Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJonny5Style v Stough
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Here we go.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
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@stough what do you want to scramble? I don’t know how to properly ask people?

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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Holland Belgium to France 2 armour moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia Combat - GermansCombat Hit Differential Summary :
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The best way to do it is to post your CM(combat move), that way I can see your purchases and CM. To do this. Click on file, and then post.
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The best way to do it is to post your CM(combat move), that way I can see your purchases and CM. To do this. Click on file, and then post.
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@stough
Scramble in Scotland- that’s it. -
@stough will do.
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@stough I wasn’t able to roll dice. See below. I think you put the wrong email address in? My email ends in @hotmail.com not @gmail.com
Germans roll dice for 2 submarines in 111 Sea Zone, round 2
Contacting https://dice.marti.triplea-game.org
Contacted :
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<title>M.A.R.T.I. Server – “more accurate rolls than irony”</title>
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fatal error: Emails are not registered. Please register them at https://dice.marti.triplea-game.org/register.php .!
The dice server reported an issue with your request!
Error Message: -
Hmmm. I checked and registered your email, but maybe you need to do it again. Probably not.
One of two things.
When you pull up AAA. before you click play game, check the dice server options and make sure the info is correct.
Then click test serverThen look at the Play by forum section.
double check that the forum is Axis and Allies
and that there is a forum IDIf it isn’t these things, the problem might be from my end (for some reason)
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@stough Yep; check your email in the dice server options- I must have typed it wrong.
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I had it as gmail, it’s hotmail; fix that in the dice server options section and we should be good to go.
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@stough Ok I got it updated to the correct email. That was the issue.
Now, another learning thing for me. Attack in sea zone 111. I got two hits and I don’t know what you’d like to select for casualties? What do I do?
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@jonny5tyle salt 1 from the BB, 1 from the destroyer
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@stough Ok did that. How would I have done that without leaving the game open and not doing anything? Do I save and upload it to the forum for next time?
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You can save or/and post the game at most points in the turn process.
Standard is to post CM and the summary after your moves are finished. Is that what you are asking about? -
Normally, you would ask OOL (order of loss) if there looked to be something atypical in the battle.
Otherwise, the sections the game makes are usually the correct ones.
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@stough Planes can not be landed on territory that was just taken over correct? As in I can’t land fighters in France for example.
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correct.





