OwenToo (Axis) vs dawgoneit (Allies) P2V

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Crete
            1 armour moved from Albania to Greece
            4 infantry moved from Albania to Greece
            1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Greece
            1 bomber moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Crete
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 1/8 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 3 : 0/6 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 4 : 1/5 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Greece, round 5 : 4/4 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
                Italians win, taking Crete from Neutral_Allies with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour and 4 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Yugoslavia to Albania
            2 artilleries moved from Yugoslavia to Albania
            1 armour moved from Yugoslavia to Eastern Poland
            1 fighter moved from Greece to Southern Italy
            1 tactical_bomber moved from Greece to Southern Italy
            1 bomber moved from Greece to Southern Italy
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 mech_infantry moved from Tobruk to Tunisia
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 marine placed in Southern Italy
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.83
    Neutral_Allies regular : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
            1 infantry moved from New South Wales to Queensland
            3 fighters moved from Java to Queensland
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 5 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
            1 infantry moved from New South Wales to Queensland
            3 fighters moved from Java to Queensland
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in New Guinea, round 5 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 83 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 115 Sea Zone to 128 Sea Zone
            1 submarine moved from 126 Sea Zone to 128 Sea Zone
            2 submarines moved from 126 Sea Zone to 112 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 battleship moved from 115 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to 113 Sea Zone
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Vyborg to Leningrad
            3 artilleries moved from Baltic States to Leningrad
            4 infantry moved from Baltic States to Leningrad
            1 armour moved from Baltic States to Leningrad
            1 bomber moved from Southern Italy to 128 Sea Zone
            1 bomber moved from Southern Italy to Leningrad
            2 artilleries moved from Eastern Poland to Northern Belarus
            9 infantry moved from Eastern Poland to Northern Belarus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble French fighter into SZ 113 ?


  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 115 Sea Zone to 128 Sea Zone
            1 submarine moved from 126 Sea Zone to 128 Sea Zone
            2 submarines moved from 126 Sea Zone to 112 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 battleship moved from 115 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to 113 Sea Zone
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Vyborg to Leningrad
            3 artilleries moved from Baltic States to Leningrad
            4 infantry moved from Baltic States to Leningrad
            1 armour moved from Baltic States to Leningrad
            1 bomber moved from Southern Italy to 128 Sea Zone
            1 bomber moved from Southern Italy to Leningrad
            2 artilleries moved from Eastern Poland to Northern Belarus
            9 infantry moved from Eastern Poland to Northern Belarus
    
