OK, I see what you mean, you meant to put 2 of the US fighters on E US and not all 4 on SZ10. Sure, go ahead and make the change, just let me know.
Thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Hopei to Tsinghai
1 artillery and 2 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Tsinghai to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 fighter moved from 89 Sea Zone to 64 Sea Zone
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 fighter moved from 64 Sea Zone to Suriname
6 armour, 2 artilleries and 5 infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Southeast Mexico
1 aaGun and 3 infantry moved from British Columbia to Alaska
3 aaGuns and 13 infantry moved from British Columbia to Western United States
9 fighters and 2 tactical_bombers moved from Western United States to 89 Sea Zone
2 carriers moved from 89 Sea Zone to 101 Sea Zone
7 transports moved from 89 Sea Zone to 101 Sea Zone
1 battleship and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
4 armour moved from Central United States to Southeast Mexico
2 armour moved from Central United States to Southeast Mexico
2 fighters moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
3 tactical_bombers and 1 transport placed in 101 Sea Zone
3 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,4
Americans collect 50 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Hopei to Tsinghai
1 artillery and 2 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
6 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Tsinghai to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
UK_Pacific buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
Combat - British
Battle in 35 Sea Zone
British attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 35 Sea Zone
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 aaGun moved from Kiangsi to Anhwe
1 aaGun moved from Hopei to Chahar
1 artillery and 2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from West India to Burma
Place Units - UK_Pacific
1 artillery and 2 infantry placed in French Indo China
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Some Units in French Indo China change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : 1,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Slovakia Hungary to Romania
1 artillery moved from Bulgaria to Romania
1 bomber moved from Western Germany to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Italians
Battle in French West Africa
Battle in Romania
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
Italians win, taking French West Africa from ANZAC, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Romania to Southern Italy
5 armour moved from Slovakia Hungary to Belarus
2 aaGuns and 10 infantry moved from Eastern Poland to Belarus
1 artillery moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
2 armour moved from Egypt to Iraq
2 infantry moved from Iraq to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 fighter moved from Southern Italy to Iraq
1 fighter moved from Iraq to 80 Sea Zone
Place Units - Italians
2 destroyers and 2 submarines placed in 97 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
3 fighters moved from Queensland to New Zealand
2 fighters moved from Queensland to 63 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Equatorial Africa to Belgian Congo
ANZAC take Belgian Congo from Italians
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 1/3 hits, 0,83 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 3 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,33
@giallo one hit in Celebes
@giallo OOL will be inf, bomber, inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
3 fighters moved from Queensland to New Zealand
2 fighters moved from Queensland to 63 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Equatorial Africa to Belgian Congo
ANZAC take Belgian Congo from Italians
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 1/3 hits, 0,83 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 3 : 0/3 hits, 0,83 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 4 : 1/3 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
4 armour and 8 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to Quebec
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Quebec
Battle in Archangel
Germans attack with 5 armour and 8 mech_infantrys
Russians defend with 3 mech_infantrys
Germans roll dice for 5 armour and 8 mech_infantrys in Archangel, round 2 : 4/13 hits, 3.83 expected hits
Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians lost in Archangel
Germans win, taking Quebec from British, taking Archangel from Russians with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 fighters moved from Russia to Belarus
1 infantry moved from Vyborg to Novgorod
1 armour and 9 mech_infantrys moved from Germany to Baltic States
3 tactical_bombers moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Germany to Poland
2 carriers, 2 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 carriers, 2 destroyers, 5 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 5 infantry moved from 113 Sea Zone to Germany
Place Units - Germans
3 artilleries placed in Novgorod
5 armour and 5 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.17
Russians AA : -0.33
FYI I assumed no intercept when it would’ve been 1 fig vs 2 fig + 2 bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 42 PUs;
Russians buy 4 fighters; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 mech_infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Smolensk
1 artillery moved from Western Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/8 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 9 artilleries, 1 fighter and 8 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 9 artilleries, 1 fighter and 8 infantry in Bryansk, round 2 : 9/18 hits, 6,17 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
6 mech_infantrys moved from Western Ukraine to Russia
2 armour moved from Ukraine to Russia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Russia
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
Place Units - Russians
4 fighters placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : -0,67
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Celebes to 44 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Suiyuyan to Chahar
4 fighters and 2 tactical_bombers moved from Jehol to Chahar
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in Kiangsu
Battle in Shantung
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Kiangsu from Chinese, taking Shantung from Chinese with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 3 tactical_bombers and 2 transports
British defend with 1 destroyer
Japanese roll dice for 2 fighters, 3 tactical_bombers and 2 transports in 20 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 50 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 50 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 50 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Kwangtung from UK_Pacific, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Marshall Islands
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Marshall Islands
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marshall Islands
Japanese win, taking Marshall Islands from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kiangsi
Battle in Chahar
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
British roll AA dice in Chahar : 0/3 hits, 0.50 expected hits
