Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
@tanios You should have lost way more units in Norway, now you still have the luftwaffe…
@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@tanios You should have lost way more units in Norway, now you still have the luftwaffe…
Just looked back at the battle rolls and yeah you’re right. Very good luck for me all game so far.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Southeast Mexico
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Guam to Shan State
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
Combat - Japanese
Combat Hit Differential Summary :
Any scramble to sz 10?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Southeast Mexico
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Guam to Shan State
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
Combat - Japanese
Battle in Central America
Battle in Southeast Mexico
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Central America from Americans, taking Southeast Mexico from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
ANZAC roll dice for 1 cruiser in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
4 carriers and 1 destroyer moved from 26 Sea Zone to 64 Sea Zone
4 fighters and 4 tactical_bombers moved from 10 Sea Zone to 64 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Japan to Hawaiian Islands
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
2 armour and 1 infantry placed in French Indo China
1 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 1.50
ANZAC regular : -0.50
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 88 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from New Zealand to New South Wales
7 fighters and 2 tactical_bombers moved from Western United States to Central America
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to British Columbia
Americans take British Columbia from Japanese
Combat - Americans
Battle in Central America
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 2 artilleries, 4 infantry and 1 marine
Americans roll dice for 7 fighters and 2 tactical_bombers in Central America, round 2 : 6/9 hits, 4,83 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Central America, round 2 : 2/7 hits, 2,33 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in Central America
Americans roll dice for 5 fighters and 2 tactical_bombers in Central America, round 3 : 6/7 hits, 3,83 expected hits
Japanese roll dice for 1 marine in Central America, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Central America
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 4 infantry and 1 marine
Battle in Morocco
Americans attack with 2 fighters
Italians defend with 1 bomber and 1 infantry
Americans roll dice for 2 fighters in Morocco, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 2/2 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Morocco
Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in Norway
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 5 fighters and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Norway
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery
Battle in Southeast Mexico
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 harbour and 1 marine
Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 marine in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Southeast Mexico
Americans win, taking Southeast Mexico from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 7 transports moved from 112 Sea Zone to 104 Sea Zone
4 fighters and 1 tactical_bomber moved from Norway to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Central America to 101 Sea Zone
2 fighters moved from Central America to 101 Sea Zone
Place Units - Americans
3 carriers and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 4,50
Italians regular : 1,50
Japanese regular : -0,00
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 artilleries and 4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 2 : 0/8 hits, 2,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 3 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -4,00
Japanese regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 20 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to 36 Sea Zone
Combat Hit Differential Summary :
@giallo scramble? unbelievable outcome in Morocco…
@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@giallo scramble? unbelievable outcome in Morocco…
no scramble
Also I’ll go max defense (lose strat bomber first)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 88 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from New Zealand to New South Wales
7 fighters and 2 tactical_bombers moved from Western United States to Central America
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to British Columbia
Americans take British Columbia from Japanese
Combat - Americans
Battle in Central America
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 2 artilleries, 4 infantry and 1 marine
Americans roll dice for 7 fighters and 2 tactical_bombers in Central America, round 2 : 6/9 hits, 4,83 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Central America, round 2 : 2/7 hits, 2,33 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in Central America
Americans roll dice for 5 fighters and 2 tactical_bombers in Central America, round 3 : 6/7 hits, 3,83 expected hits
Japanese roll dice for 1 marine in Central America, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Central America
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 artilleries, 4 infantry and 1 marine
Battle in Morocco
Americans attack with 2 fighters
Italians defend with 1 bomber and 1 infantry
Americans roll dice for 2 fighters in Morocco, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 2/2 hits, 0,50 expected hits
2 fighters owned by the Americans lost in Morocco
Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in Norway
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 5 fighters and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Norway
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery
Battle in Southeast Mexico
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 harbour and 1 marine
Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 marine in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Southeast Mexico
Americans win, taking Southeast Mexico from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 7 transports moved from 112 Sea Zone to 104 Sea Zone
4 fighters and 1 tactical_bomber moved from Norway to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Central America to 101 Sea Zone
2 fighters moved from Central America to 101 Sea Zone
Place Units - Americans
3 carriers and 2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 artilleries and 4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 2 : 0/8 hits, 2,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 3 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 20 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to 36 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 20 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 20 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/26 hits, 6,67 expected hits
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 9/16 hits, 7,33 expected hits
3 infantry owned by the Japanese, 1 bomber owned by the Japanese and 9 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in French Indo China, round 3 : 5/17 hits, 5,17 expected hits
Japanese roll dice for 3 armour, 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 3 : 5/12 hits, 6,17 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 4 : 5/12 hits, 4,33 expected hits
Japanese roll dice for 1 armour, 4 fighters and 2 tactical_bombers in French Indo China, round 4 : 6/7 hits, 4,17 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 armour owned by the Japanese and 6 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in French Indo China, round 5 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 5 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 artillery owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for British: 1 artillery and 20 infantry
Casualties for Japanese: 3 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Battle in 36 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Yunnan to French Indo China
2 artilleries and 4 infantry moved from India to Burma
1 battleship moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to Western United States
1 fighter moved from 92 Sea Zone to 88 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Kwangsi
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 bomber
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -4,00
Americans regular : 4,50
Italians regular : 1,50
Japanese regular : 0,67
Germans regular : 0,67
British regular : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 artilleries moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Morocco to Malta
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Malta
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Tobruk
1 fighter moved from Alexandria to Southern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns and 7 infantry moved from Western Germany to Germany
2 aaGuns and 6 infantry moved from Northern Italy to Greater Southern Germany
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 2.