        Combat - Germans
            Battle in 128 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 128 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 bomber and 1 cruiser
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 bomber and 1 cruiser in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 113 Sea Zone
                Germans win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Leningrad
                Germans attack with 1 armour, 3 artilleries, 1 bomber and 5 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Leningrad, round 2 : 4/10 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 armour, 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Northern Belarus
                Germans attack with 2 artilleries and 9 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 9 infantry in Northern Belarus, round 2 : 3/11 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            5 infantry moved from Karelia to Archangel
            2 armour moved from Baltic States to Northern Belarus
            1 bomber moved from Leningrad to Baltic States
            1 aaGun moved from Eastern Poland to Northern Belarus
            3 aaGuns moved from Germany to Poland
            4 artilleries moved from Poland to Eastern Poland
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Baltic States
            1 aaGun moved from Baltic States to Leningrad
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            5 infantry moved from Romania to Eastern Poland
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 bomber moved from 128 Sea Zone to Western Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            5 infantry moved from Baltic States to Leningrad
            1 infantry moved from Baltic States to Leningrad
            7 infantry moved from Baltic States to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Tobruk to Southern Italy
            1 tactical_bomber moved from Southern Italy to Baltic States
            3 fighters moved from Tobruk to Crete
            1 tactical_bomber moved from Tobruk to Crete
            1 tactical_bomber moved from Tobruk to Romania
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            1 armour and 2 mech_infantrys placed in Romania
            1 infantry and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            Germans undo move 3.
            1 tactical_bomber placed in 113 Sea Zone
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 1.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Vologda to Yaroslavl
            1 infantry moved from Novgorod to Vologda
            4 infantry moved from Novgorod to Smolensk
            2 infantry moved from Novgorod to Smolensk
            1 infantry moved from Buryatia to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            2 infantry moved from Buryatia to Northern Manchuria
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Siberia to Amur
            7 infantry moved from Siberia to Amur
            1 artillery moved from Siberia to Amur
            3 artilleries and 2 infantry moved from Russia to Smolensk
            2 aaGuns, 1 artillery, 2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
            3 artilleries and 5 infantry moved from Ukraine to Kursk
            1 armour and 1 mech_infantry moved from Southern Caucasus to Northeast Persia
                  Russians take Northwest Persia from Neutral_Allies
                  Russians take Northeast Persia from Neutral_Allies
            2 infantry moved from Southern Caucasus to Northwest Persia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Siberia
            2 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 43 Sea Zone to 55 Sea Zone
            1 infantry moved from Borneo to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Sumatra
            1 infantry moved from Davao to Manilla
                  Japanese take Manilla from Americans
            2 artilleries moved from Davao to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Borneo to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 43 Sea Zone
            2 artilleries moved from 43 Sea Zone to Java
            2 infantry moved from 43 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from Guam to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 armour and 1 mech_infantry moved from Hopei to Eastern Sinkiang
                  Japanese take Tsinghai from Chinese
                  Japanese take Eastern Sinkiang from Chinese
            2 artilleries and 4 infantry moved from Hopei to Szechwan
            4 fighters and 4 tactical_bombers moved from Kiangsi to Szechwan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Fukien to Kwangsi
            1 bomber moved from Fukien to Szechwan
            1 bomber moved from Fukien to Kwangsi
            2 infantry moved from Alaska to 2 Sea Zone
            2 infantry and 1 transport moved from 2 Sea Zone to 9 Sea Zone
            2 infantry moved from 9 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Sumatra
            Battle in 55 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Aleutian Islands from Americans, taking Sumatra from Dutch with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Celebes
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Szechwan, round 2 : 5/15 hits, 6.83 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Java to 43 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 22 Sea Zone to 36 Sea Zone
            1 cruiser moved from 22 Sea Zone to 36 Sea Zone
            1 destroyer moved from 21 Sea Zone to 45 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Hainan to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 aaGun and 1 infantry moved from Jehol to Southern Manchuria
            1 infantry moved from Honan to Tsinghai
            1 infantry moved from Anhwe to Hopei
            4 fighters and 4 tactical_bombers moved from Szechwan to Kwangtung
            1 bomber moved from Szechwan to Kwangtung
            1 artillery moved from Shansi to Honan
            1 infantry moved from Shansi to Anhwe
            1 artillery moved from Shansi to Honan
            1 bomber moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 marine placed in Japan
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.67
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western United States to 11 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 bomber moved from Western United States to Eastern United States
            1 cruiser moved from 27 Sea Zone to 55 Sea Zone
            1 submarine moved from 33 Sea Zone to 50 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 50 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 9 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 9 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking 55 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Aleutian Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Americans lost in Aleutian Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from Solomon Islands to 50 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 50 Sea Zone to 55 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 55 Sea Zone to Queensland
            2 aaGuns moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 submarines placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter, 1 tactical_bomber and 1 transport placed in 104 Sea Zone
            Americans undo move 3.
            1 transport placed in 11 Sea Zone
            1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kweichow to Kwangsi
            1 artillery and 4 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 6 infantry
                Japanese defend with 2 artilleries and 3 infantry
                    Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 0/8 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 3 : 3/7 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 3 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -1
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Northern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Western Sinkiang
            2 infantry placed in Szechwan
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western United States to 11 Sea Zone
            1 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 bomber moved from Western United States to Eastern United States
            1 cruiser moved from 27 Sea Zone to 55 Sea Zone
            1 submarine moved from 33 Sea Zone to 50 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 50 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 9 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 9 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking 55 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Aleutian Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Americans lost in Aleutian Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from Solomon Islands to 50 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 50 Sea Zone to 55 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 55 Sea Zone to Queensland
            2 aaGuns moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 submarines placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter, 1 tactical_bomber and 1 transport placed in 104 Sea Zone
            Americans undo move 3.
            1 transport placed in 11 Sea Zone
            1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kweichow to Kwangsi
            1 artillery and 4 infantry moved from Kweichow to Szechwan
            1 artillery and 2 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 6 infantry
                Japanese defend with 2 artilleries and 3 infantry
                    Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 0/8 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 3 : 3/7 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 3 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -1
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Northern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Western Sinkiang
            2 infantry placed in Szechwan
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kweichow to Eastern Sinkiang
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            2 artilleries and 3 infantry moved from Burma to Shan State
            3 infantry moved from Malaya to Shan State
            3 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Eastern Sinkiang
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 fighters and 1 tactical_bomber in Eastern Sinkiang, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Sinkiang, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Eastern Sinkiang
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Western Sinkiang
            1 artillery and 1 infantry moved from Italian Somaliland to 78 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
            1 armour, 1 bomber and 1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 fighter moved from Malta to 101 Sea Zone
            1 fighter moved from 101 Sea Zone to Egypt
            1 fighter moved from Malta to Egypt
            1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone
            1 fighter moved from Union of South Africa to Egypt
            1 artillery moved from Italian Somaliland to Ethiopia
            1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 infantry and 1 mech_infantry moved from 83 Sea Zone to Egypt
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            1 carrier placed in 83 Sea Zone
            1 fighter placed in 83 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to 83 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,3,2
            British collect 23 PUs (8 lost to blockades); end with 23 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.33
    Japanese regular : 3.50
    British regular : 1.33
    