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Kiangsi from Chinese, taking Chahar from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Chahar to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 artillery and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3,1,2,3,5,2,3,6,5,1,3,5,3,2,5,4,2,3,5,2,6,6,2
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : -2.67
British AA : -0.50
ANZAC regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 fighters and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Southeast Mexico to Central America
7 fighters and 2 tactical_bombers moved from 89 Sea Zone to Central America
2 fighters moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Central America
Americans attack with 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Central America, round 2 : 4/14 hits, 6,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Central America, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in Central America
Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Central America from Japanese with 1 armour, 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Americans
6 infantry moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 6 infantry, 3 tactical_bombers and 6 transports moved from 101 Sea Zone to 89 Sea Zone
5 armour moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
4 armour, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 4 infantry, 3 tactical_bombers and 4 transports moved from 89 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
9 fighters and 2 tactical_bombers moved from Central America to 91 Sea Zone
3 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 fighter moved from Suriname to 91 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
3 transports placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 artilleries moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kiangsi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Suiyuyan from Japanese, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 fighters and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Southeast Mexico to Central America
7 fighters and 2 tactical_bombers moved from 89 Sea Zone to Central America
2 fighters moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Central America
Americans attack with 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Central America, round 2 : 4/14 hits, 6,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Central America, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in Central America
Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Central America from Japanese with 1 armour, 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Americans
6 infantry moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 6 infantry, 3 tactical_bombers and 6 transports moved from 101 Sea Zone to 89 Sea Zone
5 armour moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
4 armour, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 4 infantry, 3 tactical_bombers and 4 transports moved from 89 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
9 fighters and 2 tactical_bombers moved from Central America to 91 Sea Zone
3 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 fighter moved from Suriname to 91 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
3 transports placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 artilleries moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kiangsi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Suiyuyan from Japanese, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Western United States to 106 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to Central United States
1 battleship moved from 89 Sea Zone to 83 Sea Zone
Combat - British
British creates battle in territory 42 Sea Zone
Battle in 83 Sea Zone
British attack with 1 battleship
Italians defend with 1 artillery and 1 transport
1 transport owned by the Italians and 1 artillery owned by the Italians lost in 83 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 transport
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 106 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 106 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kwangtung
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kwangtung
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from 20 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
2 mech_infantrys moved from Burma to French Indo China
1 fighter moved from 106 Sea Zone to Eastern United States
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 61 Sea Zone
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
Some Units in French Indo China change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : -2,67
Japanese regular : 1,67
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 fighters and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Southeast Mexico to Central America
7 fighters and 2 tactical_bombers moved from 89 Sea Zone to Central America
2 fighters moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Central America
Americans attack with 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 1 armour, 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Central America, round 2 : 4/14 hits, 6,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Central America, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in Central America
Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Central America from Japanese with 1 armour, 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Americans
6 infantry moved from Central United States to 101 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 6 infantry, 3 tactical_bombers and 6 transports moved from 101 Sea Zone to 89 Sea Zone
5 armour moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
4 armour, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 4 infantry, 3 tactical_bombers and 4 transports moved from 89 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
9 fighters and 2 tactical_bombers moved from Central America to 91 Sea Zone
3 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 fighter moved from Suriname to 91 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
3 transports placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 artilleries moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kiangsi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Suiyuyan from Japanese, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 3 artilleries
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 artilleries
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Western United States to 106 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to Central United States
1 battleship moved from 89 Sea Zone to 83 Sea Zone
Combat - British
British creates battle in territory 42 Sea Zone
Battle in 83 Sea Zone
British attack with 1 battleship
Italians defend with 1 artillery and 1 transport
1 transport owned by the Italians and 1 artillery owned by the Italians lost in 83 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 transport
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 106 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 106 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kwangtung
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kwangtung
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from 20 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
2 mech_infantrys moved from Burma to French Indo China
1 fighter moved from 106 Sea Zone to Eastern United States
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 61 Sea Zone
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
Some Units in French Indo China change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to French Indo China: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : -2,67
Japanese regular : 1,67
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
Italians take Kazakhstan from Russians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from Ethiopia to Tanganyika Territory
Italians take Kenya from British
Italians take Tanganyika Territory from British
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Vologda
Italians take Vologda from Russians
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Smolensk
1 armour moved from Romania to Eastern Poland
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in West India
Battle in Ceylon
Battle in Eastern Poland
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking West India from UK_Pacific, taking Ceylon from UK_Pacific, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 7 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 7 infantry in Smolensk, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Belarus to Smolensk
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 80 Sea Zone to 39 Sea Zone
2 armour moved from Iraq to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
4 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 42 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 56 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 21 PUs;
Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
ANZAC take Anglo Egyptian Sudan from Italians
2 fighters moved from 63 Sea Zone to 50 Sea Zone
3 fighters moved from New Zealand to 50 Sea Zone
1 fighter moved from New Guinea to Queensland
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 5 fighters in 50 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 50 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 50 Sea Zone to Queensland
2 fighters moved from 61 Sea Zone to Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 34 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 aaGuns, 3 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 8 mech_infantrys moved from Baltic States to Bryansk
1 artillery, 2 fighters and 1 infantry moved from Belarus to Bryansk
5 armour and 7 mech_infantrys moved from Archangel to Belarus
5 armour and 7 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Novgorod to Ukraine
1 bomber and 3 tactical_bombers moved from Novgorod to Bryansk
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Bryansk
Germans attack with 6 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 15 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 11 artilleries and 11 infantry
Russians roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
Germans roll dice for 6 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 15 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 12/29 hits, 9.83 expected hits
Russians roll dice for 2 aaGuns, 11 artilleries and 11 infantry in Bryansk, round 2 : 8/22 hits, 7.33 expected hits
10 infantry owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 1 artillery, 1 bomber, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 8/21 hits, 8.50 expected hits
Russians roll dice for 11 artilleries and 1 infantry in Bryansk, round 3 : 3/12 hits, 4.00 expected hits
1 infantry owned by the Russians, 7 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
1 bomber owned by the Germans, 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
1 artillery owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 4 artilleries remaining. Battle score for attacker is 28
Casualties for Germans: 1 infantry and 10 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 artilleries and 11 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Novgorod
1 bomber, 2 fighters and 3 tactical_bombers moved from Bryansk to Novgorod
1 aaGun moved from Poland to Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
4 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
6 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
1 artillery moved from Novgorod to Belarus
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
2 fighters placed in Western Germany
2 aaGuns placed in Western Germany
3 artilleries placed in France
3 infantry placed in Novgorod
6 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.67
Russians AA : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
4 artilleries moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 mech_infantry moved from Russia to Vologda
4 armour, 4 fighters, 10 mech_infantrys and 1 tactical_bomber moved from Russia to Belarus
7 armour and 7 mech_infantrys moved from Ukraine to Belarus
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Bessarabia to Western Ukraine
1 fighter moved from Russia to Belarus
1 artillery moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 11 armour, 4 artilleries, 5 fighters, 17 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 2 artilleries and 5 mech_infantrys; Italians defend with 1 aaGun and 3 armour
Italians roll AA dice in Belarus : 0/3 hits, 0,50 expected hits
Russians roll dice for 11 armour, 4 artilleries, 5 fighters, 17 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 14/38 hits, 13,50 expected hits
Germans roll dice for 1 aaGun, 9 armour, 2 artilleries and 5 mech_infantrys in Belarus, round 2 : 4/16 hits, 6,83 expected hits
4 mech_infantrys owned by the Russians, 1 aaGun owned by the Italians, 2 artilleries owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 11 armour, 4 artilleries, 5 fighters, 13 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 7/34 hits, 12,83 expected hits
Germans roll dice for 3 armour in Belarus, round 3 : 1/3 hits, 1,50 expected hits
1 mech_infantry owned by the Russians and 3 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 11 armour, 4 artilleries, 5 fighters, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Russians: 5 mech_infantrys
Casualties for Germans: 6 armour, 2 artilleries and 5 mech_infantrys
Casualties for Italians: 1 aaGun and 3 armour
Battle in Samara
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 5 artilleries and 4 infantry
Italians defend with 1 armour and 3 infantry
Russians roll dice for 5 artilleries and 4 infantry in Eastern Poland, round 2 : 5/9 hits, 3,00 expected hits
Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 3/4 hits, 1,50 expected hits
3 infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 5 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 3 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Bessarabia to Rostov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
Germans regular : -3,00
Russians regular : -3,00
Italians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Manchuria to Amur
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 19 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Shantung
Combat - Japanese
Battle in New Guinea
Battle in Sumatra
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking New Guinea from ANZAC, taking Sumatra from UK_Pacific, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
1 battleship and 1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 infantry moved from Kansu to Tsinghai
2 carriers moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.00