TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Western United States to Venezuela
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone
2 bombers moved from Alaska to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Alaska to 25 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Alaska to Western United States
1 infantry moved from British Columbia to Alaska
Combat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 : 1/3 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 3 : 0/3 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 4 : 3/3 hits, 1.33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Venezuela to French Guiana
Place Units - Americans
2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
2 carriers and 2 destroyers placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 17 infantry moved from Shensi to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 cruiser, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from French Guiana to Brazil
Combat - British
Battle in French West Africa
Battle in Iraq
British attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 bomber and 1 fighter in Iraq, round 4 : 0/2 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in Iraq, round 5 : 2/2 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from Iraq to Persia
1 bomber moved from Iraq to Persia
Place Units - British
1 factory_minor placed in Persia
1 cruiser placed in 106 Sea Zone
1 infantry placed in United Kingdom
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
Neutral_Axis regular : 0.67
Neutral_True regular : -1.33
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 armour and 1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Tobruk
1 artillery moved from Libya to Tobruk
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Southern France to Spain
Italians take Spain from Neutral_True
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 bomber moved from France to 87 Sea Zone
3 infantry moved from Bessarabia to Ukraine
2 tactical_bombers moved from Romania to Ukraine
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Archangel to Novgorod
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Novgorod to Belarus
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Belarus
1 bomber moved from Normandy Bordeaux to Baltic States
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 87 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Ukraine
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 infantry and 2 tactical_bombers in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
2 tactical_bombers owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 aaGun, 5 armour, 3 artilleries, 17 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 aaGuns moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 bomber moved from Baltic States to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from 87 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Alexandria to Tobruk
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
3 armour and 7 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Yenisey to Evenkiyskiy
2 aaGuns and 10 infantry moved from Yenisey to Timguska
2 infantry moved from Sakha to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Malaya to Yunnan
3 fighters and 3 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to Kwangsi
Combat - Japanese
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kwangsi to Japan
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 56 Sea Zone
2 fighters moved from Kwangsi to 56 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 30 Sea Zone
2 bombers moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 30 Sea Zone
1 bomber moved from French Guiana to 92 Sea Zone
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 49 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 49 Sea Zone to Johnston Island
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Suiyuyan to Chahar
10 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 30 Sea Zone
2 bombers moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 30 Sea Zone
1 bomber moved from French Guiana to 92 Sea Zone
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 49 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Morocco, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 49 Sea Zone to Johnston Island
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Suiyuyan to Chahar
10 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from India to Burma
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 fighter moved from Union of South Africa to Egypt
2 fighters moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
1 artillery and 2 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 cruiser and 2 transports
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Morocco
1 fighter moved from Persia to Burma
3 aaGuns, 4 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from Persia to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -1.00
Italians regular : -1.33
Japanese regular : 0.00
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Bessarabia to Romania
3 armour and 1 mech_infantry moved from Western Ukraine to Romania
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Spain to Southern France
3 infantry moved from Gibraltar to Spain
1 infantry moved from Spain to Portugal
Italians take Portugal from Neutral_True
1 artillery moved from Gibraltar to Spain
1 infantry moved from Spain to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Tunisia to Libya
1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Place Units - Italians
1 factory_minor placed in Greece
1 destroyer and 1 fighter placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Western Australia
1 armour moved from Queensland to Western Australia
2 fighters moved from New South Wales to Western Australia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 5 fighters
Japanese defend with 4 artilleries and 3 infantry
ANZAC roll dice for 1 armour and 5 fighters in Western Australia, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 4 artilleries and 3 infantry in Western Australia, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC roll dice for 4 fighters in Western Australia, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 4 artilleries and 1 infantry in Western Australia, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC roll dice for 3 fighters in Western Australia, round 4 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries in Western Australia, round 4 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 armour and 4 fighters
Casualties for Japanese: 4 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,2,2,6,3,4,1,2,6,3,4,1,4,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Western Australia
1 armour moved from Queensland to Western Australia
2 fighters moved from New South Wales to Western Australia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 5 fighters
Japanese defend with 4 artilleries and 3 infantry
ANZAC roll dice for 1 armour and 5 fighters in Western Australia, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 4 artilleries and 3 infantry in Western Australia, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC roll dice for 4 fighters in Western Australia, round 3 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 4 artilleries and 1 infantry in Western Australia, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC roll dice for 3 fighters in Western Australia, round 4 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries in Western Australia, round 4 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 armour and 4 fighters
Casualties for Japanese: 4 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,2,2,6,3,4,1,2,6,3,4,1,4,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
12 armour, 5 artilleries, 20 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Belarus
5 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
3 infantry moved from Sweden to Norway
4 infantry moved from Sweden to Finland
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
3 infantry moved from Switzerland to France
2 tactical_bombers moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Southern Italy
Combat - Germans
Battle in Ukraine
