TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@owentoo any scramle in sz43?
@dawgoneit No scramble, thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 89 Sea Zone to 84 Sea Zone
1 bomber moved from Central America to British Guiana
1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 marines moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Celebes
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits
1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - Americans
1 bomber moved from Gibraltar to British Guiana
1 fighter moved from Queensland to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
5 destroyers placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 5.17
Italians regular : -0.83
Japanese regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Northern Sinkiang to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 89 Sea Zone to 84 Sea Zone
1 bomber moved from Central America to British Guiana
1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 marines moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Celebes
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits
1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - Americans
1 bomber moved from Gibraltar to British Guiana
1 fighter moved from Queensland to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
5 destroyers placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Northern Sinkiang to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Syria
1 artillery moved from Crete to 100 Sea Zone
3 infantry moved from Egypt to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Syria
3 fighters moved from Egypt to Syria
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Southern Persia to Baluchistan
Place Units - British
1 airfield placed in Syria
2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5,2,1
British collect 27 PUs (4 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 5.17
Italians regular : -0.83
Japanese regular : 0.67
British regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Romania to Northern Italy
1 mech_infantry moved from Tunisia to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Northern Italy
1 infantry moved from 99 Sea Zone to Northern Italy
1 cruiser and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
Place Units - Italians
1 airfield placed in Northern Italy
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 43 Sea Zone to Java
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from Dutch New Guinea to 56 Sea Zone
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 43 Sea Zone to Java
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Yaroslavl to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Novgorod to Russia
2 bombers moved from Leningrad to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from Ukraine to Kursk
1 mech_infantry moved from Ukraine to Kursk
1 artillery moved from Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from Holland Belgium to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from French Central Africa to Nigeria
Germans take Nigeria from British
1 infantry moved from Gold Coast to French West Africa
Combat - Germans
Battle in Kursk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 9 artilleries, 1 factory_major and 21 infantry
Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 13/38 hits, 13.33 expected hits
Russians roll dice for 9 artilleries and 21 infantry in Russia, round 2 : 10/30 hits, 10.00 expected hits
13 infantry owned by the Russians and 10 infantry owned by the Germans lost in Russia
Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/28 hits, 11.67 expected hits
Russians roll dice for 9 artilleries and 8 infantry in Russia, round 3 : 6/17 hits, 5.67 expected hits
8 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/22 hits, 9.83 expected hits
Russians roll dice for 3 artilleries in Russia, round 4 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Russians lost in Russia
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Germans: 16 infantry
Casualties for Russians: 9 artilleries and 21 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Yaroslavl to Russia
1 aaGun moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
2 submarines moved from 112 Sea Zone to 114 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to Northern Italy
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to Austria
2 bombers moved from Russia to Ukraine
1 bomber moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Place Units - Germans
2 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,6
Germans collect 67 PUs; end with 112 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 115 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 130 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 3.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Saratov
1 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Penza to Samara
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Urals
1 infantry moved from Komi to Timguska
1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Korea to Southern Manchuria
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Sakha
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Northern Manchuria
2 infantry moved from Amur to Buryatia
Combat - Russians
Combat Hit Differential Summary :
@owentoo any scramble?
@dawgoneit no thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Saratov
1 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Penza to Samara
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Urals
1 infantry moved from Komi to Timguska
1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Korea to Southern Manchuria
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Sakha
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Northern Manchuria
2 infantry moved from Amur to Buryatia
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 artillery and 9 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 9 infantry in Southern Manchuria, round 2 : 1/10 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria
Russians roll dice for 1 artillery and 8 infantry in Southern Manchuria, round 3 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Northern Manchuria to Southern Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 40 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 armour moved from Kwangtung to 21 Sea Zone
1 mech_infantry moved from Kwangtung to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 5 Sea Zone
1 armour and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Kyushu to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Britain
1 artillery moved from Shan State to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from 46 Sea Zone to Dutch New Guinea
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 marine moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 fighter moved from Kiangsu to Tsinghai
2 battleships moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
3 carriers moved from 132 Sea Zone to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
2 cruisers moved from 132 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 marine and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 destroyers and 2 transports
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 11/18 hits, 10.00 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -0.33
Russians regular : 0.67
Need OOL for battle in SZ 43, ie do you want to save a Destroyer for the second round by sinking a Cruiser instead, or just sink the last destroyer.
@owentoo said in OwenToo (Axis) vs dawgoneit (Allies) P2V:
save a Destroyer
save a Destroyer yes max “D”
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 40 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 armour moved from Kwangtung to 21 Sea Zone
1 mech_infantry moved from Kwangtung to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 5 Sea Zone
1 armour and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Kyushu to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Britain
1 artillery moved from Shan State to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from 46 Sea Zone to Dutch New Guinea
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 marine moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 fighter moved from Kiangsu to Tsinghai
2 battleships moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
3 carriers moved from 132 Sea Zone to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
2 cruisers moved from 132 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 marine and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 destroyers and 2 transports
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 11/18 hits, 10.00 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 43 Sea Zone, round 2 : 3/16 hits, 7.50 expected hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the Americans, 3 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 3 : 9/18 hits, 10.00 expected hits
Americans roll dice for 2 battleships, 3 cruisers, 1 destroyer, 3 fighters and 3 transports in 43 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits
3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 43 Sea Zone
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 155
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Casualties for ANZAC: 3 destroyers and 2 transports
Casualties for Americans: 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Davao
1 aaGun moved from Anhwe to Hopei
1 fighter moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Shansi to Honan
1 infantry moved from Chahar to Shansi
3 transports moved from 132 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Davao
1 fighter moved from 43 Sea Zone to Davao
1 tactical_bomber moved from 43 Sea Zone to Davao
1 fighter moved from 43 Sea Zone to Davao
1 fighter moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 destroyer moved from 24 Sea Zone to 48 Sea Zone
1 destroyer moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier moved from 20 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
2 artilleries and 2 infantry placed in Japan
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -4.00
Japanese regular : -0.67
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from British Guiana to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Borneo
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 52 Sea Zone
5 destroyers moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 9 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Hopei
Chinese creates battle in territory Inner Mongolia
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Chahar from Japanese, taking Inner Mongolia from Japanese with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Kansu to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from British Guiana to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Borneo
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 52 Sea Zone
5 destroyers moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 9 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Hopei
Chinese creates battle in territory Inner Mongolia
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Chahar from Japanese, taking Inner Mongolia from Japanese with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Kansu to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Western Sinkiang to Iraq
2 fighters moved from 100 Sea Zone to Crete
1 fighter moved from Egypt to Crete
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
3 infantry moved from Baluchistan to Central India
3 artilleries and 7 infantry moved from Eastern India to Burma
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 marine and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.33 expected hits
1 marine owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 marine and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 aaGuns moved from Eastern India to Burma
1 fighter moved from Egypt to 100 Sea Zone
Place Units - British
1 airfield placed in Crete
1 fighter placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -0.67
Japanese regular : -1.50
British regular : 0.00