Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsDannyDuck716 (Axis) vs Dawgoneit (Allies +15) BM3 Game 1 2021
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@dawgoneit 1 hit on BB, 1 hit on Carriers, 7 Destroyers, 2nd hit on Carriers, Destroyer, Cruiser, Tacs, BB, Fighters. Essentially Max Defense.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 5 fighters moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Philippines Battle in 25 Sea Zone Americans attack with 2 destroyers Japanese defend with 3 destroyers and 1 submarine Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Americans retreated to 14 Sea Zone Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in 111 Sea Zone Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports 2 submarines owned by the Germans submerged Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 2 : 9/19 hits, 8.67 expected hits 6 destroyers owned by the Germans and 9 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 10/14 hits, 7.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 8 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits Germans roll dice for 1 battleship, 2 fighters and 5 transports in 111 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits Germans roll dice for 1 battleship and 5 transports in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 111 Sea Zone 4 transports owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Americans: 19 fighters Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 bombers moved from 111 Sea Zone to Morocco 1 bomber moved from 104 Sea Zone to Morocco 5 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 6 destroyers and 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : -2.00 Japanese AA : 0.50 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 12 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 12 infantry in Chahar, round 3 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 5 fighters moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Philippines Battle in 25 Sea Zone Americans attack with 2 destroyers Japanese defend with 3 destroyers and 1 submarine Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Americans retreated to 14 Sea Zone Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in 111 Sea Zone Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports 2 submarines owned by the Germans submerged Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 2 : 9/19 hits, 8.67 expected hits 6 destroyers owned by the Germans and 9 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 10/14 hits, 7.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 8 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits Germans roll dice for 1 battleship, 2 fighters and 5 transports in 111 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits Germans roll dice for 1 battleship and 5 transports in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 111 Sea Zone 4 transports owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Americans: 19 fighters Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 bombers moved from 111 Sea Zone to Morocco 1 bomber moved from 104 Sea Zone to Morocco 5 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 6 destroyers and 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 12 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 12 infantry in Chahar, round 3 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Persia to Iraq British take Iraq from Italians 1 artillery and 5 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Mozambique British attack with 1 artillery and 5 infantry Japanese defend with 3 infantry British roll dice for 1 artillery and 5 infantry in Mozambique, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Mozambique, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Mozambique British roll dice for 1 artillery and 4 infantry in Mozambique, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British Place Units - British 2 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 British collect 24 PUs (5 lost to blockades); end with 24 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : -3.33 Japanese regular : -1.00 Japanese AA : 0.50 Germans regular : 0.67 British regular : 1.50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Turkey to Iraq 1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Greece to Iraq 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from British Combat - Italians Battle in Iraq Italians attack with 2 armour, 4 infantry and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Iraq, round 2 : 2/8 hits, 2.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 marine moved from Cyprus to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Southern Italy 1 bomber moved from Egypt to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Greece 1 fighter placed in Southern Italy 3 infantry placed in Southern France 2 infantry placed in Southern Italy Italians undo move 5. 1 infantry placed in Greece 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@dannyduck716 your win with VC’s
another? -
@dawgoneit Sure. Would you like to mix up the rules a bit and add tech with maintaining tech rolls?
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@dannyduck716 sounds awesome i bid 20
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@dawgoneit 15
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@dawgoneit 12
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@dawgoneit its yours. name your placement.
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@dannyduck716 sub in sz98
artillery in sudan
1 ipc for india -