Germans attack with 13 armour, 5 artilleries, 20 infantry, 11 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 13 armour, 5 artilleries, 20 infantry, 11 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 18/51 hits, 15.50 expected hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 13 armour, 5 artilleries, 18 infantry, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 3 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 7 infantry in Archangel, round 2 : 3/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 bomber moved from 104 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to France
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
2 bombers moved from Belarus to Novgorod
2 tactical_bombers moved from Ukraine to Novgorod
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Bryansk
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians retreated to Smolensk
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
5 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Siberia to Soviet Far East
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
4 transports moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Malaya
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
3 artilleries moved from Yunnan to French Indo China
4 infantry moved from Yunnan to French Indo China
2 fighters moved from Japan to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hunan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from Johnston Island to Queensland
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Eastern United States to Southeast Mexico
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Sikang
10 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 3/12 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from Johnston Island to Queensland
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Eastern United States to Southeast Mexico
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to Sikang
10 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 3/12 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Sumatra
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
British win, taking Sumatra from Japanese, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
British attack with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry in Alexandria, round 2 : 4/11 hits, 5.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 5/9 hits, 3.33 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 artilleries owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria
British roll dice for 1 armour, 1 bomber and 4 fighters in Alexandria, round 3 : 3/6 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 tactical_bombers in Alexandria, round 3 : 2/5 hits, 2.00 expected hits
1 bomber owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British roll dice for 1 bomber and 3 fighters in Alexandria, round 4 : 3/4 hits, 2.17 expected hits
Italians roll dice for 2 tactical_bombers in Alexandria, round 4 : 0/2 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans lost in Alexandria
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 2 armour, 3 artilleries, 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Germans: 2 tactical_bombers
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
4 infantry moved from Burma to India
1 aaGun moved from Burma to India
2 fighters moved from Burma to India
1 bomber and 3 fighters moved from Alexandria to Egypt
1 mech_infantry moved from Syria to Egypt
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Persia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Persia to West India
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 89 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from Morocco: 2 fighters
EDIT: Adding units owned by British to French Central Africa: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.67
Italians regular : 0.67
Japanese regular : -0.33
Germans regular : -0.67
British regular : -2.33
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Morocco
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 4/10 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Kwangsi
3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser, 4 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Yugoslavia
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Northern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking Gibraltar from British, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 3 : 1/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.83
Neutral_Allies regular : -0.67
British regular : -0.00
You are correct about a couple of things: (a) I probably should save one or two CVs in the battle for SZ 38 (but did not even consider a follow-up attack) and (b) taking Sumatra would not have prevented the US aircraft from FIC attacking 38. What it would have prevented is the 2 fighter from SZ 20 joining the attack because there would have been only 10 landing spots on the 5 US CVs. This ( think) changed the US odds of winning from less than 50% to about 75%. Apparently, I forgot about these two fighters when I did my final combat calculation; a bad mistake.
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Romania
Germans take Romania from Russians
3 infantry moved from Yugoslavia to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria
1 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 fighter moved from Alexandria to Southern Persia
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Southern Persia
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
Combat - Italians
Battle in Southern Persia
Italians attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 cruiser in Southern Persia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Southern Persia, round 2 : 3/8 hits, 3.83 expected hits
British roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Persia
Italians win, taking Southern Persia from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Bulgaria
1 infantry owned by the Russians lost in Bulgaria
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
1 infantry owned by the Russians lost in Bulgaria
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Southern Italy to Morocco
1 mech_infantry moved from Baltic States to Romania
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 battleship and 1 destroyer moved from 100 Sea Zone to 82 Sea Zone
1 submarine moved from 82 Sea Zone to 74 Sea Zone
2 fighters moved from Southern Persia to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Persia to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Southern Persia to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Egypt
1 carrier and 1 fighter moved from 97 Sea Zone to 100 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 transports moved from 82 Sea Zone to 83 Sea Zone
Place Units - Italians
1 destroyer placed in 83 Sea Zone
1 destroyer placed in 99 Sea Zone
1 airfield placed in Egypt
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
@Amon-Sul yes, axis got good hits but the allies managed to conquer Norway and sunk the German fleet, that was the main goal. Hoped that the US do the job, but now they might focus totally on Japan for the next round/s ;-)
issue does not seem to be edit related as I was not in edit mode. also not version related as reproduced in two different versions but with same savegame file. as stucifer said it may be something in the savegame file. may have been seeing this happening for a while in other games but did not really notice as I was attacking to wipe out opponent not strafe
It doesn’t matter whether you try that specific savegame with edit mode on or off or with what TripleA version ever. A savegame contains more or less the complete history of a game. And once an error is introduced into a savegame it is there and stays there. You cannot expect a ‘corrupted’ savegame to be healed by using a different TripleA-version. So yes, the error most likely is inside the savegame file.
And most likely errors within savegames are introduced by
a) using edit mode at a problematic point during the game (see my above statement)
b) using a version of TripleA containing maybe a specific bug
c) players using different (maybe incompatible) versions of TripleA
To get behind a possible game engine error it is important that it is reproducible with a current 2.7 version and a new game started with exactly this current version.