@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
OwenToo (Axis) vs dawgoneit (Allies) P2V
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Northern Caucasus Combat - Italians Battle in Northern Caucasus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Northern Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Northern Caucasus Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to Burma 1 fighter moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to Burma 1 fighter moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 fighter moved from Gibraltar to 100 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Russia to Gorky 1 mech_infantry moved from Russia to Gorky 1 artillery moved from Russia to Samara 1 mech_infantry moved from Russia to Samara 1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad 1 armour moved from Rostov to Stalingrad 2 armour and 2 mech_infantrys moved from Rostov to Southern Caucasus Germans take Northern Caucasus from Russians 1 mech_infantry moved from Rostov to Stalingrad 1 artillery and 1 mech_infantry moved from Kursk to Tambov 1 armour and 1 mech_infantry moved from Russia to Tula 3 armour moved from Russia to Penza 1 artillery moved from Russia to Penza 1 artillery moved from Russia to Tula 1 artillery moved from Russia to Samara 1 tactical_bomber moved from Smolensk to Stalingrad 1 bomber moved from Smolensk to Western Germany 2 bombers moved from Ukraine to Western Germany Combat - Germans Battle in Tula Germans attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tula, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tula Germans win, taking Tula from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Gorky Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Gorky, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Gorky Germans win, taking Gorky from Russians with 1 artillery remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Penza Germans attack with 3 armour and 1 artillery Russians defend with 1 infantry Germans roll dice for 3 armour and 1 artillery in Penza, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Penza Germans win, taking Penza from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov 1 mech_infantry owned by the Germans retreated to Kursk Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Battle in Southern Caucasus Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Southern Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Caucasus Germans win, taking Southern Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 2 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 6 armour moved from Russia to Stalingrad 1 tactical_bomber moved from Stalingrad to Rostov 1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone 2 submarines moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to Malta 1 tactical_bomber moved from Northern Italy to Western Germany 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Malta to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 2 artilleries and 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 1 infantry moved from Nigeria to French Central Africa 1 infantry moved from French West Africa to French Central Africa Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 battleship, 1 carrier, 3 submarines and 2 transports placed in 115 Sea Zone 1 marine placed in Normandy Bordeaux 1 fighter and 1 tactical_bomber placed in Western Germany 1 fighter placed in France 1 infantry and 2 mech_infantrys placed in Russia 1 artillery and 1 infantry placed in France 1 infantry placed in Western Germany Germans undo move 4. 1 fighter and 1 tactical_bomber placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 4,4 Germans collect 76 PUs; end with 76 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Combat Move - Russians 1 artillery and 6 infantry moved from Southern Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Tambov to Rostov 1 armour moved from Iraq to Northwest Persia Combat - Russians Battle in Rostov Russians attack with 1 infantry Germans defend with 1 tactical_bomber Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 tactical_bomber in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 harbour, 8 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 1 transport moved from 5 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from 5 Sea Zone to Siberia 2 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 infantry moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 tactical_bomber moved from Hopei to Yunnan 1 artillery moved from Kwangtung to 21 Sea Zone 2 infantry moved from Kwangtung to 21 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Jehol 3 infantry moved from 20 Sea Zone to Jehol 2 fighters moved from Hopei to Jehol 1 infantry moved from Shansi to Jehol 1 artillery moved from Anhwe to Jehol 1 fighter moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from New Britain to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from Davao to Jehol 1 submarine moved from 9 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to 26 Sea Zone 1 bomber moved from Davao to 26 Sea Zone 1 transport moved from 21 Sea Zone to 132 Sea Zone 1 infantry moved from Malaya to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone 1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in Borneo Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 tactical_bombers in Borneo, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese win, taking Solomon Islands from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in Siberia Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 factory_minor and 6 infantry Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Siberia, round 2 : 1/8 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 6 infantry in Siberia, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Siberia Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Siberia, round 3 : 2/6 hits, 2.17 expected hits Russians roll dice for 6 infantry in Siberia, round 3 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Siberia 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Soviet Far East Russians win with 4 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 artilleries and 3 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Jehol Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber Russians defend with 1 artillery and 6 infantry Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Jehol, round 2 : 3/12 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol Japanese roll dice for 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 5/9 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 1 artillery and 6 infantry Battle in 26 Sea Zone Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour, 1 artillery and 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 battleships moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Hunan 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to Malaya 1 bomber moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 34 Sea Zone 1 destroyer moved from 48 Sea Zone to 35 Sea Zone 1 aaGun moved from Japan to 7 Sea Zone 1 aaGun and 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 aaGun moved from 35 Sea Zone to Caroline Islands 1 infantry moved from Honan to Shansi 1 artillery moved from Tsinghai to Honan 1 artillery moved from Tsinghai to Hopei 1 infantry moved from Hunan to Szechwan 1 aaGun moved from Hopei to Hunan 1 fighter moved from Yunnan to Hunan 2 tactical_bombers moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 3 fighters moved from Jehol to Anhwe 1 tactical_bomber moved from Jehol to Anhwe 2 submarines moved from 7 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in Kyushu 1 destroyer and 1 submarine placed in 7 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.67 Japanese regular : -2.17 UK_Pacific regular : 1.33 Russians regular : 1.00
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@owentoo ANY SCRAMBLES?
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@dawgoneit You didn’t post…
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The last savegame in the thread is the J7 turn that I posted
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Hawaiian Islands to Java 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit Neither of those are legal scrambles based on Carrier scramble rules, because there is no surface vessels in those zones which would be required for a carrier scramble. The program always asks, though, and it IS possible to scramble from a regular airbase to an even empty sea zone in an amphibious assault. When there is no legal scramble there, you may click “none”.
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@owentoo i hope i remember that. old age LOL
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Hawaiian Islands to Java 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 infantry and 1 transport 1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry and 1 transport Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Morocco Non Combat Move - Americans 1 bomber moved from 50 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Borneo 1 fighter moved from 46 Sea Zone to Java 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 52 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 4 destroyers placed in 104 Sea Zone 4 destroyers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 8 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Chahar to Inner Mongolia Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.83
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@dawgoneit ool please
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@dawgoneit take the Tac first, in Hunan take the AAA
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 8 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Chahar to Inner Mongolia Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Tsinghai Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Tsinghai, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 2 fighters Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 2 fighters in Hunan, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun and 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Hawaiian Islands to Java 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 infantry and 1 transport 1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry and 1 transport Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Morocco Non Combat Move - Americans 1 bomber moved from 50 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Borneo 1 fighter moved from 46 Sea Zone to Java 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 52 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 4 destroyers placed in 104 Sea Zone 4 destroyers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 8 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Chahar to Inner Mongolia Combat - Chinese Chinese creates battle in territory Anhwe Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Tsinghai Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Tsinghai, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 2 fighters Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 2 fighters in Hunan, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun and 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Northwest Persia 2 armour and 3 mech_infantrys moved from Syria to Northwest Persia 1 artillery and 2 infantry moved from Burma to Shan State 2 artilleries and 5 infantry moved from Burma to Yunnan 3 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 artillery and 1 infantry moved from Eastern India to Burma 3 infantry moved from Central India to Eastern India 1 bomber moved from Egypt to Eastern India 1 fighter moved from Egypt to Northwest Persia Place Units - British 2 armour and 1 mech_infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.83 British regular : -1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Place Units - Italians 1 submarine placed in 99 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :