@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Kwangsi
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 0/8 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 3 : 3/7 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 3 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Western Sinkiang
2 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 cruiser moved from 27 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 50 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
1 artillery, 3 infantry and 2 marines moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 50 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 55 Sea Zone to Queensland
2 aaGuns moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
3 submarines placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter, 1 tactical_bomber and 1 transport placed in 104 Sea Zone
Americans undo move 3.
1 transport placed in 11 Sea Zone
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Kwangsi
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 0/8 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 3 : 3/7 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 3 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Western Sinkiang
2 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to Eastern Sinkiang
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
2 artilleries and 3 infantry moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
3 infantry moved from Burma to Shan State
Combat - British
Battle in Eastern Sinkiang
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Eastern Sinkiang, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Sinkiang, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Eastern Sinkiang
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Western Sinkiang
1 artillery and 1 infantry moved from Italian Somaliland to 78 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 armour, 1 bomber and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 fighter moved from Malta to 101 Sea Zone
1 fighter moved from 101 Sea Zone to Egypt
1 fighter moved from Malta to Egypt
1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 artillery moved from Italian Somaliland to Ethiopia
1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to Egypt
1 infantry moved from Scotland to United Kingdom
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 83 Sea Zone
1 fighter placed in 83 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 83 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,3,2
British collect 23 PUs (8 lost to blockades); end with 23 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : 3.50
British regular : 1.33
@owentoo the edit is because i was rearranging some combat moves and i forgot to put my fighter back there. if you want to edit it back its cool with me.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 99 Sea Zone
1 artillery moved from Albania to 99 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Gibraltar
1 infantry moved from 94 Sea Zone to Gibraltar
1 cruiser and 1 marine moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Albania to Greece
Italians take Greece from Neutral_Allies
1 submarine moved from 98 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 marine in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Morocco
Italians take Morocco from Neutral_Axis
1 armour moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Libya
3 infantry moved from Tobruk to Libya
1 artillery moved from Libya to Tunisia
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Albania to Bulgaria
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 armour, 2 artilleries and 16 infantry moved from Northern Belarus to Smolensk
1 armour moved from Leningrad to Smolensk
5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber moved from Baltic States to Smolensk
2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
6 infantry moved from Archangel to Vologda
3 artilleries and 10 infantry moved from Leningrad to Novgorod
1 tactical_bomber moved from Romania to Smolensk
1 tactical_bomber moved from Crete to Bessarabia
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Eastern Poland to Southern Belarus
2 infantry moved from Eastern Poland to Southern Belarus
1 mech_infantry moved from Romania to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Southern Belarus
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Southern Belarus
1 submarine moved from 112 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
2 bombers moved from Western Germany to Smolensk
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 3 artilleries and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 2 : 2/13 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Southern Belarus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Southern Belarus, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Vologda, round 2 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 10 armour, 2 artilleries, 3 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Smolensk : 1/5 hits, 0.83 expected hits
1 bomber owned by the Germans lost in Smolensk
Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 13/39 hits, 13.33 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 12/27 hits, 10.17 expected hits
9 infantry owned by the Russians, 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 11/27 hits, 11.33 expected hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 6/18 hits, 7.17 expected hits
8 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Smolensk
Germans roll dice for 10 armour, 2 bombers, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 10/21 hits, 9.67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 4/7 hits, 3.50 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 10 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 2 artilleries, 1 bomber, 16 infantry and 4 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun moved from Northern Belarus to Smolensk
1 aaGun moved from Leningrad to Novgorod
3 aaGuns moved from Poland to Germany
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 carrier moved from 113 Sea Zone to 94 Sea Zone
1 cruiser moved from 113 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 107 Sea Zone to Gibraltar
1 battleship moved from 113 Sea Zone to 94 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
3 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
2 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 bombers moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Smolensk to Northern Belarus
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Romania
1 submarine placed in 115 Sea Zone
1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 1.50
Germans regular : -0.00
Russians AA : 0.17
Not a good idea to leave Russian units on the front. Even though there are more territories, PTV still only has 5 territories between Berlin and Moscow.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kursk to Ukraine
1 infantry moved from Kursk to Ukraine
2 infantry moved from Kursk to Bryansk
3 artilleries and 1 infantry moved from Kursk to Tula
1 artillery and 2 infantry moved from Samara to Russia
1 infantry moved from Yaroslavl to Russia
1 armour and 1 mech_infantry moved from Northeast Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/4 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
2 infantry moved from Urals to Samara
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Urals
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Russians to Northern Manchuria: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : 1.83
Neutral_Axis regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 9 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
1 marine moved from 37 Sea Zone to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Manilla to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from Sumatra to 38 Sea Zone
2 artilleries moved from Java to 43 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone
2 artilleries moved from 132 Sea Zone to Shan State
2 infantry moved from 132 Sea Zone to Shan State
2 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Shan State
1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 132 Sea Zone
1 battleship and 1 cruiser moved from 45 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 carrier moved from 45 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 carrier moved from 43 Sea Zone to 132 Sea Zone
2 fighters moved from 36 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 132 Sea Zone
1 carrier moved from 36 Sea Zone to 132 Sea Zone
2 bombers moved from Kwangtung to Shan State
