@simon33 Italian generals going from one disaster to another.
Scramble to the sea, defend transports.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Italians
1 bomber moved from Northern Italy to 98 Sea Zone
3 artilleries and 8 infantry moved from Northern Italy to Southern Italy
2 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Iraq to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
Combat - Italians
Battle in British Somaliland
Battle in 98 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Italians win, taking British Somaliland from British with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Italian Somaliland
Battle in Egypt
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Egypt
Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Egypt
Italians win, taking Italian Somaliland from British, taking Egypt from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Southern Italy
Italians attack with 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/14 hits, 4.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 carrier and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
4 fighters moved from 54 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 2 carriers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 49 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
2 fighters moved from 49 Sea Zone to Queensland
4 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
4 fighters moved from 54 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 2 carriers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 49 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
2 fighters moved from 49 Sea Zone to Queensland
4 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Northern Italy to 95 Sea Zone
1 infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iceland
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Iceland from British, taking Novgorod from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg
2 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Germany to Romania
1 fighter moved from Poland to Southern Italy
1 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Novgorod to Germany
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Germany
1 armour moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 113 Sea Zone
1 artillery and 1 infantry placed in Germany
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 4.
2 armour, 1 infantry and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Caucasus from Italians
2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Evenkiyskiy
1 armour moved from Russia to Nenetsia
Russians take Vologda from Italians
Russians take Nenetsia from Italians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 fighter moved from Bryansk to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bryansk to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Urals to Evenkiyskiy
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Volgograd
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 armour moved from Baltic States to Eastern Poland
1 artillery moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Evenkiyskiy
Russians attack with 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 6 : 0/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians retreated to Urals
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Northwest Persia to Rostov
1 infantry moved from Volgograd to Caucasus
Place Units - Russians
3 armour placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -2,17
Japanese regular : -0,33
Germans regular : -1,00
Russians regular : -2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from Kiangsu to French Indo China
1 marine moved from Japan to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_Pacific
1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 infantry moved from 19 Sea Zone to Shantung
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 bomber moved from Japan to 46 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - Japanese
Combat Hit Differential Summary :
Any scrambles to sz 36?
@tanios scramble the tac pls
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from Kiangsu to French Indo China
1 marine moved from Japan to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_Pacific
1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 infantry moved from 19 Sea Zone to Shantung
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 bomber moved from Japan to 46 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - Japanese
UK_Pacific scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
UK_Pacific scrambles to create a battle in territory 36 Sea Zone
Battle in Shantung
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Shantung from Chinese with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 tactical_bomber
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 tactical_bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the British lost in 36 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 5 fighters, 5 infantry, 1 marine and 4 tactical_bombers
British defend with 1 aaGun, 4 artilleries, 1 fighter and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
British roll AA dice in French Indo China : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry, 1 marine and 4 tactical_bombers in French Indo China, round 2 : 5/16 hits, 6.83 expected hits
UK_Pacific roll dice for 1 aaGun, 4 artilleries, 1 fighter and 7 infantry in French Indo China, round 2 : 4/12 hits, 4.33 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers in French Indo China, round 3 : 6/12 hits, 6.17 expected hits
UK_Pacific roll dice for 4 artilleries, 1 fighter and 3 infantry in French Indo China, round 3 : 2/8 hits, 3.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the British and 3 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 armour, 4 fighters, 1 marine and 4 tactical_bombers in French Indo China, round 4 : 5/10 hits, 5.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in French Indo China, round 4 : 0/2 hits, 1.00 expected hits
1 artillery owned by the British and 1 fighter owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery, 1 fighter and 5 infantry
Casualties for British: 1 aaGun, 4 artilleries, 1 fighter and 7 infantry
Non Combat Move - Japanese
1 bomber moved from 46 Sea Zone to Caroline Islands
2 carriers moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Siberia to Amur
4 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in Manchuria
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
2 fighters and 4 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
British AA : 0.50
UK_Pacific regular : -2.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
4 fighters and 4 tactical_bombers moved from 96 Sea Zone to Iraq
2 fighters moved from 96 Sea Zone to Iraq
1 fighter moved from 96 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in French West Africa
Battle in Midway
Battle in Egypt
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Egypt
Americans win, taking French West Africa from Italians, taking Midway from Japanese, taking Egypt from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Iraq
Americans attack with 6 fighters and 4 tactical_bombers
Italians defend with 4 armour and 1 factory_minor
Americans roll dice for 6 fighters and 4 tactical_bombers in Iraq, round 2 : 6/10 hits, 5,67 expected hits
Italians roll dice for 4 armour in Iraq, round 2 : 2/4 hits, 2,00 expected hits
2 fighters owned by the Americans and 4 armour owned by the Italians lost in Iraq
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters
Casualties for Italians: 4 armour
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia
1 armour moved from Malta to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
7 carriers and 3 destroyers moved from 96 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
3 fighters placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
3 artilleries moved from Anhwe to Shantung
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Anhwe to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries and 3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 0,50
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
4 fighters and 4 tactical_bombers moved from 96 Sea Zone to Iraq
2 fighters moved from 96 Sea Zone to Iraq
1 fighter moved from 96 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in French West Africa
Battle in Midway
Battle in Egypt
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Egypt
Americans win, taking French West Africa from Italians, taking Midway from Japanese, taking Egypt from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Iraq
Americans attack with 6 fighters and 4 tactical_bombers
Italians defend with 4 armour and 1 factory_minor
Americans roll dice for 6 fighters and 4 tactical_bombers in Iraq, round 2 : 6/10 hits, 5,67 expected hits
Italians roll dice for 4 armour in Iraq, round 2 : 2/4 hits, 2,00 expected hits
2 fighters owned by the Americans and 4 armour owned by the Italians lost in Iraq
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters
Casualties for Italians: 4 armour
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia
1 armour moved from Malta to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
7 carriers and 3 destroyers moved from 96 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
3 fighters placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
3 artilleries moved from Anhwe to Shantung
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Anhwe to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries and 3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 armour and 1 mech_infantry moved from Kweichow to French Indo China
1 tactical_bomber moved from India to French Indo China
1 battleship moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kweichow to French Indo China
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Italians
Combat - British
Battle in French Indo China
British attack with 2 armour, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 marine
British roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 2,33 expected hits
Japanese roll dice for 1 armour and 1 marine in French Indo China, round 2 : 2/2 hits, 0,83 expected hits
1 marine owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 marine
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Szechwan
1 aaGun moved from Anhwe to Shantung
3 armour and 2 mech_infantrys moved from India to Eastern Persia
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,1,4,1,6,2,1,5,5,3,2,3,2,2,1,2,6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,67
Japanese regular : 1,17
Italians regular : 0,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Nigeria to French West Africa
1 bomber moved from Anglo Egyptian Sudan to 87 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to French West Africa
Combat - Italians
Battle in 87 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Italians attack with 2 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Egypt
Italians win, taking Egypt from Americans with 2 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French West Africa
Italians attack with 2 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 2 fighters and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 fighters and 1 infantry in French West Africa, round 3 : 0/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in French West Africa, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
Italians roll dice for 2 fighters in French West Africa, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 infantry in French West Africa, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in French West Africa
Italians roll dice for 2 fighters in French West Africa, round 5 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from French West Africa to Nigeria
1 bomber moved from 87 Sea Zone to Nigeria
1 armour moved from Anglo Egyptian Sudan to Nigeria
1 artillery moved from British Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 76 Sea Zone to 71 Sea Zone
Place Units - Italians
1 armour and 9 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Union of South Africa
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,2,2,3,3,3,1,6,4,2,2,3,3,4,5,1,6,4,6,1
Italians collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer and 1 fighter moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 battleship, 2 carriers and 3 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 39 Sea Zone
British loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to India
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Vyborg to Novgorod
1 bomber moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Romania
1 armour moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Poland
Combat - Germans
Battle in Novgorod
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Novgorod, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Romania
Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Romania
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Poland
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 battleship, 1 destroyer and 5 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 1 destroyer and 5 transports in 91 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone
5 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Americans: 1 battleship, 1 destroyer and 5 transports
Casualties for British: 1 battleship
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Poland to Germany
1 tactical_bomber moved from Romania to Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 armour moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Greater Southern Germany
3 mech_infantrys moved from Western Germany to Greater Southern Germany
1 armour and 10 mech_infantrys moved from Germany to Greater Southern Germany
2 armour moved from Germany to Greater Southern Germany
1 infantry moved from 125 Sea Zone to Norway
2 armour and 2 mech_infantrys moved from Bulgaria to Yugoslavia
Place Units - Germans
1 destroyer placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
3 infantry placed in United Kingdom
1 artillery and 4 infantry placed in Western Germany
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys placed in Germany
2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -3.00
Russians regular : -1.67
Germans regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Vyborg to Novgorod
1 bomber moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Romania
1 armour moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Poland
Combat - Germans
Battle in Novgorod
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Novgorod, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Romania
Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Romania
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Poland
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 battleship, 1 destroyer and 5 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 1 destroyer and 5 transports in 91 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone
5 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Americans: 1 battleship, 1 destroyer and 5 transports
Casualties for British: 1 battleship
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Poland to Germany
1 tactical_bomber moved from Romania to Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 armour moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Greater Southern Germany
3 mech_infantrys moved from Western Germany to Greater Southern Germany
1 armour and 10 mech_infantrys moved from Germany to Greater Southern Germany
2 armour moved from Germany to Greater Southern Germany
1 infantry moved from 125 Sea Zone to Norway
2 armour and 2 mech_infantrys moved from Bulgaria to Yugoslavia
Place Units - Germans
1 destroyer placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
3 infantry placed in United Kingdom
1 artillery and 4 infantry placed in Western Germany
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys placed in Germany
2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 7 mech_infantrys
EDIT: Adding units owned by Germans to Greater Southern Germany: 7 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -3.00
Russians regular : -1.67
Germans regular : -1.33
Please use the 2nd German post that incudes a Germany NCM edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
2 fighters and 1 tactical_bomber moved from Rostov to Romania
1 armour and 1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 1 mech_infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Eastern Poland to Poland
2 artilleries and 2 infantry moved from Belarus to Novgorod
1 fighter moved from Samara to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 mech_infantry moved from Urals to Evenkiyskiy
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Italians
1 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits, 2,83 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Romania, round 3 : 4/5 hits, 2,50 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Poland, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Poland, round 3 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Poland, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Slovakia Hungary, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 artillery and 1 infantry
Battle in Evenkiyskiy
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 armour moved from Nenetsia to Belarus
7 infantry moved from Russia to Bryansk
4 armour moved from Volgograd to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
7 armour moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Romania to Belarus
2 fighters moved from Slovakia Hungary to Belarus
2 fighters moved from Poland to Belarus
1 fighter moved from Novgorod to Belarus
Place Units - Russians
1 armour and 9 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Russians collect 41 PUs (1 lost to blockades); end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : -0,67
Russians regular : -4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from 36 Sea Zone to French Indo China
4 tactical_bombers moved from 36 Sea Zone to French Indo China
2 armour moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to Kiangsu
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 armour in Buryatia, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 armour and 2 mech_infantrys; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 2 battleships in French Indo China, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 4 tactical_bombers in French Indo China, round 2 : 5/9 hits, 4.83 expected hits
UK_Pacific roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 3/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Caroline Islands to Japan
1 fighter moved from 25 Sea Zone to Japan
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Kiangsu to Manchuria
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 infantry placed in Manchuria
2 artilleries, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -3.33
UK_Pacific regular : 1.33
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 harbour, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
Americans take Alexandria from Italians
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers
Germans defend with 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,33