OwenToo (Axis) vs dawgoneit (Allies) P2V


  • @owentoo sink destroyer

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Komi to Yenisey
                  Germans take Evenkiyskiy from Russians
                  Germans take Yenisey from Russians
            1 artillery moved from Komi to Timguska
            1 armour and 1 mech_infantry moved from Urals to Timguska
            7 armour, 1 fighter and 3 tactical_bombers moved from Southern Caucasus to Northwest Persia
            1 mech_infantry moved from Northern Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
            3 fighters moved from Northern Italy to 100 Sea Zone
            3 bombers moved from Western Germany to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
            1 fighter moved from Southern Italy to 100 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of 100 Sea Zone to defend against the attack in Egypt
            Battle in Timguska
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 7 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers
                British defend with 4 fighters; Russians defend with 1 armour
                    Germans roll dice for 7 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.33 expected hits
                    Russians roll dice for 1 armour and 4 fighters in Northwest Persia, round 2 : 1/5 hits, 3.17 expected hits
                    1 armour owned by the Russians, 1 mech_infantry owned by the Germans and 4 fighters owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 7 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
                Casualties for British: 4 fighters
            Battle in 100 Sea Zone
                Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports; French defend with 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 100 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the French, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 100 Sea Zone
                    Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 3 : 3/10 hits, 5.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 100 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the French and 1 battleship owned by the British lost in 100 Sea Zone
                    2 transports owned by the British lost in 100 Sea Zone
                Germans win, taking 100 Sea Zone from Neutral with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 65
                Casualties for Germans: 2 fighters and 1 submarine
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                Casualties for French: 1 destroyer and 1 fighter
            Battle in Egypt
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour; ANZAC defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 1.33 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Egypt
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Egypt
                Germans win, taking Egypt from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from 100 Sea Zone to Malta
            1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
            3 bombers moved from 100 Sea Zone to Malta
            1 fighter and 3 tactical_bombers moved from Northwest Persia to Southern Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
            1 mech_infantry moved from Kazakhstan to Southern Caucasus
            1 infantry moved from Samara to Urals
            2 aaGuns moved from Samara to Urals
            2 mech_infantrys moved from Russia to Stalingrad
            1 armour moved from Saratov to Northern Caucasus
            1 artillery moved from Saratov to Samara
            1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from France to Southern Italy
            1 tactical_bomber moved from Holland Belgium to Northern Italy
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Western Germany to Malta
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            3 mech_infantrys placed in Southern Caucasus
            1 infantry and 2 mech_infantrys placed in Russia
            2 submarines placed in 115 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
            2 infantry placed in France
            4 infantry placed in Western Germany
            2 artilleries placed in Southern France
            Germans undo move 7.
            2 artilleries placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 1,5
            Germans collect 85 PUs (1 lost to blockades); end with 85 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 88 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.50
    Germans regular : -2.33
    British regular : -1.83
    

    Savegame


  • @owentoo this one is over

  • '21 '20 '19 '18 '17

    @dawgoneit Well, thanks for the pair of games. It was good to get practice in learning the new board, and the new rules. There is a version 6.0 that you can upgrade to, and it modifies the map a little in the South Pacific.

    I like PTV a little better than BM3. I think it makes for a more historical game, by putting greater value on Mayala (Singapore), making it a Victory city, and de-emphasizing French Indo-China and its adjacent sea zone, from which Axis BM3 players can threaten India from with a placed Naval Base.

    I like the land and carrier scramble rules. I also like the map mods in China and USSR, making it harder for Japan to dominate China, and harder for the Germans to surround Moscow, which happens so often in BM3.

    It also gives most Pacific islands 2 adjacent sea zones, and I like the new play dynamic that those changes bring to the game.

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