@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
ANZAC take 80 Sea Zone from Italians
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from India to Persia
2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Western Australia to Northern Territory
3 battleships, 1 carrier, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Persia
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Persia
ANZAC win, taking Persia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Persia to Eastern Persia
4 fighters moved from Burma to Eastern Persia
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 13 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 80 Sea Zone
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Alexandria
Germans take Alexandria from Americans
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Belgian Congo
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Norway to Karelia
Germans take Finland from Russians
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Vyborg to Archangel
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Belgian Congo
Germans attack with 1 bomber
Americans defend with 1 armour
Germans roll dice for 1 bomber in Belgian Congo, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Belgian Congo
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Persia
Germans win, taking Persia from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 1 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
9 artilleries moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
7 armour and 20 mech_infantrys moved from Trans-Jordan to Egypt
7 armour and 6 mech_infantrys moved from Novgorod to Vyborg
2 artilleries moved from Novgorod to Vyborg
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Southern Italy to Egypt
3 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Egypt
1 tactical_bomber moved from Western Germany to Egypt
1 bomber moved from 80 Sea Zone to Iraq
8 infantry moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
4 fighters moved from United Kingdom to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
4 artilleries and 2 infantry moved from France to Northern Italy
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 armour and 9 mech_infantrys placed in Western Germany
1 infantry placed in Novgorod
3 infantry placed in France
2 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
ANZAC regular : -0.33
Russians regular : -0.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 3 artilleries and 5 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
4 fighters moved from Russia to Archangel
1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yenisey to Buryatia
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
14 armour, 11 artilleries and 13 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 1 armour
Japanese defend with 1 armour
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Buryatia
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 0/7 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 4 fighters and 2 infantry in Archangel, round 3 : 4/6 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 14 armour, 11 artilleries and 13 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 14 armour, 11 artilleries and 13 mech_infantrys in Eastern Poland, round 2 : 11/38 hits, 14,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 14 armour, 11 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Tambov to Rostov
1 artillery moved from Volgograd to Rostov
1 armour and 4 mech_infantrys moved from Russia to Ukraine
5 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
1 infantry moved from Smolensk to Belarus
4 fighters moved from Archangel to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
Place Units - Russians
3 artilleries placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : 0,67
Russians regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 infantry moved from Korea to Amur
Place Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 20 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 5 bombers, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Tobruk to Egypt
1 armour and 6 artilleries moved from Tunisia to 94 Sea Zone
11 infantry moved from Tunisia to 94 Sea Zone
1 armour, 6 artilleries, 1 battleship, 11 infantry and 9 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 6 artilleries and 11 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
12 fighters and 4 tactical_bombers moved from 94 Sea Zone to Egypt
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Egypt
Americans attack with 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers
Germans defend with 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers in Egypt, round 2 : 17/39 hits, 16,50 expected hits
Italians roll dice for 8 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 10/32 hits, 13,50 expected hits
10 infantry owned by the Americans and 17 mech_infantrys owned by the Germans lost in Egypt
Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 10/29 hits, 14,00 expected hits
Italians roll dice for 8 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 7/15 hits, 7,83 expected hits
7 armour owned by the Germans, 2 fighters owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 2 artilleries, 15 fighters and 4 tactical_bombers in Egypt, round 4 : 11/22 hits, 11,33 expected hits
Italians roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 4 : 2/5 hits, 3,17 expected hits
4 fighters owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Egypt
Americans win, taking Marshall Islands from Japanese, taking Egypt from Italians with 1 armour, 2 artilleries, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 4 artilleries, 4 fighters and 11 infantry
Casualties for Germans: 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 cruisers moved from 91 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
5 carriers moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 94 Sea Zone to 98 Sea Zone
2 carriers moved from 94 Sea Zone to 96 Sea Zone
4 tactical_bombers moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Tobruk
12 fighters moved from Egypt to 98 Sea Zone
2 carriers moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
2 bombers moved from 104 Sea Zone to Gibraltar
3 fighters moved from Gibraltar to French Equatorial Africa
5 bombers moved from Eastern United States to French Equatorial Africa
Place Units - Americans
1 transport placed in 10 Sea Zone
5 bombers placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : -4,83
Japanese regular : -0,33
Italians regular : -5,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 8 infantry moved from Hunan to Kwangsi
Place Units - Chinese
3 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 5 bombers, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Tobruk to Egypt
1 armour and 6 artilleries moved from Tunisia to 94 Sea Zone
11 infantry moved from Tunisia to 94 Sea Zone
1 armour, 6 artilleries, 1 battleship, 11 infantry and 9 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 6 artilleries and 11 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
12 fighters and 4 tactical_bombers moved from 94 Sea Zone to Egypt
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Egypt
Americans attack with 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers
Germans defend with 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers in Egypt, round 2 : 17/39 hits, 16,50 expected hits
Italians roll dice for 8 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 10/32 hits, 13,50 expected hits
10 infantry owned by the Americans and 17 mech_infantrys owned by the Germans lost in Egypt
Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 10/29 hits, 14,00 expected hits
Italians roll dice for 8 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 7/15 hits, 7,83 expected hits
7 armour owned by the Germans, 2 fighters owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 2 artilleries, 15 fighters and 4 tactical_bombers in Egypt, round 4 : 11/22 hits, 11,33 expected hits
Italians roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 4 : 2/5 hits, 3,17 expected hits
4 fighters owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Egypt
Americans win, taking Marshall Islands from Japanese, taking Egypt from Italians with 1 armour, 2 artilleries, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 4 artilleries, 4 fighters and 11 infantry
Casualties for Germans: 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 cruisers moved from 91 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
5 carriers moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 94 Sea Zone to 98 Sea Zone
2 carriers moved from 94 Sea Zone to 96 Sea Zone
4 tactical_bombers moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Tobruk
12 fighters moved from Egypt to 98 Sea Zone
2 carriers moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
2 bombers moved from 104 Sea Zone to Gibraltar
3 fighters moved from Gibraltar to French Equatorial Africa
5 bombers moved from Eastern United States to French Equatorial Africa
Place Units - Americans
1 transport placed in 10 Sea Zone
5 bombers placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 8 infantry moved from Hunan to Kwangsi
Place Units - Chinese
3 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from West India to Persia
1 armour moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Egypt
2 mech_infantrys moved from Burma to West India
2 artilleries moved from India to West India
1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Tobruk
Combat - British
Battle in Persia
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from India to West India
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -4,83
Japanese regular : -0,33
Italians regular : -5,50
Germans regular : -0,17
British regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
6 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 6 fighters and 1 tactical_bomber
Americans defend with 2 cruisers, 2 destroyers and 5 transports
Italians roll dice for 6 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Americans roll dice for 2 cruisers, 2 destroyers and 5 transports in 96 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone
3 transports owned by the Americans lost in 96 Sea Zone
Italians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Italians: 1 fighter
Casualties for Americans: 2 cruisers, 2 destroyers and 5 transports
Non Combat Move - Italians
5 fighters and 1 tactical_bomber moved from 96 Sea Zone to Iraq
Place Units - Italians
1 armour and 2 infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Italians undo move 2.
1 armour and 1 mech_infantry placed in Union of South Africa
1 infantry and 1 tactical_bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
EDIT: Adding units owned by Italians to Southern Italy: 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,3,6,2,5,2,2,3,5,3,5,6,4,2,5,3,5,2,2,4,1,4,6,4,1,2,3,3,3,4,1
Italians collect 20 PUs (5 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
5 fighters moved from Eastern Persia to Egypt
2 infantry moved from Northern Territory to Queensland
1 carrier moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
ANZAC collect 21 PUs (1 lost to blockades); end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Caucasus
1 artillery moved from Vyborg to Novgorod
3 mech_infantrys moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from Americans
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Iraq to Caucasus
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 artilleries and 3 mech_infantrys in Novgorod, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
1 bomber moved from Rhodesia to Iraq
1 infantry moved from Poland to Baltic States
8 armour and 4 mech_infantrys moved from Vyborg to Novgorod
1 armour moved from Karelia to Novgorod
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Romania to Yugoslavia
3 mech_infantrys moved from Southern Italy to Yugoslavia
4 artilleries moved from Northern Italy to Yugoslavia
10 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 armour and 9 mech_infantrys moved from Western Germany to Greater Southern Germany
9 artilleries moved from Poland to Germany
3 infantry moved from France to Northern Italy
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
6 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Turkmenistan to Persia
3 artilleries moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Bryansk
1 mech_infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Baltic States
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Slovakia Hungary
4 fighters moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
19 armour, 9 artilleries and 12 mech_infantrys moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Poland, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 19 armour, 9 artilleries and 13 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 19 armour, 9 artilleries and 13 mech_infantrys in Baltic States, round 2 : 12/41 hits, 16,17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 19 armour, 9 artilleries and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/10 hits, 4,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 artilleries and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Bryansk
4 mech_infantrys moved from Ukraine to Western Ukraine
2 infantry moved from Western Ukraine to Bryansk
7 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
Place Units - Russians
6 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Egypt to Trans-Jordan
Americans take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
2 bombers moved from Gibraltar to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Germans
5 bombers moved from French Equatorial Africa to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
3 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery, 2 bombers and 3 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 bombers and 3 fighters in Anglo Egyptian Sudan, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
Americans attack with 1 artillery, 5 bombers, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 5 bombers, 1 fighter and 1 infantry in Alexandria, round 2 : 3/8 hits, 4,50 expected hits
Germans roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Alexandria
Americans win, taking Alexandria from Germans with 1 artillery, 5 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
5 bombers and 1 fighter moved from Alexandria to Egypt
2 bombers and 3 fighters moved from Anglo Egyptian Sudan to Egypt
4 transports moved from 98 Sea Zone to 96 Sea Zone
4 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
5 bombers moved from Eastern United States to French Central Africa
3 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 fighters placed in Western United States
2 bombers placed in Eastern United States
1 airfield and 3 infantry placed in Egypt
Turn Complete - Americans
Americans collect 70 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
3 infantry placed in Anhwe
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Egypt to Trans-Jordan
Americans take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
2 bombers moved from Gibraltar to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Germans
5 bombers moved from French Equatorial Africa to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
3 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery, 2 bombers and 3 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 bombers and 3 fighters in Anglo Egyptian Sudan, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
Americans attack with 1 artillery, 5 bombers, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 5 bombers, 1 fighter and 1 infantry in Alexandria, round 2 : 3/8 hits, 4,50 expected hits
Germans roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Alexandria
Americans win, taking Alexandria from Germans with 1 artillery, 5 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
5 bombers and 1 fighter moved from Alexandria to Egypt
2 bombers and 3 fighters moved from Anglo Egyptian Sudan to Egypt
4 transports moved from 98 Sea Zone to 96 Sea Zone
4 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
5 bombers moved from Eastern United States to French Central Africa
3 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 fighters placed in Western United States
2 bombers placed in Eastern United States
1 airfield and 3 infantry placed in Egypt
Turn Complete - Americans
Americans collect 70 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
3 infantry placed in Anhwe
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 battleship; Remaining resources: 3 PUs;
Combat Move - British
2 artilleries and 2 mech_infantrys moved from West India to Eastern Persia
2 armour and 4 mech_infantrys moved from India to Eastern Persia
2 armour and 4 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 armour moved from Tobruk to Egypt
Combat - British
Non Combat Move - British
1 aaGun moved from West India to Eastern Persia
Place Units - UK_Pacific
1 battleship placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Some Units in 39 Sea Zone change ownership: 1 battleship
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from Americans
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour, 5 fighters and 1 tactical_bomber moved from Iraq to Caucasus
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Belgian Congo
Italians win, taking Belgian Congo from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 5 fighters and 1 tactical_bomber
Russians defend with 3 artilleries and 3 infantry
Italians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3.67 expected hits
Russians roll dice for 3 artilleries and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
3 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/7 hits, 3.67 expected hits
Russians roll dice for 3 artilleries in Caucasus, round 3 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Russians and 1 fighter owned by the Italians lost in Caucasus
Italians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Caucasus, round 4 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 3 artilleries and 3 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
4 fighters and 1 tactical_bomber moved from Caucasus to Bulgaria
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,5,3,1,4,6,1,6,3,6,6,5,2,5,5,1,2,1,1,4,1,4,6,4,3,6,2,1,6,1,4,4
Italians collect 24 PUs (4 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -3.17
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
5 fighters moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 5 fighters
Italians defend with 1 infantry
ANZAC roll dice for 5 fighters in Trans-Jordan, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 32 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 32 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 32 Sea Zone to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
5 fighters moved from Trans-Jordan to Egypt
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 carrier and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
Italians regular : -0,33
ANZAC regular : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Germans
Germans buy 10 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour, 1 artillery and 1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Southern Italy to Belarus
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
5 artilleries moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Romania
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Anglo Egyptian Sudan
Americans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Belarus, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 5 artilleries and 4 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour, 5 artilleries and 4 mech_infantrys in Slovakia Hungary, round 2 : 2/10 hits, 3.50 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
8 armour and 5 mech_infantrys moved from Novgorod to Vyborg
1 bomber moved from Belarus to Vyborg
1 bomber moved from Iraq to Southern Italy
7 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
16 artilleries moved from Germany to Slovakia Hungary
1 armour and 9 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern Italy
5 armour moved from Western Germany to Southern Italy
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Southern Italy
2 aaGuns and 7 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
10 armour placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : 2.50
Germans regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 55 PUs;
Russians buy 5 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus
1 mech_infantry moved from Baltic States to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Bryansk to Belarus
2 fighters moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Russia to Archangel
2 fighters moved from Western Ukraine to Archangel
1 fighter moved from Western Ukraine to Archangel
1 artillery and 1 mech_infantry moved from Baltic States to Poland
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Archangel, round 2 : 0/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Archangel, round 3 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Urals to Timguska
1 armour moved from Russia to Urals
1 armour moved from Russia to Urals
19 armour, 8 artilleries and 10 mech_infantrys moved from Baltic States to Novgorod
3 fighters moved from Belarus to Russia
2 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Russia to Bryansk
3 fighters moved from Archangel to Vologda
Place Units - Russians
5 armour and 5 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : -1,50
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Evenkiyskiy to Timguska
Combat - Japanese
Battle in Philippines
Battle in Timguska
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Russians win, taking Philippines from Americans with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : 0.67