@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 42 Sea Zone
        1 fighter moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 42 Sea Zone to Dutch New Guinea
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Egypt
    Place Units - ANZAC
        3 submarines placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Belarus to Tambov
              Germans take Tambov from Russians
        1 mech_infantry moved from Archangel to Vologda
              Germans take Vologda from Russians
        2 infantry and 1 tactical_bomber moved from Belarus to Smolensk
        1 tactical_bomber moved from Belarus to Rostov
        1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Ukraine
        2 mech_infantrys moved from Belarus to Rostov
        1 fighter moved from Belarus to Rostov
    Combat - Germans
        Battle in Ukraine
            Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Ukraine
            Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Rostov
            Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Smolensk
                Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        7 armour and 1 mech_infantry moved from Archangel to Bryansk
        4 infantry moved from Novgorod to Archangel
        4 infantry moved from Novgorod to Belarus
        3 aaGuns, 2 armour, 5 artilleries, 17 infantry and 8 mech_infantrys moved from Belarus to Bryansk
        1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
        1 tactical_bomber moved from Ukraine to Bryansk
        1 fighter moved from Rostov to Bryansk
        1 tactical_bomber moved from Smolensk to Bryansk
        1 artillery and 1 infantry moved from Eastern Poland to Belarus
        1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from Vyborg to Novgorod
        1 tactical_bomber moved from Rostov to Bryansk
        2 infantry moved from Greece to Bulgaria
        2 submarines moved from 91 Sea Zone to 109 Sea Zone
        1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
        1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        4 bombers moved from Normandy Bordeaux to Western Germany
        1 infantry moved from Normandy Bordeaux to Southern France
              Germans take Southern France from Neutral_Axis
        1 fighter moved from Normandy Bordeaux to 95 Sea Zone
        3 aaGuns moved from Normandy Bordeaux to France
        1 fighter moved from Western Germany to Bryansk
    Place Units - Germans
        3 artilleries placed in Novgorod
        9 mech_infantrys placed in Germany
        1 submarine placed in 110 Sea Zone
        1 fighter placed in Western Germany
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Germans collect 57 PUs; end with 58 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Timguska to Novosibirsk
        10 infantry moved from Timguska to Kansu
        1 infantry moved from Russia to Vologda
        1 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Vologda
        1 tactical_bomber moved from Russia to Tambov
        1 fighter and 1 tactical_bomber moved from Russia to Rostov
        1 infantry moved from Volgograd to Rostov
        6 infantry moved from Sakha to Amur
    Combat - Russians
        Battle in Kansu
            Russians attack with 10 infantry
            Japanese defend with 3 artilleries and 1 infantry
                Russians roll dice for 10 infantry in Kansu, round 2 : 1/10 hits, 1.67 expected hits
                Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians roll dice for 9 infantry in Kansu, round 3 : 1/9 hits, 1.50 expected hits
                Japanese roll dice for 3 artilleries in Kansu, round 3 : 1/3 hits, 1.00 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians roll dice for 8 infantry in Kansu, round 4 : 2/8 hits, 1.33 expected hits
                Japanese roll dice for 2 artilleries in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
            Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 3 infantry
            Casualties for Japanese: 3 artilleries and 1 infantry
        Battle in Tambov
            Russians attack with 1 infantry and 1 tactical_bomber
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Rostov
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 2 mech_infantrys
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
            Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 mech_infantrys
        Battle in Vologda
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        1 fighter moved from Vologda to Russia
        1 fighter and 1 tactical_bomber moved from Rostov to Russia
        1 tactical_bomber moved from Tambov to Russia
    Place Units - Russians
        1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Sakha: 2 aaGuns
        EDIT: Adding units owned by Russians to Amur: 2 aaGuns
        EDIT: Turning off Edit Mode
    Turn Complete - Russians
        Russians collect 23 PUs; end with 23 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -0.33
Russians regular : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 artillery, 2 destroyers, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 45 Sea Zone to 33 Sea Zone
        1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 20 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from Guam to 33 Sea Zone
        1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
        1 fighter moved from Japan to 33 Sea Zone
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone
        1 infantry moved from Yunnan to Burma
              Japanese take Burma from UK_Pacific
        1 infantry moved from Shensi to Tsinghai
              Japanese take Tsinghai from Chinese
    Combat - Japanese
        Battle in 33 Sea Zone
            Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 8 fighters, 6 submarines and 3 tactical_bombers
            Americans defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
            Units damaged: 2 battleships owned by the Americans
8 hits to assign. my subs damaged your 2 battleships already
I did not receive the dice email for your defense. Can you forward the email to me?
