@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to 41 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 6/9 hits, 4.50 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Manchuria to Chahar
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Philippines to French Indo China
4 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.67
Japanese regular : 0.17
ANZAC regular : 0.00
UK_Pacific regular : 0.33
@tanios I hope my us bomber is lucky…
@giallo said in 2020 Playoff tanios (X) vs Giallo (L + 13) BM:
@tanios I hope my us bomber is lucky…
I’m really nervous about that bomber. :/
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 7 transports
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 cruiser and 7 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 cruiser and 7 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,00
Germans regular : 0,50
you got lucky… my sub hits in 21
@giallo phew! I poorly executed my plan but got really lucky.
I’ll lose the dd in 21.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 7 transports
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 cruiser and 7 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 cruiser and 7 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Wake Island to Queensland
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -0,83
Germans regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 7 transports
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 cruiser and 7 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 cruiser and 7 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Wake Island to Queensland
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 bomber moved from Malta to Italian Somaliland
2 fighters moved from Malta to Gibraltar
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Italian Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Italian Somaliland, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to India
1 fighter moved from 41 Sea Zone to India
2 infantry moved from Persia to 80 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 bomber moved from Italian Somaliland to Ethiopia
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
UK_Pacific undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 3 aaGuns, 2 artilleries and 12 infantry
EDIT: Removing units owned by British from India: 3 aaGuns, 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 1,50
Italians regular : -0,33
Japanese regular : 0,83
Germans regular : 1,33
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
Combat - French
Battle in 44 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 100 PUs;
Germans buy 2 carriers, 2 destroyers, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Western Germany to Poland
1 artillery and 1 infantry moved from Germany to Poland
Combat - Germans
Battle in Scotland
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Scotland from British, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 aaGun, 2 armour and 2 artilleries moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 3 armour, 6 artilleries and 23 infantry moved from Romania to Eastern Poland
1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 armour moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 armour, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour and 7 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from France to Western Germany
1 bomber moved from Poland to Western Germany
2 artilleries moved from Germany to Slovakia Hungary
3 artilleries and 3 infantry moved from Germany to Western Germany
Place Units - Germans
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
2 carriers and 1 destroyer placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
Germans undo move 4.
1 fighter placed in United Kingdom
Germans undo move 3.
1 fighter placed in United Kingdom
6 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Baltic States to Poland
Combat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Poland to Finland
4 aaGuns, 3 artilleries and 18 infantry moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 armour and 3 mech_infantrys moved from Finland to Karelia
3 mech_infantrys moved from Novgorod to Karelia
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 artilleries and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 artilleries placed in Novgorod
1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 infantry, 2 marines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Sumatra
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 32 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 fighter moved from French Indo China to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 0/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 4/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Sumatra to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to French Indo China
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
2 fighters moved from 21 Sea Zone to Caroline Islands
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Chahar to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Korea
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
1 destroyer and 4 transports placed in 6 Sea Zone
2 marines placed in Japan
2 artilleries placed in Japan
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.33
French regular : -0.33
Japanese regular : -1.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship moved from 91 Sea Zone to 104 Sea Zone
3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/11 hits, 5,50 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 104 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Queensland to New Zealand
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,5
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
3 artilleries and 6 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship moved from 91 Sea Zone to 104 Sea Zone
3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/11 hits, 5,50 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 104 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Queensland to New Zealand
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,5
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
3 artilleries and 6 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from Malta to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to Yunnan
1 fighter moved from India to 41 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
British roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Sumatra, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
11 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 battleship moved from 63 Sea Zone to 64 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Ethiopia to India
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Americans to Western United States: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 3 fighters
EDIT: Adding units owned by Americans to Line Islands: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Southeast Mexico: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,50
Japanese regular : -0,67
Germans regular : 0,50
British regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Southern Italy to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to Western Germany
2 aaGuns, 1 artillery, 1 fighter and 8 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 81 Sea Zone to Tobruk
1 fighter moved from Northern Italy to United Kingdom
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 3 fighters and 1 infantry moved from Queensland to New South Wales
1 carrier and 1 cruiser moved from 63 Sea Zone to 64 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :