@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
OwenToo (Axis) vs dawgoneit (Allies) P2V
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 bomber moved from Central America to British Guiana 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 2 marines moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans
Combat Hit Differential Summary :
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@owentoo any scramle in sz43?
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@dawgoneit No scramble, thanks!
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 bomber moved from Central America to British Guiana 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 2 marines moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Celebes Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 2 destroyers Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Aleutian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 bomber moved from Gibraltar to British Guiana 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 5 destroyers placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 5.17 Italians regular : -0.83 Japanese regular : 0.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Northern Sinkiang to Kansu Chinese take Kansu from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Tsinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 bomber moved from Central America to British Guiana 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 2 marines moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Celebes Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 2 destroyers Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Aleutian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 2 infantry; Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 24 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 artillery, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Americans attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 bomber moved from Gibraltar to British Guiana 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 5 destroyers placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Northern Sinkiang to Kansu Chinese take Kansu from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Tsinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Syria 1 artillery moved from Crete to 100 Sea Zone 3 infantry moved from Egypt to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Syria 3 fighters moved from Egypt to Syria 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry moved from Southern Persia to Baluchistan Place Units - British 1 airfield placed in Syria 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5,2,1 British collect 27 PUs (4 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 5.17 Italians regular : -0.83 Japanese regular : 0.67 British regular : 1.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Romania to Northern Italy 1 mech_infantry moved from Tunisia to 96 Sea Zone 1 infantry moved from Algeria to 96 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Northern Italy 1 infantry moved from 99 Sea Zone to Northern Italy 1 cruiser and 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Romania to Yugoslavia Place Units - Italians 1 airfield placed in Northern Italy 1 submarine placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 43 Sea Zone to Java 3 fighters moved from Queensland to Java Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery moved from Dutch New Guinea to 56 Sea Zone 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 43 Sea Zone to Java 3 fighters moved from Queensland to Java Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Yaroslavl to Russia 2 artilleries moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 tactical_bomber moved from Novgorod to Russia 2 bombers moved from Leningrad to Russia 1 bomber moved from Western Germany to Russia 1 artillery moved from Ukraine to Kursk 1 mech_infantry moved from Ukraine to Kursk 1 artillery moved from Ukraine to Rostov 3 armour and 3 mech_infantrys moved from Ukraine to Rostov 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from French Central Africa to Nigeria Germans take Nigeria from British 1 infantry moved from Gold Coast to French West Africa Combat - Germans Battle in Kursk Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Kursk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour, 1 artillery and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Rostov, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 9 artilleries, 1 factory_major and 21 infantry Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 13/38 hits, 13.33 expected hits Russians roll dice for 9 artilleries and 21 infantry in Russia, round 2 : 10/30 hits, 10.00 expected hits 13 infantry owned by the Russians and 10 infantry owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/28 hits, 11.67 expected hits Russians roll dice for 9 artilleries and 8 infantry in Russia, round 3 : 6/17 hits, 5.67 expected hits 8 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/22 hits, 9.83 expected hits Russians roll dice for 3 artilleries in Russia, round 4 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Russians lost in Russia Germans captures 43PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 5 artilleries, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Germans: 16 infantry Casualties for Russians: 9 artilleries and 21 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Yaroslavl to Russia 1 aaGun moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 128 Sea Zone to 116 Sea Zone 2 submarines moved from 112 Sea Zone to 114 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Malta to Northern Italy 1 infantry moved from France to Southern France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 aaGun moved from Western Germany to Austria 2 bombers moved from Russia to Ukraine 1 bomber moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk Place Units - Germans 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,6 Germans collect 67 PUs; end with 112 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 115 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 120 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 130 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 3.00
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Stalingrad to Tambov 1 infantry moved from Stalingrad to Saratov 1 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Kazakhstan to Northern Caucasus 1 infantry moved from Penza to Samara 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Urals 1 infantry moved from Komi to Timguska 1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Southern Manchuria 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Siberia to Sakha 1 infantry moved from Amur to Korea 1 infantry moved from Amur to Northern Manchuria 2 infantry moved from Amur to Buryatia Combat - Russians
Combat Hit Differential Summary :
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@owentoo any scramble?