And if you did the roll in Local mode, I will take your casualty decision from the file but roll your defense for you and continue the battle
@colt45554 yea, I did it in local. I guess it would have been easier to type out the casualties.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 artillery, 2 destroyers, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 45 Sea Zone to 33 Sea Zone
        1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 20 Sea Zone to 33 Sea Zone
        1 fighter and 1 tactical_bomber moved from Guam to 33 Sea Zone
        1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
        1 fighter moved from Japan to 33 Sea Zone
        2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone
        1 infantry moved from Yunnan to Burma
              Japanese take Burma from UK_Pacific
        1 infantry moved from Shensi to Tsinghai
              Japanese take Tsinghai from Chinese
    Combat - Japanese
        Battle in 33 Sea Zone
            Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 8 fighters, 6 submarines and 3 tactical_bombers
            Americans defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
            Units damaged: 2 battleships owned by the Americans
                Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
            Units damaged: 2 carriers owned by the Americans
                Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 10/15 hits, 7.50 expected hits
            Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                1 fighter owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 6 submarines owned by the Japanese lost in 33 Sea Zone
                Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 7 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits
                Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
                2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone
                Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
                Americans roll dice for 2 battleships, 1 fighter and 2 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone
                2 transports owned by the Americans lost in 33 Sea Zone
            Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 44
            Casualties for Japanese: 1 carrier, 1 destroyer, 7 fighters, 6 submarines and 3 tactical_bombers
            Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        1 artillery and 2 infantry moved from French Indo China to Yunnan
        1 artillery moved from Malaya to Shan State
        1 marine moved from Shan State to Malaya
        1 infantry moved from Malaya to Shan State
        3 mech_infantrys moved from Kwangtung to Yunnan
        1 infantry moved from Hopei to Shensi
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Jehol to Anhwe
        2 transports moved from 37 Sea Zone to 20 Sea Zone
        1 battleship, 3 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
        3 tactical_bombers moved from Kwangsi to Philippines
        2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        1 transport moved from 36 Sea Zone to 20 Sea Zone
        1 infantry moved from Jehol to Manchuria
        1 aaGun and 3 infantry moved from Manchuria to Korea
    Place Units - Japanese
        3 infantry placed in Malaya
        1 artillery and 2 infantry placed in French Indo China
        1 destroyer placed in 20 Sea Zone
        2 infantry placed in Kwangtung
        2 fighters and 4 infantry placed in Japan
        Japanese undo move 4.
        1 infantry placed in Kwangtung
        1 destroyer placed in 20 Sea Zone
        1 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
        Japanese collect 63 PUs; end with 63 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : 3.00
That was bloody. I was hoping it would go better for me. I changed my mind on final casualty selection, hence the edit.
wait, ncm edit coming. forgot that sub
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
        EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
        EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        Americans buy 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Egypt to Ukraine
    Combat - Americans
        Strategic bombing raid in Ukraine
                Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
            Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Ukraine causes 3 damage total. 
    Non Combat Move - Americans
        1 bomber moved from Ukraine to Russia
        3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        2 destroyers and 5 submarines moved from 25 Sea Zone to 26 Sea Zone
        2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
        2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 carrier and 1 fighter moved from 25 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from Western United States to 26 Sea Zone
        1 bomber moved from Western United States to Hawaiian Islands
    Place Units - Americans
        2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 tactical_bomber placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
        EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        Americans buy 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Egypt to Ukraine
    Combat - Americans
        Strategic bombing raid in Ukraine
                Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
            Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Ukraine causes 3 damage total. 
    Non Combat Move - Americans
        1 bomber moved from Ukraine to Russia
        3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        2 destroyers and 5 submarines moved from 25 Sea Zone to 26 Sea Zone
        2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
        2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 carrier and 1 fighter moved from 25 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from Western United States to 26 Sea Zone
        1 bomber moved from Western United States to Hawaiian Islands
    Place Units - Americans
        2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 tactical_bomber placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 2 PUs
    Purchase Units - British
        British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery moved from Algeria to Tunisia
              British take Tunisia from Italians
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
        1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
        1 bomber and 1 fighter moved from Egypt to Belgian Congo
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        4 artilleries and 6 infantry moved from India to Burma
        2 fighters and 1 tactical_bomber moved from India to Burma
    Combat - British
        Battle in Belgian Congo
            British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 3/4 hits, 1.83 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
                1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
            British win, taking Belgian Congo from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 infantry
            Casualties for Italians: 1 artillery and 2 infantry
        Battle in Burma
            British attack with 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Burma, round 2 : 7/13 hits, 4.67 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Burma to India
        1 artillery and 1 infantry moved from Persia to Northwest Persia
        1 armour moved from Persia to Northwest Persia
        1 bomber and 1 fighter moved from Belgian Congo to Egypt
        2 fighters and 2 tactical_bombers moved from Persia to Russia
    Place Units - British
        1 destroyer placed in 81 Sea Zone
        1 fighter placed in Egypt
        1 fighter placed in United Kingdom
        1 artillery placed in Egypt
    Turn Complete - British
        Total Cost from Convoy Blockades: 11
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,5
        British collect 24 PUs (11 lost to blockades); end with 25 PUs
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.67
Italians regular : 0.00
Germans AA : -0.17
British regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Bryansk to Caucasus
              Italians take Caucasus from Russians
        1 armour moved from Bryansk to Smolensk
              Italians take Smolensk from Russians
        1 armour moved from Smolensk to Bryansk
        1 armour and 1 mech_infantry moved from Tobruk to Tunisia
        1 bomber moved from Southern Italy to Tunisia
    Combat - Italians
        Battle in Tunisia
            Italians attack with 1 armour, 1 bomber and 1 mech_infantry
            British defend with 1 artillery
                Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits
                British roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tunisia
            Italians win, taking Tunisia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Italians: 1 mech_infantry
            Casualties for British: 1 artillery
    Non Combat Move - Italians
        1 bomber moved from Tunisia to Southern Italy
        2 submarines moved from 98 Sea Zone to 95 Sea Zone
        1 aaGun, 2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
    Place Units - Italians
        1 destroyer, 1 submarine and 2 transports placed in 95 Sea Zone
    Turn Complete - Italians
        Italians collect 20 PUs; end with 20 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 66 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Adding units owned by Americans to 28 Sea Zone: 1 artillery, 1 infantry and 1 transport
        EDIT: Turning off Edit Mode
        1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 fighter moved from Dutch New Guinea to 33 Sea Zone
        2 fighters moved from Queensland to 33 Sea Zone
        3 submarines moved from 62 Sea Zone to 33 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
@Colt45554 OOL for this battle?
I’ll go round-by-round OOL