily bugged to create this game.
    Whenever you run the battle calculator with a sub involved, the client crashes. There are plenty of other bugs, for example:
    If a German and a British sub are in 125 at the same time, the client does not ask either of them whether they want to submerge but starts a battle right away. (this will cause necessary edit because you cannot prevent the client from running the battle even if no sub wants to fight)

    The latest version I installed is 2.0.19993 and it was ok, but I also lost track of which version is out there and which to avoid exactly.

    Just to let you know we have the bugged version now.

  • '15 '14

    Hmm, it is even worse than I thought. I just ran a test in 106 and I attacked with sub, DD and bomber against the 2 subs.
    My sub would have had a surprise strike against the German subs, but the client rolled all 3 dice at the same time, one of the “2s” hit but it was not specified which one it was.

    So the bugs are not just annoying, the prevent running battles properly. What shall we do about that?
    Shall we recreate the current position with a proper version of the client?

  • '15 '14

    Just realizes it is me. I will update my client asap!

  • '15 '14

    Boy, I went on https://triplea-game.org/download/

    and I cannot properly download the client there. It just takes forever and my internet is fine, not sure what’s wrong :-/

    I will sort it out either way, but just annoying atm.

  • '19

    @jdow You should make sure to install whatever version Andrew is using. If you mix versions that can cause problems.

    Issues with calculators and rules seem to be map and version specific. One version might work ok with one map but then not work with another map. So you might have just run into this problem because you are running a new map for this game (OOB).

    Also, updating the client wont fix anything. If you start a game with one version and switch versions the problems will migrate. Only way to fix if you are having problems is to move to a client without issues and restart the game. (easy to do since you are only halfway thru first round).

  • '15 '14

    @ksmckay Thanks a lot for the support, much appreciated. Restarting the game may be necessary as the bugs are not just annoying, they prevent us from running battles properly.

    But even IF we start a new game. Which version should we use?

    As said, atm I am unable to download the latest version of the client from https://triplea-game.org/download/

  • 2025 2024 '23 '22 '21 '20

    I am on version 2.5.22294

  • '19

    @jdow said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:

    @ksmckay Thanks a lot for the support, much appreciated. Restarting the game may be necessary as the bugs are not just annoying, they prevent us from running battles properly.

    But even IF we start a new game. Which version should we use?

    As said, atm I am unable to download the latest version of the client from https://triplea-game.org/download/

    Yep, the errors are debilitating and dealing with it down the road becomes extremely challenging. I imagine Andrew has a good sense of which version works well with OOB and should know a version that doesnt suffer from the bugs since he uses it.


  • Wie schon erwähnt @JDOW würde ich dir die 2.2.20868 Version empfehlen.
    Gleichzeitig empfehle ich dir aber auch das du triple a komplett runter haust von deinem Rechner und einfach die 2.2.20868 Version herunterlädst.
    Wenn du sonst keine anderen Spiele offen hast, sollte das auch kein Problem sein.
    Zur Not P@nther verständigen.

    Sorry for my interruption in german, but this is for me the fastest way to adress the issue. Thank you for understanding.


  • @aequitas-et-veritas thanks a lot mate. But where to download 20868?

  • '15 '14

    I now downloaded 2.2.20868 but the problem with our current game file persists as ksmckay already predicted.

    However, when I start a G40 game from scratch the program does e.g. not crash when I run the battle calculator with subs involved.

    As we are still in turn 1, I will now start a new game, redo the turns until after J1 and edit the battle outcomes to the ones we had so far and then proceed with US1

    Annoying, but seems to be the only way.


  • @andrewaagamer said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:

    I am on version 2.5.22294

    in my game against andrew I can not recreate any of the problems described by @JDOW . I am on version 2.5.22294

  • '15 '14

    @oysteilo I guess the reason is that I had a rather old build installed 2.0.19993.

    It seems with the newer version we should be fine

  • '19

    @jdow mixing versions can cause problems too. If Andrew is using the latest version, why not use the same one?

  • '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 16:29:18
    Savegame

  • '15 '14

    TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    @ksmckay said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:

    @jdow mixing versions can cause problems too. If Andrew is using the latest version, why not use the same one?

    I had sever trouble downloading any version. I now have installed the one recommended by aetv and recreated the map. At least the sub bug did not occur when I tested it. I will now check whether the surprise strike works.

  • '15 '14

    Seems all to work, I will do my turn now.

  • '15 '14

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from 10 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Wake Island
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Central United States to Gibraltar
            1 armour moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 fighter moved from Western United States to Wake Island
            1 tactical_bomber moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            2 carriers and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            3 infantry moved from Kweichow to Yunnan
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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