4 tactical_bombers moved from Kwangtung to Kwangsi
4 fighters moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 artilleries and 9 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 6/15 hits, 6.17 expected hits
UK_Pacific roll dice for 2 artilleries and 9 infantry in Shan State, round 2 : 3/11 hits, 3.67 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the British and 9 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 5/12 hits, 5.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 4 infantry
Casualties for British: 2 artilleries and 9 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
British defend with 4 infantry; Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Kwangsi, round 2 : 9/12 hits, 5.83 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese, 4 infantry owned by the British and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for British: 4 infantry
Battle in 9 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 9 Sea Zone
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 aaGun and 3 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Tsinghai to Eastern Sinkiang
1 artillery moved from Honan to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kwangtung
4 fighters and 2 tactical_bombers moved from Shan State to 132 Sea Zone
2 bombers moved from Shan State to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Davao
1 carrier moved from 6 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 7 Sea Zone
1 destroyer moved from 45 Sea Zone to 132 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 4.33
UK_Pacific regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 50 Sea Zone to 27 Sea Zone
1 bomber moved from New South Wales to Central America
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
3 destroyers and 2 transports placed in 104 Sea Zone
2 destroyers placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Szechwan to Hopei
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 artillery moved from Szechwan to Hunan
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Szechwan
1 artillery placed in Eastern Sinkiang
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -3.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Eastern United States to Western United States
1 submarine moved from 50 Sea Zone to 27 Sea Zone
1 bomber moved from New South Wales to Central America
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
3 destroyers and 2 transports placed in 104 Sea Zone
2 destroyers placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Szechwan to Hopei
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 artillery moved from Szechwan to Hunan
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Szechwan
1 artillery placed in Eastern Sinkiang
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to 83 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 83 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Crete
2 fighters moved from 100 Sea Zone to Crete
1 bomber and 3 fighters moved from Egypt to Crete
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in Crete
British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Germans defend with 3 fighters; Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Crete, round 2 : 7/10 hits, 4.33 expected hits
Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 3/5 hits, 2.67 expected hits
3 fighters owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 3 fighters
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from Crete to Egypt
2 fighters moved from Crete to 100 Sea Zone
1 bomber moved from Crete to Egypt
1 artillery moved from Ethiopia to Anglo-Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 airfield and 1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,1
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Italians regular : 0.33
Japanese regular : -3.00
British regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 marine moved from Gibraltar to 94 Sea Zone
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Tunisia to 96 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Libya to Tobruk
Combat - Italians
Battle in Malta
Italians attack with 1 armour, 1 infantry and 1 marine
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 marine in Malta, round 2 : 3/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Greece to Albania
1 artillery moved from Bulgaria to Romania
1 armour moved from Eastern Poland to Romania
1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 fighter, 1 marine and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 bombers moved from Eastern Poland to Russia
10 armour and 3 mech_infantrys moved from Smolensk to Yaroslavl
3 artilleries and 10 infantry moved from Novgorod to Yaroslavl
2 artilleries moved from Southern Belarus to Bryansk
2 infantry moved from Southern Belarus to Bryansk
1 tactical_bomber moved from Northern Belarus to Bryansk
4 infantry moved from Vologda to Yaroslavl
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Yaroslavl
Germans attack with 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Yaroslavl, round 2 : 11/30 hits, 9.83 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 10 armour, 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Smolensk to Bryansk
2 infantry moved from Vologda to Yaroslavl
1 aaGun moved from Novgorod to Yaroslavl
1 tactical_bomber moved from Bryansk to Novgorod
2 bombers moved from Russia to Leningrad
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Southern Italy to Malta
1 fighter moved from Southern Italy to Malta
1 battleship, 1 carrier and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
2 tactical_bombers moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Gibraltar to Malta
3 aaGuns moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from Neutral_Axis
Place Units - Germans
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Romania
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 1.00
Russians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Gorky
1 infantry moved from Tula to Kursk
1 infantry moved from Russia to Tula
3 artilleries moved from Tula to Russia
2 infantry moved from Samara to Komi
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
5 infantry moved from Siberia to Amur
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Urals to Kazakhstan
2 infantry moved from Urals to Samara
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Russia to Penza
Place Units - Russians
2 artilleries placed in Russia
3 infantry placed in Stalingrad
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Davao to Southern Manchuria
2 infantry moved from Jehol to Southern Manchuria
1 artillery moved from Tsinghai to Hopei
1 artillery moved from Honan to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hopei
2 bombers moved from Kwangtung to Eastern India
1 infantry moved from Malaya to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Siam
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 marine moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Siam
1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Eastern India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Eastern India causes 7 damage total.
Battle in Midway
Battle in Wake Island
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 destroyers moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 24 Sea Zone
1 artillery moved from Japan to Kyushu
1 aaGun moved from Japan to Kyushu
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
1 fighter moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Shansi to Honan
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Siam to 132 Sea Zone
1 tactical_bomber moved from Siam to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 132 Sea Zone
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 transport moved from 132 Sea Zone to 21 Sea Zone
1 bomber moved from Eastern India to Shan State
1 infantry moved from Jehol to Shansi
1 infantry moved from Kansu to Inner Mongolia
Place Units - Japanese
1 factory_minor placed in Malaya
1 transport placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
1 submarine placed in 7 Sea Zone
Japanese undo move 5.
Japanese undo move 3.
2 artilleries and 1 fighter placed in Kiangsu
1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 2.50
UK_Pacific AA : 0.67
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 89 Sea Zone to 84 Sea Zone
1 bomber moved from Central America to British Guiana
1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 marines moved from 43 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Java
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Combat Hit Differential Summary :