Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Baltic States to Leningrad
1 fighter and 1 tactical_bomber moved from Eastern Poland to Leningrad
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Southern Belarus
Combat - Germans
Battle in Leningrad
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
10 armour and 10 mech_infantrys moved from Baltic States to Southern Belarus
1 aaGun moved from Bessarabia to Western Ukraine
8 artilleries and 22 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Eastern Poland to Northern Belarus
1 aaGun moved from Baltic States to Northern Belarus
1 armour and 2 mech_infantrys moved from Poland to Southern Belarus
1 armour moved from Romania to Southern Belarus
1 aaGun moved from Poland to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Leningrad to Finland
1 submarine moved from 113 Sea Zone to 116 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone
5 infantry moved from Karelia to Archangel
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Norway to Finland
Place Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
Germans undo move 4.
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 85 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 72 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.00
@regularkid Bump #1.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Leningrad
1 infantry moved from Vologda to Leningrad
Combat - Russians
Battle in Leningrad
Russians attack with 3 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 3 infantry in Leningrad, round 2 : 2/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Yaroslavl
2 infantry moved from Novgorod to Smolensk
2 aaGuns, 2 armour, 1 artillery, 15 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Kursk to Bryansk
5 infantry moved from Ukraine to Kursk
3 infantry moved from Rostov to Kursk
1 artillery and 2 infantry moved from Stalingrad to Rostov
2 fighters, 6 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Siberia to Amur
1 infantry moved from Korea to Northern Manchuria
1 submarine moved from 111 Sea Zone to 112 Sea Zone
Place Units - Russians
2 artilleries, 3 fighters and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
2 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
2 marines moved from Paulau to 35 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 64 Sea Zone
2 marines moved from 64 Sea Zone to New South Wales
1 cruiser moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Sumatra to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Malaya
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
1 armour moved from Kwangtung to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Manilla
1 artillery moved from Borneo to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 fighter moved from Caroline Islands to Manilla
1 bomber moved from Caroline Islands to Davao
1 battleship and 1 cruiser moved from 56 Sea Zone to 55 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to New South Wales
Combat - Japanese
Battle in Guam
Battle in Korea
Battle in Malaya
Battle in New South Wales
Japanese attack with 2 infantry and 3 marines
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 3 cruisers in New South Wales, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 2 aaGuns, 1 fighter and 1 infantry in New South Wales, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking Guam from Americans, taking Korea from Russians, taking Malaya from UK_Pacific, taking New South Wales from ANZAC with 1 infantry and 3 marines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 fighter and 1 infantry
Battle in Davao
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Davao, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manilla
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manilla, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 64 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 aaGun moved from Paulau to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Manilla
1 carrier and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 artilleries and 3 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Japan to Kyushu
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Kiangsi
1 submarine moved from 55 Sea Zone to 36 Sea Zone
2 transports moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Manilla to Fukien
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to Fukien
1 bomber moved from Davao to Borneo
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Borneo
1 mech_infantry moved from Kiangsi to Kwangtung
1 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
1 destroyer and 1 submarine placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in Southern Manchuria
2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.00
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 3 marines, 3 submarines, 1 tactical_bomber and 2 transports moved from 50 Sea Zone to 55 Sea Zone
1 destroyer moved from 50 Sea Zone to 55 Sea Zone
3 infantry and 2 marines moved from 55 Sea Zone to Queensland
1 artillery moved from 55 Sea Zone to Queensland
1 marine moved from Central United States to 104 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
3 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 55 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking 55 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 28 Sea Zone to 27 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Eastern United States to 27 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 11 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Anhwe
4 artilleries and 8 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 8 infantry in Hunan, round 2 : 2/12 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Honan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 3 marines, 3 submarines, 1 tactical_bomber and 2 transports moved from 50 Sea Zone to 55 Sea Zone
1 destroyer moved from 50 Sea Zone to 55 Sea Zone
3 infantry and 2 marines moved from 55 Sea Zone to Queensland
1 artillery moved from 55 Sea Zone to Queensland
1 marine moved from Central United States to 104 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
3 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 55 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking 55 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 28 Sea Zone to 27 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Eastern United States to 27 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 11 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Anhwe
4 artilleries and 8 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 8 infantry in Hunan, round 2 : 2/12 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Honan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Iraq to Baluchistan
1 mech_infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
1 fighter moved from Trans-Jordan to 83 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - British
Battle in Kwangsi
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans takes Brazil from Neutral_Allies
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 73 to 75
EDIT: Turning off Edit Mode
2 fighters moved from Kwangsi to Hunan
2 aaGuns and 2 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Hunan
2 mech_infantrys moved from Eastern India to Yunnan
3 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Trans-Jordan to Western India
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 82 Sea Zone to 40 Sea Zone
3 infantry moved from 40 Sea Zone to Eastern India
1 artillery moved from 40 Sea Zone to Eastern India
1 aaGun moved from Burma to Shan State
2 infantry moved from Burma to Shan State
EDIT: 3 infantry moved from Kweichow to Shan State
EDIT: 2 mech_infantrys moved from Yunnan to Shan State
4 infantry moved from Eastern India to Burma
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 112 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
EDIT: 1 mech_infantry moved from 88 Sea Zone to Brazil
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 83 Sea Zone
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British undo move 1.