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@dawgoneit no thanks!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Stalingrad to Tambov 1 infantry moved from Stalingrad to Saratov 1 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Kazakhstan to Northern Caucasus 1 infantry moved from Penza to Samara 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Urals 1 infantry moved from Komi to Timguska 1 artillery and 8 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Southern Manchuria 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Siberia to Sakha 1 infantry moved from Amur to Korea 1 infantry moved from Amur to Northern Manchuria 2 infantry moved from Amur to Buryatia Combat - Russians Battle in Southern Manchuria Russians attack with 1 artillery and 9 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 9 infantry in Southern Manchuria, round 2 : 1/10 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria Russians roll dice for 1 artillery and 8 infantry in Southern Manchuria, round 3 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Northern Manchuria to Southern Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 9 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 40 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 armour moved from Kwangtung to 21 Sea Zone 1 mech_infantry moved from Kwangtung to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 5 Sea Zone 1 armour and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Kyushu to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from Wake Island to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Britain 1 artillery moved from Shan State to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 artillery moved from 46 Sea Zone to Dutch New Guinea 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 1 marine moved from Kweichow to Yunnan 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Tsinghai 1 artillery moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 1 fighter moved from Kiangsu to Tsinghai 2 battleships moved from 132 Sea Zone to 43 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 3 carriers moved from 132 Sea Zone to 43 Sea Zone 4 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone 2 cruisers moved from 132 Sea Zone to 43 Sea Zone 1 bomber moved from Shan State to 43 Sea Zone Combat - Japanese Battle in New Britain Battle in 9 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 9 Sea Zone Japanese win, taking New Britain from ANZAC with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Soviet Far East Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 marine and 1 mech_infantry Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 43 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 5 tactical_bombers Americans defend with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 destroyers and 2 transports Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 11/18 hits, 10.00 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : -0.33 Russians regular : 0.67
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Need OOL for battle in SZ 43, ie do you want to save a Destroyer for the second round by sinking a Cruiser instead, or just sink the last destroyer.
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@owentoo said in OwenToo (Axis) vs dawgoneit (Allies) P2V:
save a Destroyer
save a Destroyer yes max “D” -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 9 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 40 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 armour moved from Kwangtung to 21 Sea Zone 1 mech_infantry moved from Kwangtung to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 5 Sea Zone 1 armour and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Kyushu to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from Wake Island to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Britain 1 artillery moved from Shan State to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 artillery moved from 46 Sea Zone to Dutch New Guinea 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 1 marine moved from Kweichow to Yunnan 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Tsinghai 1 artillery moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 1 fighter moved from Kiangsu to Tsinghai 2 battleships moved from 132 Sea Zone to 43 Sea Zone 1 destroyer moved from 132 Sea Zone to 43 Sea Zone 3 carriers moved from 132 Sea Zone to 43 Sea Zone 4 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone 2 cruisers moved from 132 Sea Zone to 43 Sea Zone 1 bomber moved from Shan State to 43 Sea Zone Combat - Japanese Battle in New Britain Battle in 9 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 9 Sea Zone Japanese win, taking New Britain from ANZAC with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Soviet Far East Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Yunnan Japanese attack with 1 armour, 1 marine and 1 mech_infantry Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 marine and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 43 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 5 tactical_bombers Americans defend with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 destroyers and 2 transports Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 11/18 hits, 10.00 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 43 Sea Zone, round 2 : 3/16 hits, 7.50 expected hits Units damaged: 2 battleships owned by the Japanese 1 cruiser owned by the Americans, 3 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 43 Sea Zone, round 3 : 9/18 hits, 10.00 expected hits Americans roll dice for 2 battleships, 3 cruisers, 1 destroyer, 3 fighters and 3 transports in 43 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 43 Sea Zone 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 155 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 submarines Casualties for ANZAC: 3 destroyers and 2 transports Casualties for Americans: 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Davao 1 aaGun moved from Anhwe to Hopei 1 fighter moved from Tsinghai to Hopei 1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Shansi to Honan 1 infantry moved from Chahar to Shansi 3 transports moved from 132 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Davao 1 fighter moved from 43 Sea Zone to Davao 1 tactical_bomber moved from 43 Sea Zone to Davao 1 fighter moved from 43 Sea Zone to Davao 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 fighter moved from 43 Sea Zone to Malaya 1 fighter moved from 43 Sea Zone to Malaya 1 destroyer moved from 24 Sea Zone to 48 Sea Zone 1 destroyer moved from 24 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 1 carrier moved from 20 Sea Zone to 7 Sea Zone Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Malaya 2 artilleries and 2 infantry placed in Japan 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -4.00 Japanese regular : -0.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from British Guiana to Hawaiian Islands 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Borneo 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 52 Sea Zone 5 destroyers moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone Combat - Americans Battle in Borneo Battle in 9 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 9 Sea Zone Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Western United States to Alaska Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Hopei Chinese creates battle in territory Inner Mongolia Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Chahar from Japanese, taking Inner Mongolia from Japanese with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Kansu to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.83