TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 7 transports
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 cruiser and 7 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese with 1 cruiser and 7 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Wake Island to Queensland
2 fighters moved from Hawaiian Islands to Queensland
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -0,83
Germans regular : 1,33
Savegame