    Savegame


  • @owentoo the edit is because i was rearranging some combat moves and i forgot to put my fighter back there. if you want to edit it back its cool with me.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Albania to 99 Sea Zone
            1 infantry moved from Albania to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 artillery moved from 94 Sea Zone to Gibraltar
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 cruiser and 1 marine moved from 99 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 infantry moved from Albania to Greece
                  Italians take Greece from Neutral_Allies
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                British defend with 1 harbour and 2 infantry
                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery, 1 bomber and 1 marine in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Tunisia
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 mech_infantry moved from Tunisia to Morocco
                  Italians take Morocco from Neutral_Axis
            1 armour moved from Tobruk to Tunisia
            1 artillery moved from Tobruk to Libya
            3 infantry moved from Tobruk to Libya
            1 artillery moved from Libya to Tunisia
            1 aaGun moved from Northern Italy to Southern Italy
            1 artillery moved from Albania to Bulgaria
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,1
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,1
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 armour, 2 artilleries and 16 infantry moved from Northern Belarus to Smolensk
            1 armour moved from Leningrad to Smolensk
            5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber moved from Baltic States to Smolensk
            2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
            6 infantry moved from Archangel to Vologda
            3 artilleries and 10 infantry moved from Leningrad to Novgorod
            1 tactical_bomber moved from Romania to Smolensk
            1 tactical_bomber moved from Crete to Bessarabia
            1 armour moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Southern Belarus
            2 infantry moved from Eastern Poland to Southern Belarus
            1 mech_infantry moved from Romania to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Southern Belarus
            1 artillery moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Southern Belarus
            1 submarine moved from 112 Sea Zone to 107 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
            2 bombers moved from Western Germany to Smolensk
    
        Combat - Germans
            Battle in 107 Sea Zone
                Germans attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 107 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 107 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Novgorod
                Germans attack with 3 artilleries and 10 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 2 : 2/13 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bessarabia
                Germans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Southern Belarus
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Southern Belarus, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Vologda, round 2 : 2/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 10 armour, 2 artilleries, 3 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll AA dice in Smolensk : 1/5 hits, 0.83 expected hits
                    1 bomber owned by the Germans lost in Smolensk
                    Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 13/39 hits, 13.33 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 12/27 hits, 10.17 expected hits
                    9 infantry owned by the Russians, 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
                    Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 11/27 hits, 11.33 expected hits
                    Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 6/18 hits, 7.17 expected hits
                    8 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 10 armour, 2 bombers, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 10/21 hits, 9.67 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 4/7 hits, 3.50 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 10 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 2 artilleries, 1 bomber, 16 infantry and 4 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 aaGun moved from Northern Belarus to Smolensk
            1 aaGun moved from Leningrad to Novgorod
            3 aaGuns moved from Poland to Germany
            1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 carrier moved from 113 Sea Zone to 94 Sea Zone
            1 cruiser moved from 113 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 107 Sea Zone to Gibraltar
            1 battleship moved from 113 Sea Zone to 94 Sea Zone
            1 destroyer moved from 128 Sea Zone to 115 Sea Zone
            3 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to French West Africa
                  Germans take French West Africa from Neutral_Axis
            2 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            2 bombers moved from Smolensk to Eastern Poland
            1 tactical_bomber moved from Smolensk to Eastern Poland
            1 tactical_bomber moved from Smolensk to Northern Belarus
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 armour and 2 mech_infantrys placed in Romania
            1 submarine placed in 115 Sea Zone
            1 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in France
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : 1.50
    Germans regular : -0.00
    Russians AA : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    Not a good idea to leave Russian units on the front. Even though there are more territories, PTV still only has 5 territories between Berlin and Moscow.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kursk to Ukraine
            1 infantry moved from Kursk to Ukraine
            2 infantry moved from Kursk to Bryansk
            3 artilleries and 1 infantry moved from Kursk to Tula
            1 artillery and 2 infantry moved from Samara to Russia
            1 infantry moved from Yaroslavl to Russia
            1 armour and 1 mech_infantry moved from Northeast Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/4 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Urals to Samara
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Urals
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 1 aaGun, 1 artillery and 6 infantry
            EDIT: Adding units owned by Russians to Northern Manchuria: 1 aaGun, 1 artillery and 6 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.83
    Neutral_Axis regular : 2.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 9 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 marine moved from 37 Sea Zone to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Inner Mongolia to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Manilla to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from Sumatra to 38 Sea Zone
            2 artilleries moved from Java to 43 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone
            2 artilleries moved from 132 Sea Zone to Shan State
            2 infantry moved from 132 Sea Zone to Shan State
            2 infantry moved from Celebes to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Shan State
            1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
            1 infantry moved from 132 Sea Zone to Shan State
            1 cruiser moved from 36 Sea Zone to 132 Sea Zone
            1 battleship and 1 cruiser moved from 45 Sea Zone to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
            1 carrier moved from 45 Sea Zone to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
            1 carrier moved from 43 Sea Zone to 132 Sea Zone
            2 fighters moved from 36 Sea Zone to Shan State
            1 battleship moved from 36 Sea Zone to 132 Sea Zone
            1 carrier moved from 36 Sea Zone to 132 Sea Zone
            2 bombers moved from Kwangtung to Shan State
            4 tactical_bombers moved from Kwangtung to Kwangsi
            4 fighters moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
                British defend with 2 artilleries and 9 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 6/15 hits, 6.17 expected hits
                    UK_Pacific roll dice for 2 artilleries and 9 infantry in Shan State, round 2 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the British and 9 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 5/12 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 4 infantry
                Casualties for British: 2 artilleries and 9 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                British defend with 4 infantry; Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Kwangsi, round 2 : 9/12 hits, 5.83 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese, 4 infantry owned by the British and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for British: 4 infantry
            Battle in 9 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 9 Sea Zone
                    1 transport owned by the Americans lost in 9 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 aaGun and 3 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Tsinghai to Eastern Sinkiang
            1 artillery moved from Honan to Tsinghai
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Kwangtung
            4 fighters and 2 tactical_bombers moved from Shan State to 132 Sea Zone
            2 bombers moved from Shan State to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kwangsi to Davao
            1 carrier moved from 6 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 7 Sea Zone
            1 destroyer moved from 45 Sea Zone to 132 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 4.33
    UK_Pacific regular : 0.00
    

    Savegame

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