The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
@owentoo scramble in Shan-State?
@dawgoneit Scramble 1 fighter
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 27 Sea Zone to 65 Sea Zone
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win, taking 65 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in French West Africa
Non Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
2 bombers and 1 fighter moved from Java to Eastern India
4 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
4 destroyers moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Honan
5 infantry moved from Tsinghai to Hopei
5 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Hopei, round 2 : 3/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Western Sinkiang
2 infantry placed in Northern Sinkiang
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 2 fighters and 3 mech_infantrys moved from Northwest Persia to Southern Caucasus
3 fighters moved from Syria to Southern Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Southern Caucasus
3 fighters moved from Crete to Southern Caucasus
1 mech_infantry moved from Iraq to Southern Caucasus
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Eastern India to Southern Caucasus
3 infantry moved from Iraq to Syria
Combat - British
Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Shan State
Battle in Shan State
British attack with 3 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 fighter and 2 infantry
British roll dice for 3 artilleries and 4 infantry in Shan State, round 2 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shan State, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Battle in Southern Caucasus
British attack with 2 armour, 1 bomber, 9 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 1 factory_minor, 1 fighter, 5 mech_infantrys and 3 tactical_bombers
British roll dice for 2 armour, 1 bomber, 9 fighters, 4 mech_infantrys and 1 tactical_bomber in Southern Caucasus, round 2 : 8/17 hits, 7.67 expected hits
Germans roll dice for 10 armour, 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Southern Caucasus, round 2 : 12/19 hits, 9.67 expected hits
4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 3 armour owned by the Germans, 5 mech_infantrys owned by the Germans, 5 fighters owned by the British and 2 armour owned by the British lost in Southern Caucasus
1 bomber owned by the British and 4 fighters owned by the British retreated
Germans win with 7 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -49
Casualties for British: 2 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 3 armour and 5 mech_infantrys
Non Combat Move - British
4 fighters moved from Southern Caucasus to Northwest Persia
1 bomber moved from Southern Caucasus to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to 100 Sea Zone
1 armour moved from Egypt to 100 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Crete
1 armour moved from Egypt to Syria
1 mech_infantry moved from Egypt to Syria
3 aaGuns moved from Burma to Eastern India
Place Units - British
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4,1,6,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,6,6,5,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : -1.67
Germans regular : 2.33
British regular : 3.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to Szechwan
1 fighter moved from Java to Eastern India
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to Szechwan
1 fighter moved from Java to Eastern India
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Komi to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 artillery moved from Komi to Timguska
1 armour and 1 mech_infantry moved from Urals to Timguska
7 armour, 1 fighter and 3 tactical_bombers moved from Southern Caucasus to Northwest Persia
1 mech_infantry moved from Northern Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Northern Italy to 100 Sea Zone
3 bombers moved from Western Germany to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Southern Italy to 100 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@owentoo Scramble a fighter from 100 into Egypt?
@owentoo the British one
@dawgoneit In SZ 100 I got 6 hits. I only have 1 sub. The program suggests damage BB, sink CV and sink all 3 DD. Do to want to do that, or save a DD for the second round by sinking the CA instead?
@owentoo sink destroyer
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Komi to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 artillery moved from Komi to Timguska
1 armour and 1 mech_infantry moved from Urals to Timguska
7 armour, 1 fighter and 3 tactical_bombers moved from Southern Caucasus to Northwest Persia
1 mech_infantry moved from Northern Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
3 fighters moved from Northern Italy to 100 Sea Zone
3 bombers moved from Western Germany to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Southern Italy to 100 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
Combat - Germans
British scrambles 1 units out of 100 Sea Zone to defend against the attack in Egypt
Battle in Timguska
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 7 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 4 fighters; Russians defend with 1 armour
Germans roll dice for 7 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.33 expected hits
Russians roll dice for 1 armour and 4 fighters in Northwest Persia, round 2 : 1/5 hits, 3.17 expected hits
1 armour owned by the Russians, 1 mech_infantry owned by the Germans and 4 fighters owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 7 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Casualties for British: 4 fighters
Battle in 100 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports; French defend with 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 100 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the French, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 100 Sea Zone
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport in 100 Sea Zone, round 3 : 3/10 hits, 5.33 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 100 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the French and 1 battleship owned by the British lost in 100 Sea Zone
2 transports owned by the British lost in 100 Sea Zone
Germans win, taking 100 Sea Zone from Neutral with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 65
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Casualties for French: 1 destroyer and 1 fighter
Battle in Egypt
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour; ANZAC defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 1.33 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 100 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Egypt to 100 Sea Zone
3 bombers moved from 100 Sea Zone to Malta
1 fighter and 3 tactical_bombers moved from Northwest Persia to Southern Caucasus
1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
1 mech_infantry moved from Kazakhstan to Southern Caucasus
1 infantry moved from Samara to Urals
2 aaGuns moved from Samara to Urals
2 mech_infantrys moved from Russia to Stalingrad
1 armour moved from Saratov to Northern Caucasus
1 artillery moved from Saratov to Samara
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from France to Southern Italy
1 tactical_bomber moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Malta
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Southern Caucasus
1 infantry and 2 mech_infantrys placed in Russia
2 submarines placed in 115 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
2 infantry placed in France
4 infantry placed in Western Germany
2 artilleries placed in Southern France
Germans undo move 7.
2 artilleries placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 1,5
Germans collect 85 PUs (1 lost to blockades); end with 85 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
Russians regular : -2.50
Germans regular : -2.33
British regular : -1.83
@owentoo this one is over
@dawgoneit Well, thanks for the pair of games. It was good to get practice in learning the new board, and the new rules. There is a version 6.0 that you can upgrade to, and it modifies the map a little in the South Pacific.
I like PTV a little better than BM3. I think it makes for a more historical game, by putting greater value on Mayala (Singapore), making it a Victory city, and de-emphasizing French Indo-China and its adjacent sea zone, from which Axis BM3 players can threaten India from with a placed Naval Base.
I like the land and carrier scramble rules. I also like the map mods in China and USSR, making it harder for Japan to dominate China, and harder for the Germans to surround Moscow, which happens so often in BM3.
It also gives most Pacific islands 2 adjacent sea zones, and I like the new play dynamic that those changes bring to the game.