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British AA : -0.17
Russians regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
1 carrier and 1 fighter moved from 88 Sea Zone to 101 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
6 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
ANZAC collect 12 PUs (1 lost to blockades); end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
1 carrier and 1 fighter moved from 88 Sea Zone to 101 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
6 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
ANZAC collect 12 PUs (1 lost to blockades); end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Finland
8 artilleries and 10 infantry moved from Ukraine to Rostov
12 infantry moved from Ukraine to Rostov
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers, 2 destroyers, 4 fighters and 4 transports in 115 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Rostov, round 2 : 11/36 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 8 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/9 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Non Combat Move - Germans
2 fighters moved from 115 Sea Zone to Germany
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 artillery moved from Germany to Greater Southern Germany
1 artillery moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 bomber moved from Novgorod to Germany
1 aaGun and 7 infantry moved from Scotland to United Kingdom
3 mech_infantrys moved from Germany to Yugoslavia
Place Units - Germans
3 infantry placed in Ukraine
1 armour, 3 infantry and 6 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Russia to Rostov
1 tactical_bomber moved from Smolensk to Rostov
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Romania
2 artilleries and 12 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Smolensk to Novgorod
6 infantry and 3 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 armour, 19 artilleries, 15 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Ukraine
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Romania
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 5 mech_infantrys
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 2 : 2/7 hits, 1,83 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 3 artilleries in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 4 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 4 mech_infantrys
Casualties for Germans: 3 artilleries and 2 infantry
Battle in Romania
Russians attack with 3 artilleries, 13 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 2 : 0/19 hits, 4,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 artilleries, 13 infantry and 3 mech_infantrys in Romania, round 3 : 4/19 hits, 4,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys
Germans roll AA dice in Rostov : 0/1 hits, 0,17 expected hits
Russians roll dice for 3 armour, 19 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 14/51 hits, 16,33 expected hits
Germans roll dice for 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys in Rostov, round 2 : 14/37 hits, 13,17 expected hits
14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 armour, 19 artilleries, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 15/37 hits, 13,17 expected hits
Germans roll dice for 5 armour, 8 artilleries, 11 infantry and 2 mech_infantrys in Rostov, round 3 : 10/26 hits, 9,50 expected hits
7 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 3 armour, 16 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 4/27 hits, 9,83 expected hits
Germans roll dice for 5 armour and 6 artilleries in Rostov, round 4 : 5/11 hits, 4,50 expected hits
4 artilleries owned by the Germans and 5 artilleries owned by the Russians lost in Rostov
Russians roll dice for 3 armour, 11 artilleries, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 9/22 hits, 8,17 expected hits
Germans roll dice for 5 armour and 2 artilleries in Rostov, round 5 : 2/7 hits, 3,17 expected hits
2 artilleries owned by the Germans, 2 artilleries owned by the Russians and 5 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 armour, 9 artilleries, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Russians: 10 artilleries and 21 infantry
Casualties for Germans: 3 aaGuns, 5 armour, 8 artilleries, 22 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
4 aaGuns moved from Eastern Poland to Romania
7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
2 aaGuns and 12 infantry moved from Samara to Tambov
Place Units - Russians
10 artilleries placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
Germans regular : 0,33
Russians regular : -8,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 64 Sea Zone to Southeast Mexico
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from 10 Sea Zone to Mexico
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 carrier moved from 64 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Japanese
Battle in Mexico
Battle in Alaska
Battle in Southeast Mexico
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 2 artilleries, 1 harbour and 4 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 0/6 hits, 2.00 expected hits
4 infantry owned by the Americans lost in Southeast Mexico
Japanese roll dice for 4 fighters and 4 tactical_bombers in Southeast Mexico, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 2 artilleries in Southeast Mexico, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Southeast Mexico
Japanese win, taking Mexico from Americans, taking Alaska from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 2 artilleries and 4 infantry
Non Combat Move - Japanese
2 carriers moved from 26 Sea Zone to 1 Sea Zone
3 transports moved from 64 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from Southeast Mexico to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Southeast Mexico to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 aaGun and 1 artillery moved from Kiangsi to Kiangsu
1 bomber moved from Guam to Hawaiian Islands
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Mexico
4 fighters moved from 101 Sea Zone to Mexico
1 infantry moved from Western United States to Mexico
1 infantry moved from British Columbia to Western United States
Combat - Americans
Battle in Mexico
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Mexico, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 marine in Mexico, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Mexico
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Mexico to Western United States
4 fighters and 1 tactical_bomber moved from 104 Sea Zone to 101 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 7 transports moved from 104 Sea Zone to 102 Sea Zone
1 fighter moved from New South Wales to Fiji
Place Units - Americans
10 infantry placed in Western United States
2 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,2,1,1,4,5,1,4,3,6,2,2,1,1,1,4,5,6,2,2,4,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2,4,3,3,6,2,2
Americans collect 34 PUs (11 lost to blockades); end with 34 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67