1 carrier and 1 submarine placed in 83 Sea Zone
1 destroyer placed in 100 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.00
Japanese regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 3 marines, 3 submarines, 1 tactical_bomber and 2 transports moved from 50 Sea Zone to 55 Sea Zone
1 destroyer moved from 50 Sea Zone to 55 Sea Zone
3 infantry and 2 marines moved from 55 Sea Zone to Queensland
1 artillery moved from 55 Sea Zone to Queensland
1 marine moved from Central United States to 104 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
3 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 cruiser and 1 marine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 55 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking 55 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 28 Sea Zone to 27 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Eastern United States to 27 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 11 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Honan to Anhwe
4 artilleries and 8 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 8 infantry in Hunan, round 2 : 2/12 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Honan
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Iraq to Baluchistan
1 mech_infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
1 fighter moved from Trans-Jordan to 83 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - British
Battle in Kwangsi
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans takes Brazil from Neutral_Allies
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 73 to 75
EDIT: Turning off Edit Mode
2 fighters moved from Kwangsi to Hunan
2 aaGuns and 2 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Hunan
2 mech_infantrys moved from Eastern India to Yunnan
3 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Trans-Jordan to Western India
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 82 Sea Zone to 40 Sea Zone
3 infantry moved from 40 Sea Zone to Eastern India
1 artillery moved from 40 Sea Zone to Eastern India
1 aaGun moved from Burma to Shan State
2 infantry moved from Burma to Shan State
EDIT: 3 infantry moved from Kweichow to Shan State
EDIT: 2 mech_infantrys moved from Yunnan to Shan State
4 infantry moved from Eastern India to Burma
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 112 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
EDIT: 1 mech_infantry moved from 88 Sea Zone to Brazil
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 83 Sea Zone
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British undo move 1.
1 carrier and 1 submarine placed in 83 Sea Zone
1 destroyer placed in 100 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour and 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 56 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 50 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 55 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.00
Japanese regular : -1.00
British regular : -0.33
@adam514 please use most recent save (editted British bb in pacific)
Also, assumed no scramble to defend sz 55 destroyer.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Belarus to Bryansk
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Russians scrambles 3 units out of Russia to defend against the attack in Bryansk
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 4 aaGuns, 2 armour, 5 artilleries, 5 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 5 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/58 hits, 21.83 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Russians win with 3 aaGuns, 2 armour, 5 artilleries, 5 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun
Moving scrambled unit from Bryansk back to originating territory: Russia
Moving scrambled unit from Bryansk back to originating territory: Russia
Moving scrambled unit from Bryansk back to originating territory: Russia
Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 marine moved from Bulgaria to Yugoslavia
1 aaGun and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from Tunisia to Algeria
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -5.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 47 Sea Zone
1 cruiser and 1 submarine moved from 50 Sea Zone to 55 Sea Zone
1 transport moved from 50 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
13 armour, 8 artilleries, 22 infantry and 12 mech_infantrys moved from Southern Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Finland to Leningrad
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Leningrad
1 infantry moved from Northern Belarus to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Archangel to Leningrad
Combat - Germans
Russians scrambles 3 units out of Russia to defend against the attack in Bryansk
Battle in Leningrad
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 harbour and 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 16 armour, 8 artilleries, 1 bomber, 22 infantry and 19 mech_infantrys
Russians defend with 3 aaGuns, 2 armour, 5 artilleries, 5 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Bryansk : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Bryansk
Germans roll dice for 16 armour, 8 artilleries, 22 infantry and 19 mech_infantrys in Bryansk, round 2 : 17/65 hits, 21.50 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 5 artilleries, 5 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/58 hits, 21.83 expected hits
14 infantry owned by the Russians, 18 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 16 armour, 8 artilleries, 4 infantry and 19 mech_infantrys in Bryansk, round 3 : 21/47 hits, 18.33 expected hits
Russians roll dice for 2 armour, 5 artilleries, 5 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/44 hits, 17.17 expected hits
21 infantry owned by the Russians, 8 artilleries owned by the Germans, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 16 armour and 15 mech_infantrys in Bryansk, round 4 : 17/31 hits, 13.00 expected hits
