Actually, I changed my mind and would like to also full scramble 113. Final answer 😜
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Italians 1 infantry moved from Novgorod to Belarus Russians take Belarus from Germans 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 3 artilleries and 4 infantry moved from Finland to Norway Combat - Russians Battle in 114 Sea Zone Russians attack with 1 cruiser Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Norway Russians attack with 3 artilleries and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 artilleries and 4 infantry in Norway, round 2 : 3/7 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 aaGuns, 6 artilleries and 16 infantry moved from Novgorod to Belarus 1 armour and 6 mech_infantrys moved from Karelia to Belarus 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 infantry moved from Ukraine to Rostov 13 artilleries and 3 infantry moved from Bryansk to Rostov 2 artilleries and 2 infantry moved from Bryansk to Rostov 3 artilleries and 4 infantry moved from Russia to Tambov Place Units - Russians 3 mech_infantrys placed in Novgorod 1 artillery and 9 infantry placed in Russia 3 armour placed in Volgograd Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to British Columbia 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from French Indo China to Shensi Combat - Japanese Japanese creates battle in territory 10 Sea Zone Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Hawaiian Islands Battle in British Columbia Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Hawaiian Islands from Americans, taking British Columbia from British, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Shensi Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Japanese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 artillery and 1 fighter Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer and 3 fighters Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 10 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 21 Sea Zone to 6 Sea Zone 2 carriers moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Japan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Borneo to French Indo China 1 mech_infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 2 bombers moved from Java to Guam 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone Place Units - Japanese 2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 2 carriers and 1 destroyer placed in 6 Sea Zone Japanese undo move 1. Japanese undo move 1. 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.33 Japanese regular : 1.00
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Western United States to British Columbia 1 tactical_bomber moved from Western United States to British Columbia 1 fighter moved from Western United States to 1 Sea Zone 5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
Combat Hit Differential Summary :
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scramble 110?
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@giallo no scramble
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Western United States to British Columbia 1 tactical_bomber moved from Western United States to British Columbia 1 fighter moved from Western United States to 1 Sea Zone 5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 1 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in British Columbia Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 2 infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in British Columbia Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 1 Sea Zone to Western United States 4 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 7 transports moved from 104 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway 2 fighters moved from Line Islands to 64 Sea Zone 1 fighter moved from Line Islands to New Zealand Place Units - Americans 2 fighters, 7 infantry and 1 tactical_bomber placed in Western United States 2 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 3 artilleries and 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Western United States to British Columbia 1 tactical_bomber moved from Western United States to British Columbia 1 fighter moved from Western United States to 1 Sea Zone 5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 1 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in British Columbia Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in British Columbia, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 2 infantry in British Columbia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in British Columbia Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 1 Sea Zone to Western United States 4 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 armour, 2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 4 mech_infantrys and 7 transports moved from 104 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway 2 fighters moved from Line Islands to 64 Sea Zone 1 fighter moved from Line Islands to New Zealand Place Units - Americans 2 fighters, 7 infantry and 1 tactical_bomber placed in Western United States 2 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 3 artilleries and 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone 2 infantry moved from Burma to Shan State 1 bomber moved from India to Shan State 1 fighter moved from India to Shan State 1 fighter moved from Southeast Mexico to Western United States 1 armour moved from Eastern United States to Western United States 1 artillery and 2 infantry moved from Eastern United States to Central United States Combat - British Battle in Alexandria British attack with 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria retreated to Alexandria Italians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 41 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shan State British attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour moved from India to Yunnan 3 aaGuns, 2 artilleries and 20 infantry moved from Burma to Yunnan 1 tactical_bomber moved from 41 Sea Zone to India 1 bomber moved from Shan State to India 1 fighter moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from Alexandria to Egypt 1 battleship moved from 64 Sea Zone to 106 Sea Zone 1 fighter moved from Shan State to India Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,33 Italians regular : 0,33 Japanese regular : -1,50 British regular : -1,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 3 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Tobruk to Gibraltar 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Western Ukraine Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun, 1 harbour and 1 infantry British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Morocco 1 fighter moved from United Kingdom to Southern Italy 1 armour moved from Western Germany to Northern Italy 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Eastern Poland to Western Ukraine Place Units - Italians 3 transports placed in 97 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British AA : -0.17 British regular : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 14 PUs; Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone 1 cruiser moved from 64 Sea Zone to 10 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 14 PUs; Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 carrier and 2 fighters moved from 64 Sea Zone to 88 Sea Zone 1 cruiser moved from 64 Sea Zone to 10 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 artillery and 1 infantry moved from Poland to Baltic States 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to 113 Sea Zone 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys moved from 113 Sea Zone to Norway 1 bomber and 3 tactical_bombers moved from Western Germany to Norway 4 fighters and 1 tactical_bomber moved from United Kingdom to Norway 1 artillery moved from Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Norway Germans attack with 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers Americans defend with 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Russians defend with 3 artilleries and 4 infantry Germans roll dice for 1 artillery, 1 bomber, 8 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Norway, round 2 : 11/19 hits, 8.67 expected hits Russians roll dice for 1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys in Norway, round 2 : 6/20 hits, 6.83 expected hits 4 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway Germans roll dice for 1 artillery, 1 bomber, 7 fighters and 4 tactical_bombers in Norway, round 3 : 9/13 hits, 7.17 expected hits Russians roll dice for 1 armour, 5 artilleries and 3 mech_infantrys in Norway, round 3 : 2/9 hits, 3.17 expected hits 3 artilleries owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Russians with 1 artillery, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 3 fighters, 2 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys Casualties for Russians: 3 artilleries and 4 infantry Non Combat Move - Germans 3 aaGuns, 4 armour, 8 artilleries and 21 infantry moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 2 artilleries and 1 infantry moved from France to Western Germany 4 fighters moved from Norway to 113 Sea Zone 4 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 infantry moved from Eire to Scotland 1 aaGun moved from United Kingdom to Scotland 6 infantry moved from United Kingdom to Scotland Place Units - Germans 2 artilleries and 8 mech_infantrys placed in Germany 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : 4.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Eastern Poland 1 armour and 6 mech_infantrys moved from Belarus to Eastern Poland 1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Russia to Bryansk 3 artilleries and 4 infantry moved from Tambov to Bryansk 6 infantry moved from Samara to Volgograd 4 infantry moved from Rostov to Bryansk 15 artilleries moved from Rostov to Bryansk 3 armour moved from Volgograd to Bryansk 1 artillery moved from Belarus to Baltic States 5 artilleries and 16 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Bryansk Russians attack with 4 armour, 19 artilleries, 17 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 19 artilleries, 17 infantry and 1 mech_infantry in Bryansk, round 2 : 15/41 hits, 14,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 4 armour, 19 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 3 fighters and 1 tactical_bomber in Baltic States, round 3 : 4/4 hits, 2,17 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Eastern Poland Russians attack with 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys Germans defend with 1 artillery Russians roll dice for 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/30 hits, 7,00 expected hits Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 armour, 5 artilleries, 16 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Smolensk 2 aaGuns moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 2 aaGuns and 12 infantry moved from Novosibirsk to Samara Place Units - Russians 3 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd 7 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : 0,67 Russians regular : -0,33
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@tanios You should have lost way more units in Norway, now you still have the luftwaffe…
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@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@tanios You should have lost way more units in Norway, now you still have the luftwaffe…
Just looked back at the battle rolls and yeah you’re right. Very good luck for me all game so far.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Southeast Mexico 2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from Guam to Shan State 1 artillery and 1 infantry moved from 64 Sea Zone to Central America 1 artillery and 3 infantry moved from 64 Sea Zone to Central America 1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Central America Combat - Japanese
Combat Hit Differential Summary :
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Any scramble to sz 10?
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Southeast Mexico 2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from Guam to Shan State 1 artillery and 1 infantry moved from 64 Sea Zone to Central America 1 artillery and 3 infantry moved from 64 Sea Zone to Central America 1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Central America Combat - Japanese Battle in Central America Battle in Southeast Mexico Battle in Kweichow Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Central America from Americans, taking Southeast Mexico from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 10 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits ANZAC roll dice for 1 cruiser in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 4 carriers and 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 4 fighters and 4 tactical_bombers moved from 10 Sea Zone to 64 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Kiangsi 1 aaGun moved from Hunan to Kiangsi 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 marine moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Japan to Hawaiian Islands 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 3 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 2 armour and 1 infantry placed in French Indo China 1 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 1.50 ANZAC regular : -0.50 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 carriers and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 88 Sea Zone to Morocco 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway 1 fighter moved from New Zealand to New South Wales 7 fighters and 2 tactical_bombers moved from Western United States to Central America 2 artilleries and 4 infantry moved from Central United States to Southeast Mexico 1 infantry moved from Western United States to British Columbia Americans take British Columbia from Japanese Combat - Americans Battle in Central America Americans attack with 7 fighters and 2 tactical_bombers Japanese defend with 2 artilleries, 4 infantry and 1 marine Americans roll dice for 7 fighters and 2 tactical_bombers in Central America, round 2 : 6/9 hits, 4,83 expected hits Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Central America, round 2 : 2/7 hits, 2,33 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 fighters owned by the Americans lost in Central America Americans roll dice for 5 fighters and 2 tactical_bombers in Central America, round 3 : 6/7 hits, 3,83 expected hits Japanese roll dice for 1 marine in Central America, round 3 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Central America Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 artilleries, 4 infantry and 1 marine Battle in Morocco Americans attack with 2 fighters Italians defend with 1 bomber and 1 infantry Americans roll dice for 2 fighters in Morocco, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 2/2 hits, 0,50 expected hits 2 fighters owned by the Americans lost in Morocco Italians win with 1 bomber and 1 infantry remaining. Battle score for attacker is -20 Casualties for Americans: 2 fighters Battle in Norway Americans attack with 5 fighters and 1 tactical_bomber Germans defend with 1 artillery Americans roll dice for 5 fighters and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Norway Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery Battle in Southeast Mexico Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 harbour and 1 marine Americans roll dice for 2 artilleries and 4 infantry in Southeast Mexico, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 marine in Southeast Mexico, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Southeast Mexico Americans win, taking Southeast Mexico from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 7 transports moved from 112 Sea Zone to 104 Sea Zone 4 fighters and 1 tactical_bomber moved from Norway to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Central America to 101 Sea Zone 2 fighters moved from Central America to 101 Sea Zone Place Units - Americans 3 carriers and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4 Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 4,50 Italians regular : 1,50 Japanese regular : -0,00 Germans regular : 0,67