TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 3 fighters
EDIT: Adding units owned by ANZAC to Yunnan: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@dawgoneit Post France please?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 3 fighters
EDIT: Adding units owned by ANZAC to Yunnan: 3 fighters
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Gorky to Komi
1 infantry moved from Russia to Samara
1 artillery moved from Samara to Urals
1 artillery moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Urals
1 armour moved from Penza to Urals
1 mech_infantry moved from Russia to Kazakhstan
1 artillery moved from Penza to Saratov
1 armour moved from Penza to Saratov
1 mech_infantry moved from Kursk to Northern Caucasus
1 tactical_bomber moved from Rostov to Southern Caucasus
1 armour and 1 mech_infantry moved from Tula to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Rostov
1 armour moved from Penza to Komi
1 mech_infantry moved from Russia to Komi
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 115 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5,8,3 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 16, airfield = 3, harbour = 4
Battle in Saratov
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Saratov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Komi
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Komi, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Komi
Germans win, taking Komi from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Urals, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
8 armour and 3 mech_infantrys moved from Stalingrad to Southern Caucasus
2 aaGuns moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Malta to Southern Caucasus
1 tactical_bomber moved from Southern Italy to Southern Caucasus
1 fighter moved from France to Malta
1 tactical_bomber moved from Western Germany to Malta
3 bombers moved from United Kingdom to Western Germany
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 battleship and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 aaGun moved from Austria to Northern Italy
Place Units - Germans
1 factory_minor placed in Southern Caucasus
1 fighter placed in France
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 115 Sea Zone
Germans undo move 3.
1 fighter placed in 115 Sea Zone
1 infantry and 2 mech_infantrys placed in Russia
1 artillery, 1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 1,1
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
British AA : -0.83
Russians regular : -0.33
Germans regular : 2.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Sakha to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
1 infantry moved from Northern Manchuria to Amur
Combat - Russians
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Southern Manchuria to Northern Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Soviet Far East to 5 Sea Zone
1 armour moved from Soviet Far East to 5 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Southern Manchuria
1 armour moved from 20 Sea Zone to Southern Manchuria
1 artillery moved from Jehol to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
1 infantry moved from 45 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to New Zealand
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
2 submarines moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 2 tactical_bombers moved from Kweichow to Shan State
1 fighter moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Davao to Borneo
1 battleship moved from 35 Sea Zone to 132 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 cruiser moved from 35 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in New Zealand
Battle in Southern Manchuria
Battle in Korea
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 fighter
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Borneo
Japanese win, taking New Zealand from ANZAC, taking Southern Manchuria from Chinese, taking Korea from Russians, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Hopei to Szechwan
1 artillery moved from Honan to Hopei
1 infantry moved from Shansi to Honan
1 artillery moved from Jehol to Shansi
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsi to Hunan
2 destroyers moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from Celebes to 45 Sea Zone
1 fighter moved from Celebes to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Midway to Caroline Islands
1 bomber moved from Midway to Caroline Islands
1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Borneo to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from Hunan to 132 Sea Zone
3 fighters moved from Anhwe to Kwangtung
1 fighter moved from Hunan to Malaya
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Malaya
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.17
UK_Pacific regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 27 Sea Zone to 65 Sea Zone
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win, taking 65 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in French West Africa
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
2 bombers and 1 fighter moved from Java to Eastern India
4 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
4 destroyers moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Honan
5 infantry moved from Tsinghai to Hopei
5 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Hopei, round 2 : 3/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Western Sinkiang
2 infantry placed in Northern Sinkiang
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : -2.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Combat Move - British
2 armour, 2 fighters and 3 mech_infantrys moved from Northwest Persia to Southern Caucasus
3 fighters moved from Syria to Southern Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Southern Caucasus
3 fighters moved from Crete to Southern Caucasus
1 mech_infantry moved from Iraq to Southern Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Eastern India to Southern Caucasus
3 infantry moved from Iraq to Syria
Combat - British
Combat Hit Differential Summary :
@owentoo scramble in Shan-State?
@dawgoneit Scramble 1 fighter
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 27 Sea Zone to 65 Sea Zone
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win, taking 65 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in French West Africa
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
2 bombers and 1 fighter moved from Java to Eastern India
4 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
4 destroyers moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Honan
5 infantry moved from Tsinghai to Hopei
5 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Hopei, round 2 : 3/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Western Sinkiang
2 infantry placed in Northern Sinkiang
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 2 fighters and 3 mech_infantrys moved from Northwest Persia to Southern Caucasus
3 fighters moved from Syria to Southern Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Southern Caucasus
3 fighters moved from Crete to Southern Caucasus
1 mech_infantry moved from Iraq to Southern Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Eastern India to Southern Caucasus
3 infantry moved from Iraq to Syria
Combat - British
Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Shan State
Battle in Shan State
British attack with 3 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 fighter and 2 infantry
British roll dice for 3 artilleries and 4 infantry in Shan State, round 2 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shan State, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Battle in Southern Caucasus
British attack with 2 armour, 1 bomber, 9 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 1 factory_minor, 1 fighter, 5 mech_infantrys and 3 tactical_bombers
British roll dice for 2 armour, 1 bomber, 9 fighters, 4 mech_infantrys and 1 tactical_bomber in Southern Caucasus, round 2 : 8/17 hits, 7.67 expected hits
Germans roll dice for 10 armour, 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Southern Caucasus, round 2 : 12/19 hits, 9.67 expected hits
4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 3 armour owned by the Germans, 5 mech_infantrys owned by the Germans, 5 fighters owned by the British and 2 armour owned by the British lost in Southern Caucasus
1 bomber owned by the British and 4 fighters owned by the British retreated
Germans win with 7 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -49
Casualties for British: 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 3 armour and 5 mech_infantrys
Non Combat Move - British
4 fighters moved from Southern Caucasus to Northwest Persia
1 bomber moved from Southern Caucasus to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Crete
1 armour moved from Egypt to Syria
1 mech_infantry moved from Egypt to Syria
3 aaGuns moved from Burma to Eastern India
Place Units - British
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4,1,6,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,6,6,5,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : -1.67
Germans regular : 2.33
British regular : 3.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to Szechwan
1 fighter moved from Java to Eastern India
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to Szechwan
1 fighter moved from Java to Eastern India
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Komi to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 artillery moved from Komi to Timguska
1 armour and 1 mech_infantry moved from Urals to Timguska
7 armour, 1 fighter and 3 tactical_bombers moved from Southern Caucasus to Northwest Persia
1 mech_infantry moved from Northern Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Northern Italy to 100 Sea Zone
3 bombers moved from Western Germany to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Southern Italy to 100 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@owentoo Scramble a fighter from 100 into Egypt?
@owentoo the British one
@dawgoneit In SZ 100 I got 6 hits. I only have 1 sub. The program suggests damage BB, sink CV and sink all 3 DD. Do to want to do that, or save a DD for the second round by sinking the CA instead?