Russians roll dice for 2 armour, 5 artilleries, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/23 hits, 10.17 expected hits
2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 9 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 16 armour and 6 mech_infantrys in Bryansk, round 5 : 9/22 hits, 10.00 expected hits
Russians roll dice for 5 fighters and 1 tactical_bomber in Bryansk, round 5 : 5/6 hits, 3.83 expected hits
1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour and 1 mech_infantry remaining. Battle score for attacker is 46
Casualties for Germans: 8 artilleries, 1 bomber, 22 infantry and 18 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 5 artilleries, 5 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Southern Belarus
1 aaGun moved from Northern Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Leningrad to Southern Belarus
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Belarus
1 infantry moved from Romania to Bessarabia
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 4 infantry moved from Finland to Norway
2 infantry moved from Archangel to Vologda
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Germany to Western Germany
Place Units - Germans
4 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -5.00
Germans regular : 2.33
Russians AA : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Russia
2 infantry moved from Smolensk to Russia
8 infantry moved from Kursk to Tula
1 infantry moved from Rostov to Stalingrad
1 artillery moved from Rostov to Stalingrad
2 artilleries and 14 infantry moved from Northern Manchuria to Southern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 2 artilleries and 14 infantry
Japanese defend with 2 aaGuns, 2 artilleries, 1 factory_minor and 10 infantry
Russians roll dice for 2 artilleries and 14 infantry in Southern Manchuria, round 2 : 3/16 hits, 3.33 expected hits
Japanese roll dice for 2 aaGuns, 2 artilleries and 10 infantry in Southern Manchuria, round 2 : 4/12 hits, 4.00 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Southern Manchuria
Russians roll dice for 2 artilleries and 10 infantry in Southern Manchuria, round 3 : 2/12 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 9 infantry in Southern Manchuria, round 3 : 5/11 hits, 3.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Southern Manchuria
5 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Northern Manchuria
Japanese win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 9 infantry
Casualties for Japanese: 2 aaGuns and 3 infantry
Non Combat Move - Russians
1 infantry moved from Amur to Northern Manchuria
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Northern Manchuria
1 aaGun moved from Amur to Northern Manchuria
Place Units - Russians
1 armour, 2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,4
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Russians regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
3 artilleries and 2 infantry moved from Kiangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 56 Sea Zone
1 fighter moved from 64 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 artilleries and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 56 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
British roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 56 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 3 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Korea to Southern Manchuria
3 marines moved from New South Wales to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry moved from Malaya to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to Davao
1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 artillery moved from Davao to Manilla
1 transport moved from 22 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 aaGun moved from Kyushu to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Fukien to Southern Manchuria
1 fighter moved from Fukien to Southern Manchuria
1 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Southern Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Davao
1 bomber moved from Borneo to Davao
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Davao
2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry, 3 marines and 1 transport moved from 64 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 36 Sea Zone to 57 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Southern Manchuria
2 fighters, 4 infantry and 1 tactical_bomber placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.33
British regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 115 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 115 Sea Zone to Western Germany
1 submarine moved from 55 Sea Zone to 56 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 115 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 115 Sea Zone to Western Germany
1 submarine moved from 55 Sea Zone to 56 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Western Germany, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery, 4 bombers and 4 infantry in Western Germany, round 2 : 2/9 hits, 2.33 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Western Germany, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery, 4 bombers and 4 infantry in Western Germany, round 3 : 4/9 hits, 2.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour in Western Germany, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 bombers and 4 infantry in Western Germany, round 4 : 2/9 hits, 2.33 expected hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Western Germany
Germans win with 1 artillery, 3 bombers and 4 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Casualties for Germans: 1 aaGun and 1 bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Battle in 56 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to French Guiana
