TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@owentoo any scramble?
@dawgoneit no thanks!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Saratov
1 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Penza to Samara
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Urals
1 infantry moved from Komi to Timguska
1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Korea to Southern Manchuria
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Sakha
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Northern Manchuria
2 infantry moved from Amur to Buryatia
Combat - Russians
Battle in Southern Manchuria
Russians attack with 1 artillery and 9 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 9 infantry in Southern Manchuria, round 2 : 1/10 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria
Russians roll dice for 1 artillery and 8 infantry in Southern Manchuria, round 3 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria
Russians win, taking Southern Manchuria from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Northern Manchuria to Southern Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 40 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 armour moved from Kwangtung to 21 Sea Zone
1 mech_infantry moved from Kwangtung to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 5 Sea Zone
1 armour and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Kyushu to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Britain
1 artillery moved from Shan State to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from 46 Sea Zone to Dutch New Guinea
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 marine moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 fighter moved from Kiangsu to Tsinghai
2 battleships moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
3 carriers moved from 132 Sea Zone to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
2 cruisers moved from 132 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 marine and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 destroyers and 2 transports
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 11/18 hits, 10.00 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -0.33
Russians regular : 0.67
Need OOL for battle in SZ 43, ie do you want to save a Destroyer for the second round by sinking a Cruiser instead, or just sink the last destroyer.
@owentoo said in OwenToo (Axis) vs dawgoneit (Allies) P2V:
save a Destroyer
save a Destroyer yes max “D”
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 40 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 armour moved from Kwangtung to 21 Sea Zone
1 mech_infantry moved from Kwangtung to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 5 Sea Zone
1 armour and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Kyushu to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Britain
1 artillery moved from Shan State to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from 46 Sea Zone to Dutch New Guinea
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Yunnan
1 marine moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 fighter moved from Kiangsu to Tsinghai
2 battleships moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
3 carriers moved from 132 Sea Zone to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
2 cruisers moved from 132 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 marine and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 destroyers and 2 transports
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 11/18 hits, 10.00 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 43 Sea Zone, round 2 : 3/16 hits, 7.50 expected hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the Americans, 3 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 3 : 9/18 hits, 10.00 expected hits
Americans roll dice for 2 battleships, 3 cruisers, 1 destroyer, 3 fighters and 3 transports in 43 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits
3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 43 Sea Zone
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 155
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Casualties for ANZAC: 3 destroyers and 2 transports
Casualties for Americans: 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Davao
1 aaGun moved from Anhwe to Hopei
1 fighter moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Shansi to Honan
1 infantry moved from Chahar to Shansi
3 transports moved from 132 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Davao
1 fighter moved from 43 Sea Zone to Davao
1 tactical_bomber moved from 43 Sea Zone to Davao
1 fighter moved from 43 Sea Zone to Davao
1 fighter moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 destroyer moved from 24 Sea Zone to 48 Sea Zone
1 destroyer moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier moved from 20 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
2 artilleries and 2 infantry placed in Japan
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -4.00
Japanese regular : -0.67
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from British Guiana to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Borneo
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 52 Sea Zone
5 destroyers moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 9 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Hopei
Chinese creates battle in territory Inner Mongolia
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Chahar from Japanese, taking Inner Mongolia from Japanese with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Kansu to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from British Guiana to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Borneo
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 52 Sea Zone
5 destroyers moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 9 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Hopei
Chinese creates battle in territory Inner Mongolia
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Chahar from Japanese, taking Inner Mongolia from Japanese with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Kansu to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Western Sinkiang to Iraq
2 fighters moved from 100 Sea Zone to Crete
1 fighter moved from Egypt to Crete
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
3 infantry moved from Baluchistan to Central India
3 artilleries and 7 infantry moved from Eastern India to Burma
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 marine and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.33 expected hits
1 marine owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 marine and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 aaGuns moved from Eastern India to Burma
1 fighter moved from Egypt to 100 Sea Zone
Place Units - British
1 airfield placed in Crete
1 fighter placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -0.67
Japanese regular : -1.50
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Northern Caucasus
Combat - Italians
Battle in Northern Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Northern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Northern Caucasus
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to Burma
1 fighter moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to Burma
1 fighter moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 fighter moved from Gibraltar to 100 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Russia to Gorky
1 mech_infantry moved from Russia to Gorky
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
1 armour moved from Rostov to Stalingrad
2 armour and 2 mech_infantrys moved from Rostov to Southern Caucasus
Germans take Northern Caucasus from Russians
1 mech_infantry moved from Rostov to Stalingrad
1 artillery and 1 mech_infantry moved from Kursk to Tambov
1 armour and 1 mech_infantry moved from Russia to Tula
3 armour moved from Russia to Penza
1 artillery moved from Russia to Penza
1 artillery moved from Russia to Tula
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Smolensk to Stalingrad
1 bomber moved from Smolensk to Western Germany
2 bombers moved from Ukraine to Western Germany
Combat - Germans
Battle in Tula
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tula, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tula
Germans win, taking Tula from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Gorky
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Gorky, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Gorky
Germans win, taking Gorky from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Penza
Germans attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 artillery in Penza, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Penza
Germans win, taking Penza from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
1 mech_infantry owned by the Germans retreated to Kursk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Southern Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Caucasus
Germans win, taking Southern Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 2 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
6 armour moved from Russia to Stalingrad
1 tactical_bomber moved from Stalingrad to Rostov
1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone
2 submarines moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Malta
1 tactical_bomber moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Malta to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
2 artilleries and 3 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Nigeria to French Central Africa
1 infantry moved from French West Africa to French Central Africa
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 battleship, 1 carrier, 3 submarines and 2 transports placed in 115 Sea Zone
1 marine placed in Normandy Bordeaux
1 fighter and 1 tactical_bomber placed in Western Germany
1 fighter placed in France
1 infantry and 2 mech_infantrys placed in Russia
1 artillery and 1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 4.
1 fighter and 1 tactical_bomber placed in 115 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 4,4
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7
Combat Move - Russians
1 artillery and 6 infantry moved from Southern Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Tambov to Rostov
1 armour moved from Iraq to Northwest Persia
Combat - Russians
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 tactical_bomber
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 tactical_bomber in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 8 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Siberia
2 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
1 artillery moved from Kwangtung to 21 Sea Zone
2 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Jehol
3 infantry moved from 20 Sea Zone to Jehol
2 fighters moved from Hopei to Jehol
1 infantry moved from Shansi to Jehol
1 artillery moved from Anhwe to Jehol
1 fighter moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from New Britain to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter and 1 tactical_bomber moved from Davao to Jehol
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 bomber moved from Davao to 26 Sea Zone
1 transport moved from 21 Sea Zone to 132 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Borneo
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Borneo, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Solomon Islands from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor and 6 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Siberia, round 2 : 1/8 hits, 2.83 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Siberia, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Siberia
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Siberia, round 3 : 2/6 hits, 2.17 expected hits
Russians roll dice for 6 infantry in Siberia, round 3 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Siberia
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Soviet Far East
Russians win with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Jehol
Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 6 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Jehol, round 2 : 3/12 hits, 4.50 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol
Japanese roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Hunan
2 carriers moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to Malaya
1 bomber moved from 26 Sea Zone to Midway
1 tactical_bomber moved from 26 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 34 Sea Zone
1 destroyer moved from 48 Sea Zone to 35 Sea Zone
1 aaGun moved from Japan to 7 Sea Zone
1 aaGun and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Honan to Shansi
1 artillery moved from Tsinghai to Honan
1 artillery moved from Tsinghai to Hopei
1 infantry moved from Hunan to Szechwan
1 aaGun moved from Hopei to Hunan
1 fighter moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
3 fighters moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
2 submarines moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Kyushu
1 destroyer and 1 submarine placed in 7 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Japanese regular : -2.17
UK_Pacific regular : 1.33
Russians regular : 1.00
@owentoo ANY SCRAMBLES?
@dawgoneit You didn’t post…
The last savegame in the thread is the J7 turn that I posted
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 50 Sea Zone
1 bomber moved from Hawaiian Islands to Java
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Combat Hit Differential Summary :