1 carrier moved from 11 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone
1 destroyer moved from 11 Sea Zone to 91 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Southeast Mexico
1 bomber moved from French Guiana to Suriname
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 115 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 11 Sea Zone
1 fighter placed in Western United States
4 transports placed in 104 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -3.50
Japanese regular : -0.33
Germans regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Hunan to Kiangsi
6 artilleries and 3 infantry moved from Hunan to Kiangsi
1 infantry moved from Shansi to Chahar
1 fighter moved from Honan to Chahar
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 9 infantry in Kiangsi, round 2 : 4/15 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Tsinghai
Place Units - Chinese
1 infantry placed in Honan
1 infantry placed in Hopei
2 artilleries and 2 infantry placed in Kiangsi
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 artilleries and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 115 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 115 Sea Zone to Western Germany
1 submarine moved from 55 Sea Zone to 56 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Western Germany, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery, 4 bombers and 4 infantry in Western Germany, round 2 : 2/9 hits, 2.33 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Western Germany, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery, 4 bombers and 4 infantry in Western Germany, round 3 : 4/9 hits, 2.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour in Western Germany, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 bombers and 4 infantry in Western Germany, round 4 : 2/9 hits, 2.33 expected hits
1 bomber owned by the Germans and 1 armour owned by the Americans lost in Western Germany
Germans win with 1 artillery, 3 bombers and 4 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Casualties for Germans: 1 aaGun and 1 bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Battle in 56 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to French Guiana
1 carrier moved from 11 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone
1 destroyer moved from 11 Sea Zone to 91 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Southeast Mexico
1 bomber moved from French Guiana to Suriname
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 115 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 11 Sea Zone
1 fighter placed in Western United States
4 transports placed in 104 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Hunan to Kiangsi
6 artilleries and 3 infantry moved from Hunan to Kiangsi
1 infantry moved from Shansi to Chahar
1 fighter moved from Honan to Chahar
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 9 infantry in Kiangsi, round 2 : 4/15 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Tsinghai
Place Units - Chinese
1 infantry placed in Honan
1 infantry placed in Hopei
2 artilleries and 2 infantry placed in Kiangsi
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 artilleries and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Hopei
2 artilleries and 4 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Non Combat Move - British
1 carrier and 1 destroyer moved from 93 Sea Zone to 115 Sea Zone
2 fighters moved from 93 Sea Zone to 115 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 85 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 carrier and 1 fighter moved from 83 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Western India to Eastern India
2 aaGuns and 2 infantry moved from Hunan to Kiangsi
4 infantry moved from Burma to Shan State
1 armour moved from Eastern India to Yunnan
2 mech_infantrys moved from Shan State to Yunnan
2 fighters moved from Hunan to Eastern India
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Siam to Shan State
1 armour moved from Baluchistan to Southern Persia
1 artillery and 3 infantry moved from Eastern India to Western India
1 submarine moved from 82 Sea Zone to 78 Sea Zone
1 destroyer moved from 100 Sea Zone to 78 Sea Zone
1 destroyer moved from 93 Sea Zone to 85 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Syria to Northwest Persia
1 armour moved from Southern Persia to Northwest Persia
Place Units - British
1 factory_minor placed in Iraq
1 destroyer placed in 100 Sea Zone
British undo move 2.
1 destroyer placed in 83 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 78 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 82 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Egypt
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from 78 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 73 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer placed in 73 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 85 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 85 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 115 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British undo move 3.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 115 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 73 Sea Zone
1 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
British collect 38 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 fighter
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -3.50
Japanese regular : -1.33
Germans regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Kursk
Italians take Kursk from Russians
1 armour moved from Kursk to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to Algeria
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Romania
1 marine moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 99 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Italians collect 19 PUs (3 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :